Ignis

Ignis — CS2 Stats

JM76561198044305609[U:1:84039881]Steam profile ↗✓ No bans

4,386Tracked matches53%Win rate2020Tracked since
9,953Hours in CS9Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
Premier CS Rating21,846Top 50% of 215,558 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#59115 of 261698 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,846 -2,141 29 May – 11 Nov · 36 days played
21,28125,733peak 25,73329 May11 Nov
25,733Peak Premier in tracked matches
51Days played since 2026-05-29

Premier CS Rating

  • 3,887 below peak (25,733)
  • -2,655 over 90 days
  • Next: Red band at 25,000 — 3,154 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches16−5
Win rate100%67%+33pp
K/D0.881.31−0.43
Headshot %56%50%+6pp

Measured 10 Nov 2026 → 15 Nov 2026; previous 1 Nov 2026 → 10 Nov 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,878), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate56.8%46.8%48.2%above
Shot accuracy14.3%13.0%13.2%above
Kill/death ratio1.001.061.070.07 short
Match win rate49.7%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGIgnisFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER21,846 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning68
Utility30

0–100 skill scores via Leetify.

Recent form

COLD45–53–2Last 10045%Win rateLWLLLLLWLW

Last 10 vs previous 10: −40pp win rate · −0.03 avg rating · −0.7pp headshot accuracy · +40ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 646ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 599ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.1
Utility3.0
Positioning6.8
Opening Duels5.6
Clutch4.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 75% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 75% on T to 42% on CT — first contacts on the defending side are being lost.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.8
Utility3.0
Mechanics5.7
Opening Duels6.5
Win Impact6.1

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time582ms−40ms
first ⅓ avg 622ms → last ⅓ avg 582ms
Headshot accuracy22.4%−5.0%
first ⅓ avg 27.4% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–7 · nuke, 6 Nov →
50%Best headshot accuracy · 0–13 · mirage, 2 Jun →
391msFastest reaction time · 13–6 · dust2, 27 Oct →
13–1Biggest win · mirage, 28 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 90% over 10mirageWeakest map · 20% over 20
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%0.02
ancientB2311–1248%0.02
mirageD204–1620%-0.02
anubisD103–730%-0.01
nukeS109–190%0.03
cacheC83–538%-0.00
inferno—42–250%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 20). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

256,835Lifetime kills
1.00K/D
7,884Matches
49.7%Match win rate · Top 25% of Level 8 players
56.8%Headshot % · Top 25% of Level 8 players
14.3%Shot accuracy · Top 50% of Level 8 players
21,854MVPs
10,948Hours (in match)
9,177Bombs planted
3,138Bombs defused

Most-used weapons

AK-47110,827
AWP24,512
FAMAS5,027
MAC-104,050
MP93,787

Lifetime map wins

29,122dust2
8,949vertigo
5,851inferno
4,305nuke
1,355train
217cbble
5italy
5bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,241Matches
51%Win rate
1.10Avg K/D
72.3ADR
49%Headshot %

Clutches & streaks

40%1v1 clutch win
19%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage27250%1.0214.7
Ancient24149%1.0014.7
Dust218455%1.0314.6
Vertigo11847%1.0516.1
Anubis9044%0.8913.6
Nuke6450%1.0415.6
Inferno1346%0.8812.5
Train1155%1.1517.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
33.0%Accuracy (enemy spotted)
32.7%Spray accuracy
75.8%Counter-strafing
8.3°Preaim
586msReaction time
75.2%T opening success
42.2%CT opening success
0.39Enemies flashed / flash
2.5%Flash assists
6.11HE damage / grenade
2.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3911 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.0918%11 Nov →
nuke13–30.0226%11 Nov →
dust22–130.0224%11 Nov →
mirage6–13-0.0118%10 Nov →
cache11–130.0228%10 Nov →
dust210–13-0.0314%9 Nov →
dust23–13-0.0523%8 Nov →
ancient13–30.0624%8 Nov →
ancient7–130.0730%8 Nov →
ancient13–50.0822%7 Nov →
nuke13–70.1625%6 Nov →
ancient9–13-0.0117%5 Nov →
inferno13–80.0026%3 Nov →
cache13–80.0935%30 Oct →
ancient13–30.0127%30 Oct →
ancient13–100.0420%29 Oct →
mirage5–13-0.0613%29 Oct →
nuke13–50.0125%29 Oct →
cache6–130.0223%29 Oct →
dust27–20.0622%29 Oct →
mirage13–1-0.0325%28 Oct →
dust27–13-0.0022%28 Oct →
dust213–60.0117%27 Oct →
dust28–13-0.0326%27 Oct →
dust213–10.1527%27 Oct →
cache13–8-0.0721%26 Oct →
dust23–13-0.0217%24 Oct →
mirage13–60.0318%24 Oct →
dust213–9-0.0416%24 Oct →
dust28–130.0023%23 Oct →
anubis7–130.0218%23 Oct →
ancient10–13-0.0229%23 Oct →
mirage2–13-0.1222%23 Oct →
cache10–13-0.0325%23 Oct →
ancient10–130.0529%22 Oct →
inferno4–13-0.0315%19 Oct →
mirage11–130.0222%5 Sept →
dust213–30.0443%2 Sept →
dust213–1-0.0520%1 Sept →
mirage0–13-0.0338%31 Aug →
mirage10–13-0.0817%27 Aug →
inferno13–110.0135%27 Aug →
anubis9–130.0231%26 Aug →
nuke13–10.0829%26 Aug →
anubis13–9-0.0226%26 Aug →
ancient6–130.0236%23 Aug →
mirage8–130.0231%21 Aug →
mirage6–13-0.0122%18 Aug →
cache13–110.0439%15 Aug →
dust213–80.0825%14 Aug →
ancient2–100.0119%9 Aug →
ancient13–9-0.0317%8 Aug →
dust213–10-0.0124%3 Aug →
anubis5–13-0.0036%3 Aug →
dust213–70.0435%3 Aug →
dust24–130.0138%3 Aug →
nuke13–7-0.0315%3 Aug →
dust28–13-0.0414%2 Aug →
cache2–13-0.0622%2 Aug →
dust213–90.0324%2 Aug →
ancient4–13-0.098%2 Aug →
ancient13–100.1029%1 Aug →
nuke13–30.0628%1 Aug →
ancient13–80.1425%1 Aug →
mirage5–130.0228%1 Aug →
dust215–150.0920%1 Aug →
ancient13–5-0.0337%30 Jul →
dust29–130.0446%30 Jul →
anubis10–130.0234%29 Jul →
mirage10–130.0546%29 Jul →
cache12–12-0.0326%28 Jul →
anubis3–13-0.0336%27 Jul →
mirage8–13-0.0210%26 Jul →
mirage7–13-0.0619%25 Jul →
dust213–160.0236%16 Jul →
ancient13–50.0728%15 Jul →
dust213–50.0219%15 Jul →
ancient7–130.1030%15 Jul →
anubis16–13-0.0234%13 Jul →
mirage6–130.0026%13 Jul →
ancient7–120.0143%6 Jul →
nuke10–13-0.0938%25 Jun →
mirage13–100.0535%5 Jun →
ancient13–30.0013%5 Jun →
ancient12–16-0.0433%4 Jun →
nuke13–6-0.0517%4 Jun →
dust213–40.1028%4 Jun →
anubis11–13-0.0120%4 Jun →
ancient13–10.0427%4 Jun →
mirage6–13-0.0218%3 Jun →
mirage13–11-0.0116%3 Jun →
ancient4–130.0031%2 Jun →
mirage0–13-0.0650%2 Jun →
ancient9–13-0.0122%2 Jun →
nuke13–70.0529%31 May →
mirage6–13-0.036%31 May →
anubis13–80.0124%30 May →
dust213–110.0113%30 May →
nuke13–50.0927%29 May →
inferno7–130.0021%29 May →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.