E. Jack Ulayte

E. Jack Ulayte — CS2 Stats

US76561198031706546[U:1:71440818]Steam profile ↗✓ No bans

705Tracked matches71%Win rate2020Tracked since
3,055Hours in CS9Hrs last 2 wks
CSDB Rating7.0 StrongSupport
Premier CS Rating26,656Top 5% of 215,558 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#8926 of 261689 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−19Premier CS Rating · 26,675 → 26,656

Rating over time

Premier CS Rating: 26,656 +5,048 17 Sept – 15 Nov · 16 days played
20,45226,794peak 26,79417 Sept15 Nov
27,196Peak Premier in tracked matches
16Days played since 2026-09-17

Premier CS Rating

  • 138 below peak (26,794)
  • +2,843 over 30 days · improving
  • Next: Gold band at 30,000 — 3,344 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-17
  • Purple band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=15,144), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.4%49.3%51.2%4.8% short
Shot accuracy17.6%13.3%12.3%above
Kill/death ratio1.071.121.180.11 short
Match win rate48.5%48.5%52.2%3.7% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGE. Jack UlaytePREMIER26,656 · Red bandcsdb.gg/stats

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Performance scores

Aim72
Positioning57
Utility66

0–100 skill scores via Leetify.

Recent form

STEADY55–40–5Last 10055%Win rateLLWWLWLWWL

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · −4.2pp headshot accuracy · −51ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 553ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 556ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim7.2
Utility6.6
Positioning5.7
Opening Duels3.1

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.7
Utility6.6
Mechanics6.8
Opening Duels3.9
Win Impact10.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time598ms+3ms
first ⅓ avg 595ms → last ⅓ avg 598ms
Headshot accuracy23.6%+1.4%
first ⅓ avg 22.2% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–10 · cache, 11 Oct →
56%Best headshot accuracy · 2–13 · anubis, 27 Sept →
375msFastest reaction time · 1–13 · ancient, 24 Oct →
13–2Biggest win · dust2, 14 Nov →

Across the last 100 tracked matches.

Highlights

10Longest win streak
L2Current streak
10–5In matches decided by ≤2 rounds
13Overtime games

Map breakdown

mirageBest map · 71% over 14dust2Weakest map · 44% over 18
MapGradePlayedRecordWin rateAvg rating
cacheA1911–858%-0.00
dust2C188–1044%-0.04
anubisC167–944%-0.03
nukeA159–660%-0.02
mirageS1410–471%-0.03
ancientA95–456%-0.01
infernoA85–363%-0.01
train—10–10%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (44% over 18). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

87,135Lifetime kills
1.07K/D
3,668Matches
48.5%Match win rate
46.4%Headshot %
17.6%Shot accuracy · Top 25% of Red band
9,112MVPs
1,717Hours (in match)
4,565Bombs planted
969Bombs defused

Most-used weapons

Lifetime map wins

4,334inferno
3,884nuke
3,453dust2
2,821train
2,094cbble
606vertigo
400office
89italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.1%Headshot accuracy
32.3%Accuracy (enemy spotted)
33.4%Spray accuracy
80.5%Counter-strafing
9.5°Preaim
590msReaction time
48.0%T opening success
43.0%CT opening success
0.77Enemies flashed / flash
15.0%Flash assists
8.29HE damage / grenade
6.59Flashes / match

Recommended for you

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–130.0437%15 Nov →
anubis9–13-0.0715%15 Nov →
dust213–9-0.0514%15 Nov →
cache16–12-0.0025%15 Nov →
inferno11–130.0028%14 Nov →
dust213–2-0.0333%14 Nov →
cache13–160.0319%14 Nov →
anubis13–11-0.0427%14 Nov →
inferno13–9-0.0321%8 Nov →
ancient2–13-0.0511%8 Nov →
anubis13–6-0.0243%8 Nov →
nuke13–9-0.0121%8 Nov →
cache13–11-0.0033%8 Nov →
nuke13–110.0210%1 Nov →
ancient13–4-0.0123%1 Nov →
cache13–5-0.0338%1 Nov →
anubis13–40.0123%1 Nov →
mirage13–7-0.0339%1 Nov →
cache13–3-0.0519%1 Nov →
nuke13–70.0523%1 Nov →
mirage15–15-0.0125%1 Nov →
dust24–13-0.1011%1 Nov →
train12–120.0015%1 Nov →
mirage13–11-0.0831%31 Oct →
anubis8–13-0.0223%31 Oct →
nuke13–4-0.0216%31 Oct →
cache13–20.0614%31 Oct →
nuke13–70.0331%31 Oct →
dust29–13-0.0526%31 Oct →
inferno13–11-0.0326%31 Oct →
cache13–8-0.0225%25 Oct →
mirage13–4-0.0225%25 Oct →
nuke9–13-0.0410%25 Oct →
dust29–13-0.0420%25 Oct →
cache13–60.0215%25 Oct →
anubis9–130.0412%25 Oct →
dust211–130.0024%25 Oct →
ancient13–60.0524%25 Oct →
cache13–60.0627%25 Oct →
dust29–13-0.0233%25 Oct →
cache7–13-0.0624%24 Oct →
mirage13–50.0232%24 Oct →
nuke11–13-0.0728%24 Oct →
ancient1–13-0.069%24 Oct →
anubis13–9-0.0126%24 Oct →
nuke11–130.0423%24 Oct →
cache8–13-0.0132%24 Oct →
anubis13–4-0.0121%18 Oct →
inferno13–10-0.0318%18 Oct →
anubis12–16-0.0011%18 Oct →
dust213–11-0.0626%18 Oct →
mirage16–130.0118%18 Oct →
cache16–14-0.0223%17 Oct →
nuke13–4-0.0515%17 Oct →
dust213–9-0.0035%17 Oct →
mirage13–3-0.045%17 Oct →
ancient13–100.059%17 Oct →
cache7–13-0.0240%17 Oct →
ancient13–100.048%17 Oct →
dust27–13-0.0819%17 Oct →
mirage5–13-0.0226%11 Oct →
dust210–13-0.0915%11 Oct →
cache13–100.0716%11 Oct →
ancient13–50.0526%11 Oct →
cache15–15-0.0319%11 Oct →
anubis7–13-0.0127%11 Oct →
anubis9–13-0.1022%10 Oct →
cache10–130.0116%10 Oct →
nuke4–13-0.1020%10 Oct →
mirage9–13-0.0419%10 Oct →
dust213–11-0.0413%10 Oct →
anubis13–7-0.0313%10 Oct →
inferno7–130.0229%10 Oct →
mirage13–8-0.0817%10 Oct →
anubis11–13-0.0812%4 Oct →
dust216–14-0.0118%4 Oct →
dust213–7-0.0122%4 Oct →
dust29–13-0.0421%27 Sept →
nuke16–13-0.0216%27 Sept →
dust213–80.0132%27 Sept →
nuke13–10-0.0325%27 Sept →
cache13–90.0321%27 Sept →
anubis2–130.0256%27 Sept →
mirage16–140.0019%27 Sept →
anubis13–9-0.0124%26 Sept →
inferno13–30.0435%26 Sept →
ancient15–15-0.0324%26 Sept →
nuke16–12-0.0622%26 Sept →
cache7–13-0.0635%26 Sept →
inferno13–6-0.0419%26 Sept →
dust210–13-0.0521%26 Sept →
cache7–13-0.0122%20 Sept →
mirage5–13-0.0333%20 Sept →
ancient15–15-0.0816%19 Sept →
nuke3–13-0.0310%19 Sept →
inferno2–130.0221%19 Sept →
dust210–13-0.0016%19 Sept →
mirage13–8-0.0338%19 Sept →
anubis7–13-0.0913%19 Sept →
mirage13–10-0.0415%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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