Greeny

Greeny — CS2 Stats

GB76561198022119308[U:1:61853580]Steam profile ↗✓ No bans

716Tracked matches50%Win rate2021Tracked since
512Hours in CS
CSDB Rating1.9 LearningSupport
Ladder ranks via Leetify

Performance scores

Aim10
Positioning29
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY42–50–8Last 10042%Win rateLWLWWTLLWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −1.3pp headshot accuracy · −48ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 595ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 589ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim1.0
Utility3.1
Positioning2.9
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 53% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning2.9
Utility3.1
Mechanics0.6
Opening Duels0.0
Win Impact5.0

Composite 1.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.02
first ⅓ avg -0.06 → last ⅓ avg -0.04
Reaction time633ms−72ms
first ⅓ avg 705ms → last ⅓ avg 633ms
Headshot accuracy10.9%−1.0%
first ⅓ avg 11.9% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–8 · anubis, 8 Aug →
30%Best headshot accuracy · 3–13 · nuke, 30 Jul →
422msFastest reaction time · 5–13 · vertigo, 1 May →
13–0Biggest win · inferno, 23 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 57% over 7overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
vertigoC156–940%-0.06
mirageB147–750%-0.05
cacheC145–936%-0.03
dust2B105–550%-0.05
officeC94–544%-0.06
infernoB84–450%-0.06
nukeD72–529%-0.06
ancientA74–357%-0.04
anubisD72–529%-0.05
overpassD51–420%-0.01
train—21–150%-0.07
fachwerk—10–10%-0.09
shelter—11–0100%-0.05

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

16,853Lifetime kills
0.70K/D
1,338Matches
39.5%Match win rate
35.9%Headshot %
9.7%Shot accuracy
1,363MVPs
512Hours (in match)
724Bombs planted
162Bombs defused

Most-used weapons

Lifetime map wins

1,935dust2
1,432inferno
1,376nuke
1,248vertigo
244office
106train
81italy
52assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

27Matches
37%Win rate
0.47Avg K/D
47.7ADR
37%Headshot %

Clutches & streaks

12%1v1 clutch win
7%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage743%0.366.6
Vertigo450%0.6510.3
Anubis425%0.416.8
Nuke425%0.497.8
Inferno475%0.407.0
Cache20%0.9015.5
Ancient10%0.306.0
Dust210%0.314.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
26.2%Accuracy (enemy spotted)
27.1%Spray accuracy
52.7%Counter-strafing
13.8°Preaim
632msReaction time
22.8%T opening success
21.8%CT opening success
0.45Enemies flashed / flash
3.2%Flash assists
6.39HE damage / grenade
4.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8039° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7531% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4509 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0012%8 Oct →
vertigo13–60.0010%24 Sept →
vertigo4–13-0.0717%8 Sept →
office13–110.0112%8 Sept →
office13–6-0.0421%8 Sept →
cache12–120.026%28 Aug →
mirage6–13-0.0411%28 Aug →
cache11–130.018%28 Aug →
office13–8-0.063%16 Aug →
nuke13–7-0.0415%14 Aug →
dust27–13-0.058%14 Aug →
cache4–13-0.0010%14 Aug →
overpass3–13-0.0114%13 Aug →
office12–12-0.0115%13 Aug →
dust213–11-0.0522%13 Aug →
vertigo6–13-0.0917%11 Aug →
fachwerk6–13-0.0919%11 Aug →
shelter13–6-0.057%11 Aug →
ancient4–13-0.068%9 Aug →
inferno3–13-0.0410%9 Aug →
dust215–15-0.0611%8 Aug →
anubis13–80.0710%8 Aug →
cache7–13-0.080%8 Aug →
cache13–11-0.065%8 Aug →
nuke12–12-0.068%8 Aug →
ancient13–10-0.0612%6 Aug →
cache13–9-0.087%6 Aug →
dust21–13-0.034%31 Jul →
mirage13–11-0.048%31 Jul →
cache13–9-0.0212%30 Jul →
ancient13–7-0.033%30 Jul →
inferno12–16-0.085%30 Jul →
nuke3–13-0.0230%30 Jul →
inferno13–10-0.0416%30 Jul →
nuke5–13-0.047%30 Jul →
vertigo3–13-0.095%30 Jul →
vertigo13–7-0.026%30 Jul →
ancient5–13-0.019%23 Jul →
inferno13–0-0.0513%23 Jul →
anubis13–8-0.0711%23 Jul →
nuke13–9-0.0811%17 Jul →
dust213–3-0.0719%16 Jul →
mirage5–13-0.086%16 Jul →
dust213–4-0.047%14 Jul →
office13–10-0.079%10 Jul →
office4–13-0.0610%10 Jul →
dust213–4-0.088%6 Jul →
cache12–12-0.044%6 Jul →
ancient13–7-0.027%22 Jun →
cache13–6-0.0611%22 Jun →
train13–3-0.0417%20 Jun →
train3–13-0.094%20 Jun →
cache13–1-0.007%30 May →
anubis7–13-0.0510%30 May →
vertigo13–3-0.054%30 May →
anubis10–13-0.1317%28 May →
anubis3–13-0.027%28 May →
mirage3–13-0.068%26 May →
cache11–13-0.0318%26 May →
mirage13–7-0.036%26 May →
dust213–7-0.0815%25 May →
mirage13–3-0.0314%25 May →
dust26–13-0.0714%24 May →
mirage13–3-0.033%20 May →
dust211–13-0.0218%20 May →
office12–12-0.1015%18 May →
office11–13-0.0614%14 May →
inferno13–9-0.0812%14 May →
office4–13-0.1214%13 May →
vertigo4–13-0.0713%13 May →
mirage13–8-0.100%10 May →
cache1–13-0.0518%7 May →
vertigo13–110.0010%2 May →
ancient13–8-0.0312%2 May →
vertigo5–13-0.117%1 May →
cache12–12-0.0213%1 May →
vertigo13–10-0.1025%29 Apr →
vertigo3–13-0.0213%29 Apr →
cache5–13-0.0315%29 Apr →
anubis4–13-0.1111%28 Apr →
ancient8–13-0.1010%28 Apr →
inferno3–13-0.108%27 Apr →
mirage10–13-0.052%27 Apr →
overpass6–13-0.0511%27 Apr →
inferno13–7-0.043%21 Apr →
mirage5–13-0.0813%21 Apr →
vertigo11–13-0.1110%20 Apr →
mirage13–7-0.095%20 Apr →
mirage13–100.0115%17 Apr →
anubis4–13-0.0310%17 Apr →
nuke3–13-0.0814%16 Apr →
overpass13–4-0.0112%16 Apr →
overpass12–120.0118%14 Apr →
nuke2–13-0.1025%14 Apr →
vertigo13–10-0.0216%14 Apr →
inferno6–13-0.0711%14 Apr →
vertigo7–13-0.129%13 Apr →
overpass11–13-0.0016%13 Apr →
mirage5–13-0.108%11 Apr →
vertigo8–13-0.0116%11 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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