CaroPinky

CaroPinky — CS2 Stats

BE76561198032344599[U:1:72078871]Steam profile ↗✓ No bans

1,440Tracked matches39%Win rate2021Tracked since
CSDB Rating3.0 LearningSupport
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGCaroPinkyFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim32
Positioning37
Utility61

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.1 against its own average).

Aim3.2
Utility6.1
Positioning3.7
Opening Duels0.0
Clutch2.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 59% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 56% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning3.7
Utility6.1
Mechanics1.3
Opening Duels0.6
Win Impact1.4

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

105Matches
49%Win rate
0.69Avg K/D
60.7ADR
29%Headshot %

Clutches & streaks

30%1v1 clutch win
16%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2450%0.7211.8
Anubis2157%0.6810.9
Cache1346%0.7410.3
Nuke1136%0.659.6
Dust21040%0.548.2
Ancient850%0.8012.5
Inferno862%0.719.4
Vertigo633%0.6911.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.2%Headshot accuracy
30.5%Accuracy (enemy spotted)
35.0%Spray accuracy
56.1%Counter-strafing
10.5°Preaim
557msReaction time
20.8%T opening success
34.4%CT opening success
0.67Enemies flashed / flash
8.0%Flash assists
14.13HE damage / grenade
5.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.1507% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.7599% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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