Tsikken

Tsikken — CS2 Stats

FI76561198012114691[U:1:51848963]Steam profile ↗✓ No bans

2,388Tracked matches41%Win rate2020Tracked since
6,033Hours in CS14Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating21,582Top 50% of 213,399 CSDB-tracked playersPink band · top ~6.8% of ranked players (population est.)
CSDB Leaderboard#62220 of 260014 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,582 +143 31 Aug – 2 Nov · 27 days played
20,85525,545peak 25,54531 Aug2 Nov
25,639Peak Premier in tracked matches
30Days played since 2026-08-31

Premier CS Rating

  • 3,963 below peak (25,545)
  • -2,053 over 30 days · declining
  • Next: Red band at 25,000 — 3,418 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate42.0%46.9%49.3%7.3% short
Shot accuracy12.2%13.0%13.4%1.2% short
Kill/death ratio0.871.081.120.26 short
Match win rate47.4%46.7%48.5%1.1% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTsikkenPREMIER21,582 · Pink bandcsdb.gg/stats

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Performance scores

Aim61
Positioning57
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY49–45–6Last 10049%Win rateLLWLLLWWWL

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · +8.0pp headshot accuracy · −55ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 556ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 531ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.1
Utility4.0
Positioning5.7
Opening Duels5.1
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.7
Utility4.0
Mechanics5.5
Opening Duels5.9
Win Impact2.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time555ms+4ms
first ⅓ avg 551ms → last ⅓ avg 555ms
Headshot accuracy14.6%+2.0%
first ⅓ avg 12.6% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · anubis, 8 Sept →
33%Best headshot accuracy · 13–5 · ancient, 13 Sept →
406msFastest reaction time · 3–13 · cache, 7 Oct →
13–1Biggest win · nuke, 7 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–5In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 67% over 30mirageWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
nukeS3020–1067%0.01
dust2C166–1038%-0.01
anubisB158–753%0.00
cacheB137–654%0.01
ancientC114–736%-0.02
mirageD81–713%0.00
infernoB63–350%-0.00
overpass—10–10%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (13% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

81,043Lifetime kills
0.87K/D
4,613Matches
47.4%Match win rate · Top 50% of Pink band
42.0%Headshot %
12.2%Shot accuracy
9,166MVPs
2,473Hours (in match)
5,113Bombs planted
1,270Bombs defused

Most-used weapons

AK-4726,919
AWP5,831
MAC-103,156
Knife3,108
UMP-452,888

Lifetime map wins

12,414nuke
9,595inferno
7,101dust2
6,281train
2,367vertigo
523cbble
307office
194lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,648Matches
52%Win rate
0.86Avg K/D
73.4ADR
41%Headshot %

Clutches & streaks

31%1v1 clutch win
27%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Nuke3863%1.0813.7
Vertigo2540%0.6611.0
Ancient1947%0.9813.6
Anubis1753%0.8112.5
Overpass1164%0.8712.6
Dust21173%1.0215.6
Inferno475%1.3417.3
Mirage475%0.8511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
32.4%Accuracy (enemy spotted)
33.4%Spray accuracy
74.6%Counter-strafing
8.7°Preaim
553msReaction time
60.1%T opening success
47.4%CT opening success
0.34Enemies flashed / flash
5.4%Flash assists
7.92HE damage / grenade
7.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8878% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3396 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.0217%2 Nov →
anubis9–130.0016%2 Nov →
dust213–90.0410%30 Oct →
dust29–13-0.0520%30 Oct →
mirage4–130.0524%29 Oct →
anubis9–130.0129%28 Oct →
dust213–110.0115%28 Oct →
nuke13–20.0326%28 Oct →
nuke13–70.0218%27 Oct →
overpass10–13-0.0018%27 Oct →
dust213–3-0.0111%25 Oct →
nuke13–10-0.0515%25 Oct →
anubis16–12-0.0216%24 Oct →
inferno13–5-0.0313%24 Oct →
mirage5–13-0.0110%24 Oct →
nuke7–13-0.014%24 Oct →
cache11–130.009%24 Oct →
ancient13–110.0318%23 Oct →
cache13–7-0.0410%23 Oct →
nuke16–140.039%19 Oct →
anubis13–60.0019%19 Oct →
anubis8–13-0.017%18 Oct →
dust213–16-0.029%18 Oct →
dust29–13-0.0411%18 Oct →
cache9–13-0.0818%18 Oct →
nuke15–150.008%15 Oct →
dust23–13-0.0816%15 Oct →
mirage10–13-0.0414%15 Oct →
dust214–160.029%7 Oct →
nuke6–13-0.0410%7 Oct →
cache3–13-0.0023%7 Oct →
nuke13–10.1119%7 Oct →
nuke13–100.0311%6 Oct →
nuke13–8-0.0126%6 Oct →
dust28–130.0124%3 Oct →
anubis16–13-0.009%3 Oct →
nuke11–130.0315%3 Oct →
nuke16–140.0211%27 Sept →
nuke13–70.0013%27 Sept →
nuke5–0-0.030%27 Sept →
nuke13–30.0410%27 Sept →
nuke6–130.0325%27 Sept →
mirage7–13-0.038%27 Sept →
cache10–130.0216%23 Sept →
dust29–130.0214%23 Sept →
nuke9–130.0213%23 Sept →
ancient9–13-0.036%22 Sept →
cache13–20.1119%22 Sept →
nuke13–100.0119%21 Sept →
cache13–100.0815%21 Sept →
anubis13–9-0.019%21 Sept →
ancient10–13-0.037%21 Sept →
nuke11–13-0.023%21 Sept →
nuke6–13-0.089%20 Sept →
dust213–60.0718%20 Sept →
anubis8–13-0.0318%20 Sept →
inferno9–13-0.0411%17 Sept →
cache6–13-0.099%17 Sept →
inferno15–15-0.0113%15 Sept →
ancient8–13-0.0423%15 Sept →
inferno13–40.029%15 Sept →
nuke13–90.0613%13 Sept →
dust27–13-0.0323%13 Sept →
ancient13–50.0033%13 Sept →
nuke13–50.0116%13 Sept →
nuke13–30.0711%13 Sept →
anubis11–130.0112%13 Sept →
inferno8–13-0.0218%10 Sept →
dust213–6-0.0115%10 Sept →
dust26–130.017%10 Sept →
cache13–70.0112%10 Sept →
anubis13–60.0216%10 Sept →
nuke13–60.0223%10 Sept →
dust216–140.0114%9 Sept →
cache13–110.0112%9 Sept →
nuke13–6-0.0313%9 Sept →
nuke15–150.0011%9 Sept →
ancient13–7-0.0510%8 Sept →
ancient13–8-0.0310%8 Sept →
anubis15–150.026%8 Sept →
anubis13–60.1316%8 Sept →
anubis9–13-0.058%7 Sept →
nuke16–130.029%6 Sept →
mirage6–130.0510%6 Sept →
dust215–15-0.0512%6 Sept →
cache13–90.0411%6 Sept →
ancient6–13-0.0513%6 Sept →
cache10–130.0318%3 Sept →
mirage13–90.0911%3 Sept →
cache13–60.0113%3 Sept →
anubis13–3-0.046%3 Sept →
ancient9–13-0.0122%3 Sept →
inferno13–40.0716%2 Sept →
nuke8–13-0.098%2 Sept →
nuke13–80.0016%2 Sept →
mirage4–13-0.077%1 Sept →
ancient15–15-0.0116%1 Sept →
ancient8–130.0220%1 Sept →
anubis13–9-0.027%1 Sept →
nuke13–7-0.0110%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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