Barry Chuckle

Barry Chuckle — CS2 Stats

ME76561198010986136[U:1:50720408]Steam profile ↗1 game ban

363Tracked matches76%Win rate2022Tracked since
295Hours in CS
CSDB Rating5.7 SolidPositional Player
Premier CS Rating18,752Top 50% of 215,386 CSDB-tracked playersPurple band · top ~13.5% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 363 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,752 +12,779 13 Jun – 23 Sept · 21 days played
5,87318,752peak 18,75213 Jun23 Sept
18,858Peak Premier in tracked matches
31Days played since 2026-03-02

Premier CS Rating

  • At peak — 18,752
  • +1,343 over 30 days · improving
  • +11,884 over 90 days
  • Next: Pink band at 20,000 — 1,248 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-18
  • Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate29.7%41.8%42.7%13.1% short
Shot accuracy14.9%12.2%11.2%above
Kill/death ratio0.910.980.990.08 short
Match win rate38.2%43.3%43.9%5.8% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBarry ChuckleFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER18,752 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning67
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY37–28–1Last 6656%Win rateWLLWWLWWWL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −0.4pp headshot accuracy · −2ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 303ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 10%
  • Avg reaction 343ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 344ms

Newest first, from the last 66 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.5
Utility3.2
Positioning6.7
Opening Duels5.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning6.7
Utility3.2
Mechanics2.7
Opening Duels5.7
Win Impact10.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.09
first ⅓ avg -0.07 → last ⅓ avg 0.02
Reaction time344ms−362ms
first ⅓ avg 706ms → last ⅓ avg 344ms
Headshot accuracy10.1%−3.8%
first ⅓ avg 13.9% → last ⅓ avg 10.1%

Rolling 5-match average across the last 66 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–11 · nuke, 9 Aug →
27%Best headshot accuracy · 11–13 · anubis, 2 Mar →
266msFastest reaction time · 11–13 · mirage, 3 Sept →
13–2Biggest win · nuke, 14 Aug →

Across the last 66 tracked matches.

Highlights

7Longest win streak
12–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 83% over 6anubisWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB157–847%-0.04
infernoA127–558%-0.02
anubisD93–633%-0.03
dust2S86–275%0.00
ancientC83–538%-0.02
cacheS65–183%0.02
nukeS54–180%0.00
overpass—32–167%-0.07

Across the last 66 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,033Lifetime kills
0.91K/D
786Matches
38.2%Match win rate
29.7%Headshot %
14.9%Shot accuracy · Top 50% of Level 3 players
1,252MVPs
295Hours (in match)
803Bombs planted
114Bombs defused

Most-used weapons

Lifetime map wins

1,564inferno
685office
643dust2
174vertigo
165nuke
74train
54dust
32cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.1%Headshot accuracy
32.3%Accuracy (enemy spotted)
35.7%Spray accuracy
62.0%Counter-strafing
8.4°Preaim
384msReaction time
42.9%T opening success
62.4%CT opening success
0.33Enemies flashed / flash
1.7%Flash assists
7.36HE damage / grenade
4.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.0692% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3321 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–70.0412%9 Sept →
dust25–13-0.0115%7 Sept →
mirage11–130.0113%3 Sept →
inferno16–13-0.034%3 Sept →
cache13–80.0911%31 Aug →
inferno10–130.0810%30 Aug →
mirage13–70.0614%29 Aug →
dust213–30.010%23 Aug →
dust213–70.0413%23 Aug →
nuke7–13-0.024%23 Aug →
mirage13–90.0410%23 Aug →
anubis16–130.0514%20 Aug →
ancient13–110.055%20 Aug →
inferno15–150.048%20 Aug →
ancient13–70.015%19 Aug →
nuke13–110.0112%19 Aug →
cache13–110.048%19 Aug →
cache13–30.0117%18 Aug →
anubis9–130.0619%15 Aug →
nuke13–2-0.080%14 Aug →
mirage13–110.014%13 Aug →
inferno13–90.0223%13 Aug →
cache5–13-0.0111%11 Aug →
anubis13–90.017%11 Aug →
mirage13–7-0.029%11 Aug →
ancient5–130.0315%11 Aug →
dust213–60.078%11 Aug →
cache13–9-0.006%10 Aug →
cache13–30.028%10 Aug →
nuke13–11-0.0114%10 Aug →
dust216–140.0417%10 Aug →
nuke13–110.1010%9 Aug →
inferno13–100.0216%6 Aug →
mirage5–13-0.076%23 Jul →
inferno6–13-0.078%26 Jun →
ancient3–13-0.0615%16 Jun →
ancient13–90.019%16 Jun →
overpass13–11-0.0913%16 Jun →
ancient10–13-0.055%16 Jun →
inferno13–11-0.075%16 Jun →
mirage5–13-0.067%14 Jun →
mirage6–13-0.0115%13 Jun →
inferno13–7-0.028%13 Jun →
dust213–8-0.0718%13 Jun →
ancient14–16-0.114%13 Jun →
mirage2–13-0.1217%30 Apr →
anubis10–4-0.1027%30 Apr →
mirage3–13-0.0710%30 Apr →
mirage13–11-0.0313%30 Apr →
anubis8–13-0.067%30 Mar →
inferno6–13-0.047%26 Mar →
mirage9–2-0.0114%26 Mar →
inferno4–13-0.1217%17 Mar →
overpass4–13-0.0312%17 Mar →
mirage6–13-0.1110%16 Mar →
inferno13–3-0.0620%16 Mar →
dust25–13-0.0616%14 Mar →
dust216–13-0.0013%14 Mar →
ancient5–13-0.0511%13 Mar →
overpass13–11-0.0919%13 Mar →
anubis14–16-0.0910%13 Mar →
mirage16–14-0.0812%13 Mar →
anubis7–13-0.0617%3 Mar →
anubis11–13-0.0711%2 Mar →
mirage13–16-0.0714%2 Mar →
anubis11–13-0.0527%2 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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