The Zumggess

The Zumggess — CS2 Stats

FI76561198007176057[U:1:46910329]Steam profile ↗✓ No bans

1,103Tracked matches53%Win rate2021Tracked since
2,973Hours in CS14Hrs last 2 wks
CSDB Rating4.8 DevelopingAll-Rounder
Premier CS Rating11,033Blue band · top ~49.4% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,033 +708 24 Jul – 14 Oct · 31 days played
9,34512,326peak 12,32624 Jul14 Oct
12,560Peak Premier in tracked matches
31Days played since 2026-07-22

Premier CS Rating

  • 1,293 below peak (12,326)
  • +1,033 over 30 days · improving
  • +708 over 90 days
  • Next: Purple band at 15,000 — 3,967 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-20
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches34——
Win rate62%——
K/D1.14——
Headshot %39%——

Measured 20 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate34.6%42.0%44.3%9.8% short
Shot accuracy13.7%9.6%11.9%above
Kill/death ratio0.990.981.030.04 short
Match win rate39.0%43.8%45.2%6.2% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGThe ZumggessPREMIER11,033 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim43
Positioning57
Utility57

0–100 skill scores via Leetify.

Recent form

HOT51–46–3Last 10051%Win rateWWWWLLWLWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −0.2pp headshot accuracy · −32ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 650ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 603ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim4.3
Utility5.7
Positioning5.7
Opening Duels3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 69% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning5.7
Utility5.7
Mechanics4.6
Opening Duels4.6
Win Impact6.1

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time612ms−76ms
first ⅓ avg 689ms → last ⅓ avg 612ms
Headshot accuracy13.3%+0.8%
first ⅓ avg 12.5% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–8 · mirage, 6 Sept →
29%Best headshot accuracy · 1–13 · nuke, 3 Oct →
438msFastest reaction time · 1–13 · nuke, 3 Oct →
10–0Biggest win · anubis, 21 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W4Current streak
10–6In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 61% over 18infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A1810–856%0.01
anubisA1811–761%0.02
ancientB168–850%0.01
infernoC114–736%0.01
mirageC104–640%0.02
nukeB105–550%0.01
cacheA106–460%-0.02
boulder—32–167%-0.05
office—10–10%-0.06
vertigo—10–10%0.01
fachwerk—10–10%-0.02
shelter—11–0100%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

86,865Lifetime kills
0.99K/D · Top 50% of Blue band
5,376Matches
39.0%Match win rate
34.6%Headshot %
13.7%Shot accuracy · Top 50% of Blue band
7,767MVPs
1,916Hours (in match)
5,589Bombs planted
1,076Bombs defused

Most-used weapons

AK-4714,876
AWP9,455
P905,320
P2503,217
SG 5532,458
MAC-102,399

Lifetime map wins

5,814inferno
5,498dust2
4,580nuke
1,888vertigo
1,753train
682cbble
500lake
434office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
34.3%Accuracy (enemy spotted)
34.2%Spray accuracy
70.5%Counter-strafing
12.0°Preaim
620msReaction time
42.2%T opening success
54.4%CT opening success
0.63Enemies flashed / flash
11.1%Flash assists
10.81HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0329° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8737% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7536 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–100.009%14 Oct →
dust213–7-0.036%14 Oct →
dust213–60.0923%14 Oct →
mirage13–110.0012%13 Oct →
mirage7–130.0517%13 Oct →
inferno11–13-0.0115%13 Oct →
anubis13–50.0215%12 Oct →
inferno14–16-0.0411%11 Oct →
dust213–80.1017%11 Oct →
anubis16–120.1114%11 Oct →
dust213–40.0822%10 Oct →
anubis13–100.0711%10 Oct →
nuke1–13-0.0229%3 Oct →
nuke13–110.0415%3 Oct →
nuke13–100.088%3 Oct →
ancient4–13-0.049%3 Oct →
dust27–13-0.0424%30 Sept →
anubis13–60.067%30 Sept →
mirage10–13-0.058%30 Sept →
anubis3–90.027%12 Sept →
mirage8–13-0.0016%12 Sept →
ancient8–130.0011%12 Sept →
ancient13–80.109%12 Sept →
cache13–11-0.024%12 Sept →
dust28–13-0.0614%10 Sept →
inferno5–13-0.076%6 Sept →
mirage13–110.0614%6 Sept →
inferno8–130.098%6 Sept →
anubis11–13-0.0125%6 Sept →
mirage13–80.207%6 Sept →
dust210–13-0.036%28 Aug →
ancient13–6-0.0122%28 Aug →
dust211–130.0320%28 Aug →
cache12–16-0.079%28 Aug →
inferno11–13-0.046%28 Aug →
mirage13–70.0215%27 Aug →
ancient10–130.029%26 Aug →
ancient13–90.0512%26 Aug →
ancient13–40.0510%25 Aug →
dust28–13-0.0318%25 Aug →
anubis16–120.0015%25 Aug →
anubis13–100.0117%25 Aug →
cache13–11-0.0010%25 Aug →
ancient4–130.0016%24 Aug →
dust213–80.0111%23 Aug →
ancient13–6-0.039%23 Aug →
cache4–13-0.0418%22 Aug →
nuke6–13-0.0316%22 Aug →
dust213–5-0.0216%22 Aug →
inferno13–60.0917%22 Aug →
inferno12–16-0.0210%21 Aug →
anubis11–130.0112%21 Aug →
anubis16–12-0.0314%21 Aug →
anubis13–7-0.0118%21 Aug →
ancient16–130.015%21 Aug →
anubis10–00.1325%21 Aug →
ancient13–50.1214%21 Aug →
dust215–150.0214%19 Aug →
anubis9–13-0.0213%13 Aug →
nuke2–13-0.0117%13 Aug →
anubis13–11-0.0116%13 Aug →
nuke6–13-0.045%12 Aug →
dust213–80.0219%12 Aug →
anubis13–110.0310%10 Aug →
dust213–11-0.0216%10 Aug →
inferno13–90.029%8 Aug →
ancient7–13-0.0215%8 Aug →
office12–12-0.0616%8 Aug →
cache13–10-0.0116%8 Aug →
anubis10–130.039%8 Aug →
nuke13–6-0.008%7 Aug →
boulder9–13-0.085%6 Aug →
inferno4–13-0.048%6 Aug →
cache13–8-0.0123%6 Aug →
mirage9–13-0.0418%6 Aug →
ancient10–13-0.088%6 Aug →
cache13–90.0117%6 Aug →
cache13–100.0125%2 Aug →
dust213–7-0.0114%2 Aug →
dust213–70.0213%2 Aug →
ancient13–16-0.0117%2 Aug →
vertigo6–130.0116%2 Aug →
nuke13–80.0412%31 Jul →
dust213–160.0212%31 Jul →
inferno13–50.1617%31 Jul →
fachwerk10–13-0.024%29 Jul →
shelter13–11-0.0210%29 Jul →
boulder13–80.038%29 Jul →
cache5–13-0.0314%29 Jul →
boulder13–4-0.1010%29 Jul →
mirage9–130.0313%25 Jul →
ancient15–15-0.0311%25 Jul →
dust27–13-0.046%25 Jul →
inferno13–90.0214%25 Jul →
nuke8–13-0.012%24 Jul →
cache8–13-0.0711%24 Jul →
nuke13–110.039%24 Jul →
anubis5–13-0.0320%24 Jul →
anubis7–130.0316%24 Jul →
mirage2–13-0.0613%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.