Dog Of War

Dog Of War — CS2 Stats

FI76561197989769539[U:1:29503811]Steam profile ↗✓ No bans

959Tracked matches41%Win rate2020Tracked since
3,046Hours in CS81Hrs last 2 wks
CSDB Rating3.1 LearningSupport
Premier CS Rating10,878Blue band · top ~50.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,878 +857 29 Aug – 13 Oct · 19 days played
8,78411,898peak 11,89829 Aug13 Oct
11,898Peak Premier in tracked matches
17Days played since 2026-08-29

Premier CS Rating

  • 1,020 below peak (11,898)
  • -1,020 over 30 days · declining
  • Next: Purple band at 15,000 — 4,122 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-29
  • Light Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches171——
Win rate43%——
K/D0.79——
Headshot %39%——

Measured 10 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,247), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate36.1%42.7%43.7%7.7% short
Shot accuracy13.0%11.3%12.0%above
Kill/death ratio0.880.991.020.14 short
Match win rate36.8%43.9%44.7%7.9% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDog Of WarFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER10,878 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim40
Positioning39
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY40–55–5Last 10040%Win rateLWLLWWLLWW

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −0.8pp headshot accuracy · −62ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 558ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 545ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim4.0
Utility5.5
Positioning3.9
Opening Duels0.0
Clutch5.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning3.9
Utility5.5
Mechanics2.0
Opening Duels0.0
Win Impact2.1

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time581ms+6ms
first ⅓ avg 574ms → last ⅓ avg 581ms
Headshot accuracy14.0%+0.2%
first ⅓ avg 13.8% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 15–15 · cache, 2 Oct →
28%Best headshot accuracy · 7–13 · dust2, 10 Oct →
438msFastest reaction time · 13–10 · ancient, 10 Oct →
13–1Biggest win · nuke, 10 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
9–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 60% over 15mirageWeakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
infernoB168–850%-0.02
mirageD153–1220%-0.01
cacheD153–1220%-0.02
nukeA159–660%-0.03
dust2C135–838%-0.01
ancientB137–654%-0.02
anubisC125–742%-0.03
train—10–10%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 15). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,896Lifetime kills
0.88K/D
4,097Matches
36.8%Match win rate
36.1%Headshot %
13.0%Shot accuracy · Top 50% of Level 4 players
6,378MVPs
1,597Hours (in match)
4,501Bombs planted
674Bombs defused

Most-used weapons

Lifetime map wins

7,977dust2
6,409inferno
2,768nuke
946train
921cbble
301office
239vertigo
52italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

98Matches
48%Win rate
0.76Avg K/D
66.2ADR
41%Headshot %

Clutches & streaks

47%1v1 clutch win
15%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1850%0.7911.2
Dust21747%0.8413.4
Ancient1560%0.8612.1
Inferno1250%0.7811.4
Anubis1060%0.7415.3
Mirage60%0.7013.3
Cache333%0.938.7
Vertigo250%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
32.7%Accuracy (enemy spotted)
32.1%Spray accuracy
58.8%Counter-strafing
10.3°Preaim
579msReaction time
24.9%T opening success
21.4%CT opening success
0.52Enemies flashed / flash
4.4%Flash assists
6.30HE damage / grenade
9.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9111% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.8815% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0615%13 Oct →
inferno13–4-0.0210%13 Oct →
dust211–13-0.0220%13 Oct →
cache10–13-0.0319%12 Oct →
ancient13–80.0214%12 Oct →
nuke13–110.0013%12 Oct →
mirage9–13-0.0317%11 Oct →
cache5–13-0.039%11 Oct →
ancient13–10-0.0912%11 Oct →
ancient13–10-0.116%10 Oct →
nuke13–6-0.0513%10 Oct →
cache8–13-0.0716%10 Oct →
anubis7–13-0.0716%10 Oct →
nuke13–10-0.0319%10 Oct →
cache15–15-0.0313%10 Oct →
ancient10–13-0.054%10 Oct →
anubis11–13-0.018%10 Oct →
dust27–13-0.0923%10 Oct →
anubis7–13-0.0117%10 Oct →
ancient11–130.0213%10 Oct →
dust27–13-0.0828%10 Oct →
cache13–80.0616%10 Oct →
mirage3–13-0.1011%10 Oct →
nuke13–10.074%10 Oct →
anubis9–13-0.084%10 Oct →
anubis13–11-0.0311%9 Oct →
inferno13–70.0012%9 Oct →
dust210–130.0816%9 Oct →
inferno4–13-0.0321%9 Oct →
dust213–80.0116%9 Oct →
nuke15–150.0219%8 Oct →
dust213–10.0713%7 Oct →
train11–13-0.0212%7 Oct →
anubis9–13-0.076%6 Oct →
nuke11–13-0.0416%6 Oct →
anubis19–17-0.037%5 Oct →
mirage8–13-0.055%5 Oct →
ancient7–13-0.086%3 Oct →
nuke7–13-0.0623%3 Oct →
cache13–11-0.049%3 Oct →
mirage13–110.0414%3 Oct →
inferno13–9-0.0110%3 Oct →
cache8–13-0.0816%3 Oct →
nuke15–15-0.0915%3 Oct →
nuke13–8-0.059%3 Oct →
dust213–10-0.0123%3 Oct →
cache13–16-0.0512%2 Oct →
inferno13–9-0.0115%2 Oct →
ancient13–110.007%2 Oct →
mirage13–70.038%2 Oct →
inferno11–13-0.0011%2 Oct →
dust28–130.0123%2 Oct →
nuke13–80.025%2 Oct →
mirage13–60.0013%2 Oct →
cache15–150.1218%2 Oct →
inferno5–13-0.0313%2 Oct →
ancient13–60.0124%2 Oct →
mirage9–130.028%1 Oct →
cache13–10.0313%1 Oct →
nuke7–13-0.0326%1 Oct →
ancient13–20.0417%1 Oct →
inferno13–90.0219%1 Oct →
dust216–140.0225%1 Oct →
anubis10–13-0.019%1 Oct →
cache14–16-0.0417%1 Oct →
mirage7–13-0.0220%1 Oct →
mirage4–13-0.028%1 Oct →
inferno2–9-0.0613%1 Oct →
dust211–13-0.0710%1 Oct →
mirage6–13-0.0214%1 Oct →
mirage5–13-0.0213%1 Oct →
anubis13–10-0.0125%1 Oct →
inferno13–110.0214%30 Sept →
dust29–13-0.0517%30 Sept →
inferno7–13-0.0611%30 Sept →
anubis16–140.0016%29 Sept →
cache10–13-0.0917%28 Sept →
dust24–13-0.0511%28 Sept →
inferno13–70.0017%28 Sept →
mirage20–22-0.058%28 Sept →
ancient8–13-0.0312%28 Sept →
nuke13–8-0.0214%28 Sept →
ancient11–13-0.0516%28 Sept →
inferno13–70.009%28 Sept →
cache10–13-0.115%28 Sept →
anubis4–13-0.065%25 Sept →
ancient4–13-0.0314%25 Sept →
inferno9–13-0.0212%25 Sept →
nuke10–13-0.0213%25 Sept →
inferno5–13-0.084%25 Sept →
cache4–13-0.0412%25 Sept →
ancient13–60.0617%25 Sept →
mirage8–13-0.0215%25 Sept →
cache12–120.0419%25 Sept →
mirage7–130.0818%25 Sept →
nuke13–3-0.0520%25 Sept →
dust213–90.0127%23 Sept →
inferno0–13-0.030%23 Sept →
nuke13–9-0.0722%23 Sept →
anubis13–10-0.0217%23 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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