Kupru

Kupru — CS2 Stats

FI76561197988271885[U:1:28006157]Steam profile ↗✓ No bans

204Tracked matches59%Win rate2023Tracked since
828Hours in CS
CSDB Rating6.1 SolidAll-Rounder
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,566 +1,970 28 Mar – 3 Jul · 22 days played
10,59614,300peak 14,30028 Mar3 Jul
14,300Peak Premier in tracked matches
25Days played since 2026-03-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim73
Positioning55
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY55–41–4Last 10055%Win rateWWLWLWLLWL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +4.3pp headshot accuracy · −17ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 616ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 639ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.3
Utility4.0
Positioning5.5
Opening Duels4.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 93% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.5
Utility4.0
Mechanics7.0
Opening Duels4.1
Win Impact7.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time643ms+11ms
first ⅓ avg 632ms → last ⅓ avg 643ms
Headshot accuracy18.6%+5.7%
first ⅓ avg 12.9% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · inferno, 3 Apr →
43%Best headshot accuracy · 8–0 · inferno, 3 May →
484msFastest reaction time · 13–9 · ancient, 13 May →
13–0Biggest win · dust2, 13 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
4–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 74% over 19dust2Weakest map · 47% over 19
MapGradePlayedRecordWin rateAvg rating
dust2B199–1047%0.05
infernoS1914–574%0.05
nukeB157–847%0.02
ancientB157–847%0.03
mirageA127–558%-0.01
anubisA116–555%0.01
overpassB84–450%0.04
cache—11–0100%0.11

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (47% over 19). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,668Lifetime kills
1.15K/D · Top 25% of tracked players
1,843Matches
42.2%Match win rate
37.8%Headshot %
16.5%Shot accuracy · Top 25% of tracked players
4,238MVPs
828Hours (in match)
1,083Bombs planted
517Bombs defused

Most-used weapons

Lifetime map wins

4,506dust2
2,977inferno
766nuke
572train
178cbble
106office
40vertigo
12italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
50%Win rate
0.84Avg K/D
—ADR
24%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
37.7%Accuracy (enemy spotted)
38.3%Spray accuracy
81.7%Counter-strafing
9.7°Preaim
631msReaction time
35.0%T opening success
57.5%CT opening success
0.38Enemies flashed / flash
2.6%Flash assists
9.14HE damage / grenade
4.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3763 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.9652% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–6-0.0316%5 Aug →
dust216–120.0221%4 Aug →
nuke9–130.0213%18 Jul →
cache13–70.1123%18 Jul →
inferno4–13-0.0232%3 Jul →
overpass13–30.1113%3 Jul →
ancient9–130.0519%3 Jul →
ancient14–16-0.0119%5 Jun →
inferno13–80.0731%5 Jun →
inferno8–130.0322%5 Jun →
ancient13–20.0217%30 May →
overpass15–15-0.0114%30 May →
dust28–130.1213%14 May →
dust213–60.0912%14 May →
anubis8–130.0316%14 May →
ancient13–90.0218%13 May →
overpass10–13-0.0514%13 May →
dust213–00.0932%13 May →
ancient11–130.0114%13 May →
overpass13–70.0616%13 May →
mirage16–130.0118%13 May →
anubis13–60.0913%12 May →
mirage13–110.0324%9 May →
anubis13–110.0324%9 May →
overpass10–130.117%9 May →
nuke1–13-0.0215%9 May →
mirage13–10.1126%9 May →
mirage13–20.0224%9 May →
nuke13–80.0110%9 May →
inferno8–130.0213%9 May →
inferno13–110.0917%9 May →
dust213–60.0631%6 May →
mirage11–13-0.0617%6 May →
inferno16–12-0.0219%5 May →
mirage6–13-0.0923%5 May →
mirage7–13-0.0619%5 May →
inferno8–00.0243%3 May →
nuke7–130.0619%3 May →
inferno13–30.1122%3 May →
nuke10–13-0.0523%3 May →
anubis13–60.0527%1 May →
dust213–60.0423%1 May →
ancient1–13-0.0919%1 May →
dust216–130.0217%30 Apr →
nuke13–50.0315%25 Apr →
overpass13–60.0421%25 Apr →
inferno6–30.0230%25 Apr →
dust26–13-0.0113%25 Apr →
ancient13–90.1122%24 Apr →
nuke15–150.0217%24 Apr →
anubis13–100.1026%24 Apr →
inferno13–90.1123%24 Apr →
mirage8–130.0230%24 Apr →
dust213–100.0623%23 Apr →
dust28–10.0817%23 Apr →
mirage13–7-0.049%23 Apr →
mirage13–5-0.0111%23 Apr →
nuke9–130.0210%23 Apr →
dust26–13-0.0515%23 Apr →
ancient11–130.0215%17 Apr →
nuke10–130.1014%17 Apr →
dust210–130.1016%17 Apr →
anubis13–80.0533%17 Apr →
inferno13–90.0424%17 Apr →
dust214–160.0619%11 Apr →
anubis6–13-0.0512%11 Apr →
mirage5–13-0.0626%11 Apr →
ancient15–150.1218%11 Apr →
dust28–130.0314%11 Apr →
ancient16–140.029%11 Apr →
inferno15–15-0.0012%9 Apr →
nuke13–60.0720%9 Apr →
inferno11–13-0.0415%4 Apr →
dust22–13-0.093%4 Apr →
ancient10–130.0611%4 Apr →
anubis13–7-0.0110%4 Apr →
dust213–60.0913%4 Apr →
anubis11–13-0.0510%4 Apr →
nuke5–13-0.0611%4 Apr →
dust212–16-0.0013%4 Apr →
ancient13–10-0.006%4 Apr →
overpass13–70.0529%4 Apr →
inferno13–10.099%3 Apr →
inferno13–20.1324%3 Apr →
inferno13–60.0311%3 Apr →
anubis4–13-0.0915%3 Apr →
nuke13–40.0515%2 Apr →
inferno16–130.116%2 Apr →
nuke16–13-0.0212%2 Apr →
ancient13–100.077%2 Apr →
dust210–130.1016%2 Apr →
inferno13–70.0511%2 Apr →
ancient11–130.015%28 Mar →
overpass8–130.0511%28 Mar →
nuke13–40.0714%28 Mar →
nuke13–20.0515%28 Mar →
anubis9–130.0114%28 Mar →
ancient13–10.0416%28 Mar →
dust211–130.0612%28 Mar →
inferno13–40.1118%28 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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