EMILIO

EMILIO — CS2 Stats

76561198883853370[U:1:923587642]Steam profile ↗✓ No bans

635Tracked matches57%Win rate2020Tracked since
CSDB Rating5.4 DevelopingAll-Rounder
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 635
+3.3ppWin rate · 53.3% → 56.7%

Rating over time

Premier CS Rating: 7,186 +1,651 25 Apr – 14 Jun · 12 days played
5,0007,317peak 7,31725 Apr14 Jun
7,809Peak Premier in tracked matches
18Days played since 2026-04-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim52
Positioning58
Utility44

0–100 skill scores via Leetify.

Recent form

COLD51–47–2Last 10051%Win rateWLWLLLLLLL

Last 10 vs previous 10: −30pp win rate · −0.09 avg rating · −1.8pp headshot accuracy · −69ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 12%
  • Avg reaction 613ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 19%
  • Avg reaction 680ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 20%
  • Avg reaction 714ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.2
Utility4.4
Positioning5.8
Opening Duels5.1
Clutch5.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.8
Utility4.4
Mechanics5.6
Opening Duels4.7
Win Impact7.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.02
Reaction time716ms−5ms
first ⅓ avg 720ms → last ⅓ avg 716ms
Headshot accuracy18.1%+5.9%
first ⅓ avg 12.2% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–0 · mirage, 30 Apr →
50%Best headshot accuracy · 3–9 · nuke, 7 Aug →
484msFastest reaction time · 6–9 · overpass, 24 Jul →
13–0Biggest win · dust2, 13 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 57% over 21anubisWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA2112–957%0.04
nukeB199–1047%0.02
dust2B189–950%0.00
ancientB126–650%-0.01
anubisC104–640%0.01
infernoA74–357%-0.01
overpassC52–340%0.00
cache—33–0100%-0.01
vertigo—20–20%-0.14
poseidon—11–0100%-0.03
eldorado—10–10%-0.04
debris—11–0100%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

306Matches
49%Win rate
1.04Avg K/D
69.8ADR
36%Headshot %

Clutches & streaks

47%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke650%0.7813.0
Anubis617%0.7515.3
Mirage650%1.0114.2
Ancient5100%1.0015.0
Overpass333%0.7012.0
Dust2333%0.8316.0
Inferno2100%0.6214.0
Cache10%0.295.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
38.5%Accuracy (enemy spotted)
41.9%Spray accuracy
75.0%Counter-strafing
12.7°Preaim
700msReaction time
45.9%T opening success
52.0%CT opening success
0.47Enemies flashed / flash
4.7%Flash assists
6.34HE damage / grenade
9.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7296° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9231% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4721 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0514%29 Oct →
anubis9–130.016%29 Oct →
dust213–11-0.0615%29 Oct →
vertigo0–9-0.2017%7 Aug →
dust210–13-0.109%7 Aug →
nuke3–9-0.0850%7 Aug →
nuke6–9-0.1313%24 Jul →
overpass6–9-0.140%24 Jul →
vertigo6–9-0.0840%24 Jul →
inferno5–9-0.0725%24 Jul →
poseidon9–5-0.0336%24 Jul →
eldorado8–8-0.0412%24 Jul →
debris9–70.019%24 Jul →
nuke9–13-0.0115%18 Jul →
cache13–7-0.0126%18 Jul →
mirage9–13-0.0329%18 Jul →
nuke13–10-0.0319%18 Jul →
cache13–20.0627%18 Jul →
dust212–160.0518%14 Jun →
dust26–130.0215%14 Jun →
nuke13–10-0.0517%14 Jun →
mirage13–100.0117%14 Jun →
overpass13–30.0914%14 Jun →
nuke11–130.0217%14 Jun →
mirage13–10.1313%14 Jun →
ancient3–13-0.0214%14 Jun →
anubis13–90.0824%14 Jun →
dust213–90.0516%14 Jun →
nuke10–130.0516%14 Jun →
ancient13–6-0.0119%14 Jun →
inferno13–110.0217%13 Jun →
mirage14–16-0.037%13 Jun →
dust216–130.0715%16 May →
mirage9–130.025%16 May →
nuke13–90.0110%16 May →
dust211–130.058%16 May →
dust213–10-0.0013%16 May →
mirage13–100.019%15 May →
overpass7–130.0013%15 May →
anubis8–130.0119%15 May →
dust214–160.0110%15 May →
mirage13–30.0115%13 May →
overpass10–130.0116%13 May →
dust213–0-0.0311%13 May →
ancient11–13-0.0217%13 May →
nuke8–130.067%11 May →
overpass13–40.0611%11 May →
ancient12–16-0.0812%11 May →
mirage8–30.0715%11 May →
nuke13–00.1511%10 May →
anubis11–130.056%10 May →
mirage10–13-0.0415%10 May →
nuke6–130.0018%10 May →
dust213–40.0913%10 May →
nuke7–130.0217%10 May →
mirage13–100.029%10 May →
anubis13–5-0.048%10 May →
mirage10–130.048%10 May →
inferno13–9-0.0420%10 May →
nuke9–13-0.016%10 May →
ancient7–13-0.039%2 May →
mirage13–100.0913%2 May →
inferno10–130.0211%2 May →
nuke13–80.0914%2 May →
inferno10–20.040%2 May →
anubis13–8-0.0113%1 May →
dust213–60.034%1 May →
dust23–13-0.0525%1 May →
nuke13–30.1314%1 May →
mirage13–50.039%1 May →
nuke13–100.017%1 May →
inferno13–8-0.059%1 May →
ancient16–130.0210%1 May →
mirage15–150.0410%1 May →
mirage13–70.1412%1 May →
anubis13–10.016%1 May →
ancient13–80.0223%1 May →
ancient8–130.0112%30 Apr →
mirage13–00.1822%30 Apr →
ancient6–130.0115%30 Apr →
nuke16–130.0418%30 Apr →
mirage9–13-0.019%30 Apr →
nuke13–80.0810%30 Apr →
nuke4–13-0.039%30 Apr →
mirage13–110.1111%30 Apr →
mirage8–13-0.025%30 Apr →
anubis7–130.056%30 Apr →
dust213–6-0.0017%30 Apr →
ancient13–11-0.0116%30 Apr →
anubis8–130.048%30 Apr →
cache13–10-0.0613%29 Apr →
ancient13–10-0.0211%27 Apr →
anubis11–13-0.103%26 Apr →
mirage9–13-0.056%26 Apr →
dust27–13-0.0517%25 Apr →
dust27–130.0222%25 Apr →
inferno3–13-0.0211%25 Apr →
dust26–13-0.0317%25 Apr →
mirage13–10.099%25 Apr →
ancient13–4-0.0111%25 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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