Tim

Tim — CS2 Stats

DE76561197984891351[U:1:24625623]Steam profile ↗✓ No bans

1,821Tracked matches47%Win rate2020Tracked since
3,765Hours in CS5Hrs last 2 wks
CSDB Rating7.1 StrongPositional Player
Premier CS Rating19,999Top 50% of 204,150 CSDB-tracked playersPurple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#81743 of 251265 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

+250Premier CS Rating · 19,749 → 19,999

Rating over time

Premier CS Rating: 19,999 -2,701 8 Aug – 11 Oct · 42 days played
19,27122,962peak 22,9628 Aug11 Oct
Faceit ELO: 1,857 +0 22 Sept – 25 Sept · 3 observations
1,8571,857peak 1,85722 Sept25 Sept
23,167Peak Premier in tracked matches
1,857Highest Faceit ELO seen on CSDB
41Days played since 2026-08-08

Premier CS Rating

  • 2,963 below peak (22,962)
  • -263 over 30 days · steady
  • Next: Pink band at 20,000 — 1 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-25
  • Purple band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches46——
Win rate46%——
K/D1.22——
Headshot %53%——

Measured 9 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,332), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate49.8%48.2%50.9%1.1% short
Shot accuracy16.1%13.3%13.7%above
Kill/death ratio1.001.071.090.09 short
Match win rate47.4%46.9%48.4%1.0% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTimFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER19,999 · Purple bandPEAK ELO1,857csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning75
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateWWWLLLLWWW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −1.7pp headshot accuracy · −45ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 603ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 573ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.2
Utility5.4
Positioning7.5
Opening Duels5.8
Clutch5.4

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 82% T opening-duel success — entries that actually open the round.

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 82% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning7.5
Utility5.4
Mechanics7.8
Opening Duels7.3
Win Impact3.9

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time588ms−3ms
first ⅓ avg 591ms → last ⅓ avg 588ms
Headshot accuracy21.7%+0.5%
first ⅓ avg 21.2% → last ⅓ avg 21.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–7 · mirage, 10 Aug →
44%Best headshot accuracy · 13–5 · dust2, 15 Aug →
422msFastest reaction time · 11–13 · inferno, 9 Sept →
13–2Biggest win · cache, 22 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
11–10In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 62% over 26nukeWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA2616–1062%0.03
dust2C259–1636%-0.00
mirageB158–753%0.02
cacheA148–657%0.02
nukeD70–70%-0.07
anubisC73–443%-0.00
ancientD61–517%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,279Lifetime kills
1.00K/D
5,146Matches
47.4%Match win rate · Top 50% of Level 9 players
49.8%Headshot % · Top 50% of Level 9 players
16.1%Shot accuracy · Top 25% of Level 9 players
12,868MVPs
2,415Hours (in match)
4,682Bombs planted
1,558Bombs defused

Most-used weapons

AK-4736,731
AWP8,073
Negev4,209
MP73,882
SSG 083,002
P2502,334

Lifetime map wins

17,713dust2
10,266inferno
2,235nuke
419vertigo
388train
266cbble
84lake
68safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,131Matches
51%Win rate
0.99Avg K/D
76.1ADR
42%Headshot %

Clutches & streaks

47%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust23474%0.9815.0
Inferno3155%1.0214.4
Mirage2245%0.8713.7
Anubis2245%1.1217.1
Nuke1747%0.9916.1
Ancient743%0.7712.0
Overpass743%0.8613.9
Train10%0.8713.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
41.0%Spray accuracy
85.3%Counter-strafing
9.4°Preaim
588msReaction time
82.5%T opening success
48.3%CT opening success
0.78Enemies flashed / flash
12.0%Flash assists
14.84HE damage / grenade
2.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.7046 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0115%11 Oct →
inferno13–40.0323%11 Oct →
ancient13–100.0116%7 Oct →
ancient0–13-0.126%7 Oct →
cache11–13-0.0135%5 Oct →
nuke3–13-0.0323%5 Oct →
dust210–130.0222%5 Oct →
inferno13–60.1431%24 Sept →
mirage13–30.0410%24 Sept →
cache13–40.1231%24 Sept →
cache13–40.0231%24 Sept →
dust211–13-0.0219%23 Sept →
anubis9–13-0.0514%23 Sept →
inferno13–50.0517%22 Sept →
cache13–20.0226%22 Sept →
dust26–130.0622%22 Sept →
anubis3–13-0.0532%22 Sept →
dust213–40.0820%21 Sept →
cache13–160.0824%21 Sept →
dust28–13-0.0224%21 Sept →
mirage7–13-0.0138%20 Sept →
cache16–130.1019%20 Sept →
inferno6–13-0.0121%20 Sept →
dust29–13-0.0223%19 Sept →
mirage5–13-0.0315%19 Sept →
inferno13–110.1122%19 Sept →
cache9–130.1021%18 Sept →
inferno13–100.0914%18 Sept →
cache5–13-0.0119%16 Sept →
inferno13–110.0116%16 Sept →
mirage13–80.0625%15 Sept →
nuke9–13-0.0729%15 Sept →
mirage13–50.1015%15 Sept →
mirage4–130.0216%14 Sept →
inferno13–110.0421%14 Sept →
dust213–40.0315%12 Sept →
dust213–50.0312%12 Sept →
inferno4–13-0.0330%12 Sept →
anubis13–50.1032%12 Sept →
ancient4–130.0719%11 Sept →
inferno13–50.0520%11 Sept →
dust213–16-0.0112%10 Sept →
ancient9–130.0430%10 Sept →
nuke6–13-0.0416%10 Sept →
inferno11–130.0112%9 Sept →
dust215–15-0.0215%9 Sept →
mirage13–100.0223%7 Sept →
cache13–11-0.0018%7 Sept →
cache13–90.0136%6 Sept →
dust26–13-0.0429%6 Sept →
inferno5–50.0825%30 Aug →
dust212–16-0.0625%29 Aug →
anubis8–130.0021%29 Aug →
inferno11–13-0.046%29 Aug →
inferno5–13-0.0725%29 Aug →
cache13–16-0.0116%28 Aug →
anubis13–11-0.0215%28 Aug →
dust213–110.0223%27 Aug →
ancient11–13-0.0217%26 Aug →
cache13–10-0.0427%26 Aug →
inferno13–50.0314%26 Aug →
mirage13–50.0718%25 Aug →
mirage13–6-0.0423%25 Aug →
mirage13–90.0135%24 Aug →
nuke2–13-0.1415%24 Aug →
inferno9–130.0638%23 Aug →
dust26–13-0.0523%23 Aug →
inferno13–50.0412%22 Aug →
dust216–120.0326%22 Aug →
cache13–11-0.0129%22 Aug →
inferno13–16-0.0315%21 Aug →
dust213–30.028%21 Aug →
nuke9–13-0.1019%21 Aug →
mirage11–130.0115%20 Aug →
dust211–13-0.0213%20 Aug →
nuke10–13-0.0518%18 Aug →
dust24–13-0.0217%18 Aug →
cache4–13-0.1417%18 Aug →
inferno8–130.0117%17 Aug →
inferno11–13-0.0113%16 Aug →
anubis13–11-0.0115%16 Aug →
inferno13–110.0614%16 Aug →
inferno13–6-0.0033%15 Aug →
mirage11–13-0.0520%15 Aug →
dust216–14-0.0216%15 Aug →
dust213–5-0.0344%15 Aug →
ancient10–13-0.0225%14 Aug →
dust213–16-0.0225%13 Aug →
inferno13–100.0324%13 Aug →
mirage9–130.0224%12 Aug →
dust215–150.0337%12 Aug →
nuke2–13-0.0328%11 Aug →
dust210–130.0620%10 Aug →
mirage13–70.1522%10 Aug →
inferno13–90.0429%9 Aug →
mirage6–13-0.0921%9 Aug →
anubis15–15-0.0114%8 Aug →
dust24–13-0.0323%8 Aug →
inferno13–11-0.0529%8 Aug →
inferno13–50.0120%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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