element

element — CS2 Stats

US76561197981202855[U:1:20937127]Steam profile ↗✓ No bans

1,003Tracked matches55%Win rate2022Tracked since
1,436Hours in CS1Hrs last 2 wks
CSDB Rating6.7 SolidPositional Player
Premier CS Rating20,002Top 50% of 205,416 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#80299 of 252545 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Aug 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,002 +3,483 15 Dec – 26 Aug · 25 days played
15,91020,120peak 20,12015 Dec26 Aug
20,120Peak Premier in tracked matches
50Days played since 2025-12-15

Premier CS Rating

  • 118 below peak (20,120)
  • +1,387 over 90 days
  • Next: Red band at 25,000 — 4,998 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,220), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate46.5%45.7%46.8%meets
Shot accuracy9.2%12.7%13.0%3.8% short
Kill/death ratio1.061.051.06meets
Match win rate46.4%45.7%46.3%meets

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGelementFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,002 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning52
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY48–51–1Last 10048%Win rateLWWLWWLLWL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −1.6pp headshot accuracy · −13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 528ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 523ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 529ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.9
Utility4.2
Positioning5.2
Opening Duels3.6
Clutch2.6

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.2
Utility4.2
Mechanics9.0
Opening Duels2.5
Win Impact6.7

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time545ms−21ms
first ⅓ avg 566ms → last ⅓ avg 545ms
Headshot accuracy20.2%−0.8%
first ⅓ avg 20.9% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · ancient, 10 Aug →
43%Best headshot accuracy · 6–13 · ancient, 17 Dec →
406msFastest reaction time · 5–13 · anubis, 8 Mar →
13–1Biggest win · mirage, 8 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 75% over 8nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
infernoB2211–1150%0.01
mirageB168–850%0.02
ancientB158–753%0.04
nukeD134–931%0.02
anubisC114–736%0.03
dust2B105–550%0.02
cacheS86–275%0.04
overpass—42–250%0.01
train—10–10%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

27,737Lifetime kills
1.06K/D · Top 50% of Level 7 players
1,406Matches
46.4%Match win rate · Top 50% of Level 7 players
46.5%Headshot % · Top 50% of Level 7 players
9.2%Shot accuracy
3,015MVPs
606Hours (in match)
1,028Bombs planted
337Bombs defused

Most-used weapons

Lifetime map wins

3,389inferno
1,592dust2
1,401nuke
357train
350vertigo
105cbble
34office
21italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

183Matches
56%Win rate
1.17Avg K/D
98.5ADR
43%Headshot %

Clutches & streaks

33%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno3969%1.0315.5
Ancient2752%1.1116.3
Anubis2450%1.2215.6
Mirage2241%1.0916.1
Nuke1958%1.3017.2
Vertigo1155%1.1716.6
Dust2978%1.9218.8
Overpass667%1.0216.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
36.1%Accuracy (enemy spotted)
39.3%Spray accuracy
90.6%Counter-strafing
7.4°Preaim
550msReaction time
31.1%T opening success
49.3%CT opening success
0.56Enemies flashed / flash
4.2%Flash assists
9.93HE damage / grenade
3.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4691 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1021% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis11–13-0.0018%26 Aug →
cache13–50.0422%13 Aug →
mirage13–70.0726%13 Aug →
inferno4–13-0.0920%12 Aug →
cache13–100.0120%12 Aug →
inferno13–100.0417%12 Aug →
nuke4–13-0.0312%10 Aug →
inferno4–13-0.0510%10 Aug →
ancient13–40.1431%10 Aug →
cache5–130.0312%10 Aug →
anubis4–13-0.0815%8 Aug →
cache13–60.018%8 Aug →
mirage11–13-0.0117%8 Aug →
inferno13–5-0.0117%8 Aug →
mirage13–10.0330%8 Aug →
nuke15–15-0.0123%7 Aug →
inferno12–16-0.0217%1 Aug →
anubis10–130.0929%1 Aug →
cache13–40.0726%27 Jul →
anubis13–30.0823%23 Jul →
ancient8–13-0.0221%23 Jul →
inferno13–9-0.0421%15 Jul →
mirage8–13-0.0419%13 Jul →
inferno9–13-0.0329%11 Jul →
cache9–13-0.0224%11 Jul →
cache13–70.0213%9 Jul →
inferno13–70.0331%9 Jul →
cache6–10.1221%8 Jul →
nuke13–90.0223%8 Jul →
ancient13–90.0119%5 Jul →
nuke10–13-0.0414%4 Jul →
inferno13–160.0121%1 Jul →
ancient13–8-0.0515%29 Jun →
nuke7–130.0020%28 Jun →
overpass13–90.1035%28 Jun →
inferno13–30.0318%28 Jun →
inferno16–140.0520%24 Jun →
dust213–100.0340%23 Jun →
inferno13–20.0437%23 Jun →
ancient8–130.0022%22 Jun →
ancient9–130.0323%1 Jun →
anubis10–130.0325%21 May →
mirage13–100.1127%21 May →
inferno13–11-0.0128%20 May →
nuke13–90.1223%20 May →
mirage13–80.0318%20 May →
mirage9–13-0.0226%18 May →
anubis12–160.0513%18 May →
dust214–160.0423%18 May →
overpass13–60.0126%13 May →
anubis13–9-0.0216%13 May →
dust213–30.1020%6 May →
ancient13–100.1324%6 May →
anubis5–130.049%6 May →
mirage11–13-0.0213%30 Apr →
dust21–13-0.0413%16 Apr →
mirage13–50.048%16 Apr →
inferno6–130.0735%8 Apr →
inferno4–13-0.0222%7 Apr →
nuke5–13-0.0122%7 Apr →
nuke6–13-0.0615%16 Mar →
mirage10–13-0.055%16 Mar →
overpass2–13-0.0928%16 Mar →
inferno11–130.019%8 Mar →
anubis5–130.1214%8 Mar →
ancient13–100.0725%7 Mar →
mirage13–70.0330%23 Feb →
anubis13–20.0625%23 Feb →
mirage13–110.0220%9 Feb →
anubis13–10-0.0013%2 Feb →
mirage6–130.0734%29 Jan →
nuke13–80.0325%26 Jan →
dust213–70.0616%26 Jan →
mirage13–80.0223%26 Jan →
inferno6–13-0.0231%26 Jan →
ancient10–130.0214%11 Jan →
nuke8–130.0623%11 Jan →
inferno6–13-0.0011%10 Jan →
inferno13–60.0217%10 Jan →
dust213–80.0017%7 Jan →
overpass10–130.0018%1 Jan →
inferno13–70.089%1 Jan →
mirage8–13-0.0222%1 Jan →
dust213–60.0717%31 Dec →
nuke11–130.0720%31 Dec →
nuke13–90.0727%29 Dec →
dust26–13-0.0417%29 Dec →
ancient13–4-0.008%29 Dec →
mirage9–130.0317%24 Dec →
ancient13–70.1231%24 Dec →
inferno13–110.0823%18 Dec →
nuke7–13-0.0136%18 Dec →
train4–130.0332%18 Dec →
ancient11–130.0619%17 Dec →
ancient13–90.0016%17 Dec →
ancient6–13-0.0143%17 Dec →
dust27–130.0520%17 Dec →
inferno11–130.1022%17 Dec →
ancient9–130.0815%15 Dec →
dust27–13-0.0310%15 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.