1GigaB3nz

1GigaB3nz — CS2 Stats

DE76561197971216576[U:1:10950848]Steam profile ↗✓ No bans

1,277Tracked matches43%Win rate2020Tracked since
2,307Hours in CS
CSDB Rating3.2 LearningPositional Player
Premier CS Rating13,145Blue band · top ~38.2% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,145 -6,418 6 Aug – 19 Sept · 31 days played
12,78319,830peak 19,8306 Aug19 Sept
19,898Peak Premier in tracked matches
32Days played since 2026-08-06

Premier CS Rating

  • 6,685 below peak (19,830)
  • -4,332 over 30 days · declining
  • Next: Purple band at 15,000 — 1,855 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches41——
Win rate41%——
K/D0.89——
Headshot %40%——

Measured 4 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,642), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate34.2%43.8%44.8%10.6% short
Shot accuracy14.8%12.0%12.4%above
Kill/death ratio1.111.021.03above
Match win rate43.3%44.7%45.2%1.9% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG1GigaB3nzFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER13,145 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim35
Positioning46
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY39–58–3Last 10039%Win rateWLLWLWWLWL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −1.9pp headshot accuracy · +47ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 564ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 609ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim3.5
Utility3.8
Positioning4.6
Opening Duels1.9
Clutch4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 75% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.6
Utility3.8
Mechanics2.7
Opening Duels1.3
Win Impact2.8

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time570ms−65ms
first ⅓ avg 636ms → last ⅓ avg 570ms
Headshot accuracy17.2%+3.9%
first ⅓ avg 13.3% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–10 · cache, 7 Sept →
67%Best headshot accuracy · 9–1 · inferno, 8 Sept →
359msFastest reaction time · 6–13 · inferno, 5 Sept →
13–2Biggest win · nuke, 8 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–10In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 58% over 12mirageWeakest map · 33% over 27
MapGradePlayedRecordWin rateAvg rating
mirageD279–1833%-0.01
dust2C239–1439%-0.02
cacheC187–1139%-0.02
infernoA127–558%0.00
nukeB115–645%-0.03
ancient—41–325%-0.04
train—21–150%0.02
anubis—20–20%-0.02
boulder—10–10%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 27). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

96,554Lifetime kills
1.11K/D · Top 50% of Level 5 players
5,032Matches
43.3%Match win rate
34.2%Headshot %
14.8%Shot accuracy · Top 50% of Level 5 players
11,305MVPs
2,307Hours (in match)
6,573Bombs planted
1,482Bombs defused

Most-used weapons

AK-4719,028
AWP9,680
P2507,218
Nova4,283
Negev3,785
MAG-73,102
XM10143,061

Lifetime map wins

15,569dust2
10,408nuke
9,679inferno
1,132train
969cbble
561vertigo
398aztec
291office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

133Matches
45%Win rate
1.07Avg K/D
77.0ADR
38%Headshot %

Clutches & streaks

43%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust23247%1.1215.0
Inferno2148%1.2915.1
Mirage1729%1.1915.4
Nuke1560%1.0014.5
Ancient757%1.0716.0
Anubis4100%0.7110.5
Train10%0.6513.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
29.4%Accuracy (enemy spotted)
34.4%Spray accuracy
62.2%Counter-strafing
12.8°Preaim
570msReaction time
23.8%T opening success
40.5%CT opening success
0.46Enemies flashed / flash
4.7%Flash assists
2.86HE damage / grenade
5.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8217° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4611 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0014%19 Sept →
cache8–130.0316%13 Sept →
mirage9–130.0620%13 Sept →
cache13–3-0.0623%12 Sept →
dust28–130.029%11 Sept →
mirage13–3-0.0315%11 Sept →
dust213–40.0333%11 Sept →
dust29–13-0.0433%10 Sept →
nuke13–6-0.010%10 Sept →
mirage10–13-0.088%10 Sept →
cache5–13-0.0313%10 Sept →
nuke7–13-0.025%10 Sept →
nuke7–13-0.0224%9 Sept →
cache7–13-0.0210%9 Sept →
train3–130.0327%9 Sept →
boulder11–13-0.048%9 Sept →
dust216–14-0.0113%9 Sept →
mirage13–5-0.0211%8 Sept →
inferno9–10.0467%8 Sept →
mirage13–110.0314%8 Sept →
ancient4–13-0.0329%8 Sept →
dust24–13-0.0620%8 Sept →
nuke13–20.029%8 Sept →
dust25–13-0.0115%8 Sept →
nuke11–130.0216%8 Sept →
ancient13–4-0.059%8 Sept →
cache6–13-0.0218%8 Sept →
inferno13–30.0612%7 Sept →
dust27–13-0.0812%7 Sept →
cache13–100.1013%7 Sept →
mirage5–13-0.0221%7 Sept →
dust22–13-0.036%6 Sept →
anubis8–13-0.0524%5 Sept →
inferno6–13-0.0329%5 Sept →
nuke13–3-0.039%5 Sept →
train13–40.0021%5 Sept →
mirage7–13-0.0518%5 Sept →
cache4–13-0.0716%5 Sept →
inferno13–60.0510%4 Sept →
mirage13–160.0316%4 Sept →
dust213–90.0014%4 Sept →
ancient6–13-0.0211%4 Sept →
dust213–7-0.0232%3 Sept →
dust216–13-0.0118%3 Sept →
nuke5–13-0.1025%3 Sept →
mirage7–13-0.0312%2 Sept →
inferno8–130.0111%2 Sept →
dust213–5-0.0216%2 Sept →
cache13–40.038%1 Sept →
dust28–13-0.017%30 Aug →
mirage11–13-0.077%30 Aug →
ancient5–13-0.0614%30 Aug →
inferno13–11-0.0512%29 Aug →
anubis1–130.0014%28 Aug →
cache13–50.0114%28 Aug →
mirage13–10-0.0120%28 Aug →
mirage13–50.087%27 Aug →
inferno6–13-0.0311%27 Aug →
dust24–13-0.0515%27 Aug →
inferno13–110.0113%27 Aug →
inferno13–50.0819%27 Aug →
dust27–13-0.0020%27 Aug →
cache2–13-0.079%26 Aug →
cache9–13-0.0318%26 Aug →
mirage13–100.0916%26 Aug →
dust28–13-0.0017%26 Aug →
cache3–13-0.0513%26 Aug →
mirage7–13-0.0815%26 Aug →
dust29–13-0.010%26 Aug →
cache13–40.0117%25 Aug →
inferno13–11-0.0413%25 Aug →
nuke13–2-0.050%25 Aug →
nuke11–13-0.0111%25 Aug →
mirage10–13-0.0115%24 Aug →
cache13–11-0.087%23 Aug →
mirage11–13-0.0320%23 Aug →
inferno11–130.0039%23 Aug →
cache15–15-0.0410%22 Aug →
mirage13–70.0220%22 Aug →
mirage9–130.068%22 Aug →
mirage16–13-0.0215%22 Aug →
mirage14–16-0.0419%22 Aug →
dust213–3-0.0115%22 Aug →
nuke5–13-0.0717%21 Aug →
mirage7–13-0.0510%18 Aug →
mirage10–13-0.0314%17 Aug →
dust213–40.005%17 Aug →
mirage15–15-0.017%17 Aug →
dust26–13-0.080%16 Aug →
cache2–13-0.078%13 Aug →
inferno14–16-0.0510%11 Aug →
nuke13–5-0.0527%11 Aug →
mirage15–150.0215%10 Aug →
mirage14–16-0.049%10 Aug →
cache16–14-0.0713%7 Aug →
dust26–13-0.060%6 Aug →
mirage13–8-0.0213%6 Aug →
cache2–130.0140%6 Aug →
dust23–13-0.117%6 Aug →
mirage11–13-0.0721%6 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.