Happy Hippo

Happy Hippo — CS2 Stats

DK76561199868797614[U:1:1908531886]Steam profile ↗✓ No bans

324Tracked matches46%Win rate2025Tracked since
192Hours in CS
CSDB Rating5.6 SolidOpening Duellist
Premier CS Rating19,999Top 50% of 190,010 CSDB-tracked playersPurple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#78764 of 237928 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 324 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 20 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,999 +5,000 20 May12 Sept · 24 days played
14,00119,999peak 19,99920 May12 Sept
19,999Peak Premier in tracked matches
31Days played since 2026-05-20

Premier CS Rating

  • At peak — 19,999
  • +4,016 over 90 days
  • Next: Pink band at 20,000 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-12
  • Blue band first seen 2026-09-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,147), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate41.9%44.3%46.9%5.1% short
Shot accuracy0.0%11.8%13.0%13.0% short
Kill/death ratio1.151.031.08above
Match win rate44.0%45.2%46.7%2.7% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHappy HippoPREMIER19,999 · Purple bandcsdb.gg/stats

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Performance scores

Aim59
Positioning67
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY41527Last 10041%Win rateWWLTLLLLWW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +2.3pp headshot accuracy · −24ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 630ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 638ms

Last 20

  • 8102 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 650ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+0.8 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim5.9
Utility5.2
Positioning6.7
Opening Duels7.2

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning6.7
Utility5.2
Mechanics4.5
Opening Duels6.2
Win Impact3.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time620ms−8ms
first ⅓ avg 627ms → last ⅓ avg 620ms
Headshot accuracy16.0%−1.9%
first ⅓ avg 17.8% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–6 · inferno, 8 Jul
32%Best headshot accuracy · 6–9 · overpass, 17 Jun
453msFastest reaction time · 13–4 · inferno, 14 Jul
13–3Biggest win · inferno, 8 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
86In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 48% over 25anubisWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC30121840%0.04
nukeB25121348%0.04
ancientC2191243%0.02
mirageD62433%-0.01
overpassD62433%0.02
anubisD51420%-0.02
cache31233%0.00
vertigo220100%0.03
train1010%0.05
dust21010%-0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,232Lifetime kills
1.15K/D · Top 25% of Purple band
559Matches
44.0%Match win rate
41.9%Headshot %
0.0%Shot accuracy
1,235MVPs
192Hours (in match)
302Bombs planted
136Bombs defused

Most-used weapons

Lifetime map wins

1,006inferno
970nuke
470italy
419office
112dust2
74vertigo
58train
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
34.9%Accuracy (enemy spotted)
39.3%Spray accuracy
70.3%Counter-strafing
9.7°Preaim
623msReaction time
48.0%T opening success
61.2%CT opening success
0.75Enemies flashed / flash
20.9%Flash assists
10.08HE damage / grenade
1.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.8183 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–70.0232%31 Jul
nuke13–50.0527%31 Jul
nuke10–130.0212%31 Jul
anubis15–150.0123%31 Jul
nuke9–130.0514%31 Jul
inferno9–13-0.0214%31 Jul
ancient8–13-0.0122%31 Jul
nuke9–130.0912%31 Jul
nuke13–100.0312%30 Jul
ancient13–7-0.0217%30 Jul
mirage1–13-0.0525%30 Jul
nuke10–130.0421%29 Jul
cache5–13-0.0215%27 Jul
mirage13–60.0220%23 Jul
ancient13–5-0.0317%23 Jul
anubis13–11-0.0316%19 Jul
nuke15–150.0313%19 Jul
ancient7–130.0214%19 Jul
inferno3–13-0.056%19 Jul
inferno13–90.0316%19 Jul
anubis15–15-0.0214%16 Jul
ancient13–80.0714%16 Jul
inferno13–90.0917%14 Jul
nuke16–130.0410%14 Jul
nuke10–13-0.019%14 Jul
cache8–13-0.017%14 Jul
ancient15–150.0615%14 Jul
anubis2–13-0.074%14 Jul
inferno13–40.1215%14 Jul
inferno9–130.0817%14 Jul
ancient4–13-0.0622%12 Jul
ancient7–130.0718%12 Jul
inferno8–80.1116%12 Jul
inferno6–130.0627%11 Jul
inferno16–140.0618%10 Jul
inferno13–100.0513%9 Jul
ancient13–60.0519%9 Jul
inferno12–120.0919%8 Jul
inferno8–130.1019%8 Jul
inferno13–30.0615%8 Jul
nuke9–10.0228%8 Jul
ancient4–13-0.0411%8 Jul
inferno12–120.0511%8 Jul
nuke13–110.0710%8 Jul
inferno13–70.0217%8 Jul
ancient13–90.0210%8 Jul
inferno13–60.2014%8 Jul
train3–130.0531%8 Jul
mirage9–130.0716%8 Jul
ancient10–130.0624%5 Jul
nuke2–13-0.0229%4 Jul
overpass10–13-0.0526%3 Jul
ancient11–130.029%3 Jul
nuke13–90.0621%3 Jul
vertigo13–11-0.0112%3 Jul
inferno8–130.0611%2 Jul
nuke13–90.0415%2 Jul
vertigo13–50.0616%1 Jul
cache13–100.0315%1 Jul
nuke13–40.0419%30 Jun
ancient8–130.1218%29 Jun
inferno5–13-0.0513%29 Jun
inferno5–13-0.0217%29 Jun
overpass13–100.0231%29 Jun
nuke11–130.0222%28 Jun
anubis10–130.0311%28 Jun
nuke13–80.0620%28 Jun
inferno13–50.0817%28 Jun
overpass5–13-0.0222%28 Jun
nuke11–130.0615%27 Jun
ancient13–60.1111%23 Jun
inferno4–130.0115%23 Jun
mirage2–13-0.089%23 Jun
dust27–13-0.0117%21 Jun
nuke11–13-0.0123%21 Jun
inferno7–130.0418%21 Jun
ancient14–160.0317%17 Jun
overpass6–90.0732%17 Jun
inferno7–9-0.0318%17 Jun
inferno9–13-0.0117%12 Jun
overpass13–70.0218%12 Jun
inferno10–13-0.0222%12 Jun
inferno10–13-0.0318%2 Jun
inferno4–130.0221%2 Jun
nuke13–60.1215%2 Jun
mirage5–130.0021%2 Jun
nuke13–160.0121%2 Jun
nuke3–13-0.0418%2 Jun
mirage16–14-0.0216%2 Jun
ancient13–100.018%29 May
nuke16–140.1117%29 May
ancient13–11-0.0518%27 May
overpass2–130.0616%27 May
nuke13–110.0829%27 May
inferno16–120.0416%22 May
ancient8–13-0.0112%22 May
inferno13–100.0326%20 May
ancient13–9-0.0113%20 May
nuke5–130.0316%20 May
ancient10–130.0819%20 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →