Lord Confundus — CS2 Stats

76561197985920615[U:1:25654887]

1,561Tracked matches50%Win rate2020Tracked since
CSDB Rating2.9 LearningPositional Player
Premier CS Rating6,329Light Blue band · top ~72.4% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 9 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 6,329 -1,681 13 Jul19 Sept · 23 days played
5,2568,010peak 8,01013 Jul19 Sept
8,271Peak Premier in tracked matches
29Days played since 2026-07-09

Premier CS Rating

  • 1,681 below peak (8,010)
  • +641 over 30 days · improving
  • Next: Blue band at 10,000 3,671 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGLord ConfundusFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER6,329 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim29
Positioning42
Utility33

0–100 skill scores via Leetify.

Recent form

COLD42553Last 10042%Win rateLLLLLWLWLL

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · −8.6pp headshot accuracy · −32ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 583ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 561ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim2.9
Utility3.3
Positioning4.2
Opening Duels0.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.9
Positioning4.2
Utility3.3
Mechanics2.6
Opening Duels1.5
Win Impact5.0

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time575ms−64ms
first ⅓ avg 639ms → last ⅓ avg 575ms
Headshot accuracy15.9%+3.5%
first ⅓ avg 12.4% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · nuke, 22 Aug
36%Best headshot accuracy · 13–1 · cache, 2 Sept
453msFastest reaction time · 4–13 · ancient, 16 Aug
13–1Biggest win · cache, 2 Sept

Across the last 100 tracked matches.

Highlights

5Longest win streak
L5Current streak
65In matches decided by ≤2 rounds
16Overtime games

Map breakdown

infernoBest map · 67% over 24mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoS2416867%0.00
ancientC2391439%-0.02
nukeD1851328%-0.02
anubisD1331023%-0.03
cacheS128467%-0.02
mirageD71614%-0.02
dust23030%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
47%Win rate
1.10Avg K/D
103.7ADR
35%Headshot %

Clutches & streaks

0%1v1 clutch win
50%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
27.2%Accuracy (enemy spotted)
23.9%Spray accuracy
61.6%Counter-strafing
10.5°Preaim
579msReaction time
34.3%T opening success
38.1%CT opening success
0.24Enemies flashed / flash
0.4%Flash assists
11.94HE damage / grenade
3.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2371 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2547% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke14–16-0.029%19 Sept
ancient13–16-0.0516%19 Sept
anubis4–13-0.087%19 Sept
nuke14–16-0.0314%17 Sept
cache0–13-0.0314%17 Sept
cache13–9-0.0513%15 Sept
nuke8–130.054%15 Sept
cache13–11-0.0513%13 Sept
inferno8–130.0214%13 Sept
anubis8–13-0.0322%13 Sept
cache13–8-0.0718%13 Sept
inferno13–5-0.0713%12 Sept
ancient13–60.0619%12 Sept
inferno10–130.0310%10 Sept
ancient9–13-0.0631%8 Sept
inferno13–10-0.0232%2 Sept
cache13–1-0.0336%2 Sept
inferno13–11-0.0215%2 Sept
ancient13–10.0419%2 Sept
nuke9–13-0.0121%31 Aug
inferno13–40.0516%31 Aug
cache3–13-0.039%31 Aug
ancient5–13-0.086%31 Aug
inferno13–100.0315%31 Aug
mirage7–13-0.0118%31 Aug
inferno9–13-0.0416%30 Aug
nuke13–4-0.0211%30 Aug
ancient13–4-0.078%30 Aug
inferno13–7-0.0318%30 Aug
nuke13–40.0613%30 Aug
anubis14–160.0113%25 Aug
mirage13–40.0520%25 Aug
inferno13–90.0025%25 Aug
mirage15–15-0.0610%25 Aug
anubis5–13-0.084%25 Aug
nuke13–16-0.0510%25 Aug
anubis13–160.039%22 Aug
ancient13–7-0.009%22 Aug
cache13–70.0515%22 Aug
ancient13–2-0.019%22 Aug
ancient13–40.0316%22 Aug
nuke13–50.1214%22 Aug
nuke4–13-0.093%19 Aug
inferno10–20.069%19 Aug
ancient13–80.019%19 Aug
ancient4–13-0.018%16 Aug
inferno13–110.0513%16 Aug
anubis13–40.0814%16 Aug
mirage5–13-0.0417%29 Jul
ancient12–120.0316%29 Jul
inferno10–13-0.0421%29 Jul
nuke9–13-0.0516%29 Jul
ancient10–13-0.0513%28 Jul
ancient10–130.0013%28 Jul
anubis8–13-0.027%28 Jul
mirage3–13-0.0414%26 Jul
ancient8–13-0.0520%26 Jul
nuke2–13-0.0511%26 Jul
inferno8–13-0.0716%26 Jul
mirage2–13-0.0017%26 Jul
nuke8–13-0.0435%26 Jul
inferno13–80.0117%25 Jul
inferno13–80.0514%25 Jul
cache16–130.0117%24 Jul
anubis1–13-0.1115%24 Jul
anubis10–130.018%20 Jul
nuke13–50.0417%20 Jul
ancient13–10-0.1210%20 Jul
ancient7–13-0.0616%19 Jul
inferno3–13-0.0211%19 Jul
ancient5–13-0.0411%17 Jul
anubis8–13-0.026%17 Jul
ancient5–130.0111%17 Jul
dust211–130.0119%17 Jul
cache4–13-0.034%17 Jul
nuke9–130.0615%17 Jul
anubis13–11-0.082%17 Jul
anubis15–15-0.0420%16 Jul
ancient13–8-0.019%16 Jul
ancient9–13-0.0116%16 Jul
dust21–60.0213%16 Jul
nuke13–7-0.0816%16 Jul
ancient11–130.0318%16 Jul
ancient13–16-0.069%15 Jul
nuke4–13-0.0512%15 Jul
inferno13–10-0.0110%15 Jul
mirage2–13-0.064%15 Jul
nuke1–13-0.1016%15 Jul
inferno16–120.0214%13 Jul
inferno13–80.0421%13 Jul
dust212–16-0.0313%12 Jul
inferno6–130.0012%11 Jul
cache13–10-0.0211%11 Jul
inferno13–160.0114%11 Jul
cache16–140.0213%11 Jul
anubis13–4-0.017%11 Jul
cache13–160.008%11 Jul
nuke8–13-0.0516%10 Jul
inferno16–140.0619%10 Jul
inferno13–10-0.0115%9 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →