mone

mone — CS2 Stats

76561199676081749[U:1:1715816021]Steam profile ↗✓ No bans

69Tracked matches39%Win rate2024Tracked since
201Hours in CS
CSDB Rating4.7 DevelopingAll-Rounder
WingmanGold Nova II
Ladder ranks via Leetify

Performance scores

Aim69
Positioning44
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY27–36–6Last 6939%Win rateLWLWLWWWLL

Last 10 vs previous 10: +20pp win rate · −0.05 avg rating · +7.3pp headshot accuracy · +60ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 38%
  • Avg reaction 666ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 30%
  • Avg reaction 633ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 603ms

Newest first, from the last 69 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.9
Utility3.6
Positioning4.4
Opening Duels3.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 96% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 680ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.4
Utility3.6
Mechanics5.8
Opening Duels1.8
Win Impact1.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.01 → last ⅓ avg 0.03
Reaction time619ms−54ms
first ⅓ avg 672ms → last ⅓ avg 619ms
Headshot accuracy26.0%−1.2%
first ⅓ avg 27.2% → last ⅓ avg 26.0%

Rolling 5-match average across the last 69 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–1 · inferno, 2 Aug →
83%Best headshot accuracy · 2–7 · cache, 15 Sept →
414msFastest reaction time · 2–9 · inferno, 1 Aug →
13–2Biggest win · anubis, 28 Jul →

Across the last 69 tracked matches.

Highlights

3Longest win streak
3–9In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 60% over 5overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
vertigoD155–1033%0.02
infernoD93–633%0.00
cacheB84–450%0.01
nukeC83–538%0.03
overpassD82–625%-0.01
officeC52–340%0.00
anubisA53–260%-0.01
dust2—31–233%-0.01
ancient—33–0100%0.09
agency—21–150%0.02
train—20–20%-0.04
mirage—10–10%-0.12

Across the last 69 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,119Lifetime kills
0.91K/D
324Matches
46.0%Match win rate · Top 50% of tracked players
61.6%Headshot % · Top 5% of tracked players
0.6%Shot accuracy
999MVPs
201Hours (in match)
239Bombs planted
48Bombs defused

Most-used weapons

Lifetime map wins

519inferno
483vertigo
299nuke
183dust2
97train
59office
9cbble
2italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
36.0%Accuracy (enemy spotted)
40.1%Spray accuracy
76.1%Counter-strafing
10.8°Preaim
680msReaction time
31.5%T opening success
42.7%CT opening success
0.40Enemies flashed / flash
3.1%Flash assists
6.05HE damage / grenade
8.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.395 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4569% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache2–7-0.0683%15 Sept →
office13–9-0.0119%6 Sept →
office1–8-0.0344%4 Sept →
cache13–100.0426%28 Aug →
nuke11–13-0.0218%17 Aug →
inferno9–30.0915%17 Aug →
nuke9–50.0728%17 Aug →
vertigo13–50.0629%12 Aug →
anubis7–13-0.0416%12 Aug →
inferno2–9-0.1021%11 Aug →
vertigo4–90.0311%7 Aug →
nuke8–80.0626%5 Aug →
vertigo3–9-0.0918%5 Aug →
vertigo9–30.1524%5 Aug →
inferno9–10.2438%2 Aug →
inferno2–9-0.1317%1 Aug →
inferno8–80.1221%31 Jul →
inferno6–9-0.0230%30 Jul →
nuke7–90.0823%30 Jul →
anubis13–20.0419%28 Jul →
nuke11–13-0.0131%28 Jul →
overpass9–50.1111%17 May →
dust213–40.0530%17 May →
office5–130.0721%14 May →
office0–3-0.080%14 May →
office13–70.0524%14 May →
cache13–8-0.0524%10 May →
cache8–130.0527%9 May →
cache13–60.059%9 May →
cache3–130.0736%8 May →
cache13–40.0339%3 May →
cache11–13-0.0215%30 Apr →
vertigo11–130.1238%21 Apr →
vertigo5–130.0219%11 Apr →
vertigo2–9-0.1126%4 Apr →
overpass2–130.0727%2 Apr →
overpass2–9-0.1420%11 Mar →
overpass7–9-0.0610%13 Feb →
vertigo9–50.0730%9 Feb →
vertigo9–7-0.0018%2 Feb →
ancient13–70.1428%23 Oct →
anubis12–12-0.0229%20 Oct →
agency8–130.0623%2 Oct →
overpass13–90.0712%24 Sept →
overpass11–130.0018%24 Sept →
vertigo3–9-0.2025%21 Sept →
inferno4–9-0.1333%21 Sept →
train12–120.0325%19 Sept →
dust210–13-0.0519%19 Sept →
nuke13–50.0023%18 Aug →
nuke5–13-0.0326%17 Aug →
vertigo12–12-0.0831%16 Aug →
anubis13–6-0.0421%16 Aug →
nuke13–110.0723%16 Aug →
train2–13-0.1120%16 Aug →
mirage3–13-0.1229%16 Aug →
overpass11–13-0.1025%16 Aug →
inferno13–11-0.0614%16 Aug →
vertigo2–90.0750%26 Jun →
anubis13–90.0036%25 Jun →
agency13–7-0.0343%14 Jun →
ancient13–80.0531%25 May →
overpass4–9-0.0527%5 Mar →
dust212–12-0.0218%3 Mar →
vertigo3–9-0.0341%21 Feb →
vertigo7–90.0117%3 Jan →
inferno3–90.0028%21 Dec →
vertigo9–20.2125%21 Dec →
ancient13–30.0721%16 Nov →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.