Nigachi

Nigachi — CS2 Stats

IT76561198305005594[U:1:344739866]Steam profile ↗VAC banned

232Tracked matches55%Win rate2023Tracked since
1,340Hours in CS0Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 35 days played since 23 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 13,075 +2,509 29 May3 Jul · 8 days played
10,56613,075peak 13,07529 May3 Jul
13,075Peak Premier in tracked matches
35Days played since 2026-05-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim76
Positioning65
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY47467Last 10047%Win rateLLTLWLWWWW

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +0.6pp headshot accuracy · −119ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 517ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 22%
  • Avg reaction 509ms

Last 20

  • 1181 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim7.6
Utility1.1
Positioning6.5
Opening Duels5.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.5
Utility1.1
Mechanics6.1
Opening Duels4.5
Win Impact6.7

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time590ms+39ms
first ⅓ avg 551ms → last ⅓ avg 590ms
Headshot accuracy22.3%−4.2%
first ⅓ avg 26.5% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 9–1 · nuke, 19 Jun
75%Best headshot accuracy · 9–1 · inferno, 2 Jun
328msFastest reaction time · 7–9 · inferno, 4 Sept
13–1Biggest win · nuke, 5 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
611In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 60% over 10overpassWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
infernoB26131350%0.05
nukeB20101050%0.01
vertigoB105550%0.10
mirageA106460%0.02
anubisD82625%-0.00
dust2B84450%-0.00
cacheD62433%0.03
overpassD6060%-0.01
ancient440100%0.05
office1010%0.04
fachwerk110100%0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,789Lifetime kills
1.11K/D · Top 50% of tracked players
2,263Matches
38.6%Match win rate
31.5%Headshot %
16.3%Shot accuracy · Top 25% of tracked players
7,100MVPs
700Hours (in match)
924Bombs planted
407Bombs defused

Most-used weapons

AWP7,378
AK-476,295
Knife1,664
SSG 081,276
P901,204
MP7874

Lifetime map wins

2,245dust2
1,262nuke
1,208inferno
445vertigo
367train
185office
129cbble
126italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
37.5%Accuracy (enemy spotted)
36.1%Spray accuracy
77.3%Counter-strafing
9.7°Preaim
583msReaction time
40.2%T opening success
55.9%CT opening success
0.35Enemies flashed / flash
1.5%Flash assists
2.82HE damage / grenade
1.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3459 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno7–90.1026%4 Sept
anubis1–13-0.0719%2 Sept
office12–120.0420%22 Aug
inferno2–13-0.0319%22 Aug
vertigo13–50.2020%12 Aug
anubis7–130.0217%12 Aug
mirage13–50.1124%11 Aug
nuke13–110.0731%11 Aug
vertigo13–90.0110%11 Aug
fachwerk13–110.0730%11 Aug
vertigo11–13-0.0325%9 Aug
anubis9–130.0312%9 Aug
mirage13–6-0.0214%8 Aug
dust213–4-0.0714%8 Aug
cache6–13-0.0413%8 Aug
dust213–100.1225%7 Aug
vertigo11–130.1022%7 Aug
nuke16–140.0743%5 Aug
mirage13–50.1524%5 Aug
cache13–50.0520%5 Aug
inferno5–9-0.1222%4 Aug
overpass7–90.0423%4 Aug
nuke7–9-0.1231%4 Aug
dust25–13-0.0822%3 Aug
cache13–11-0.0033%29 Jul
mirage3–13-0.0714%29 Jul
vertigo13–20.1930%29 Jul
vertigo6–130.0412%29 Jul
vertigo11–00.1114%29 Jul
anubis13–2-0.0136%28 Jul
nuke8–80.1223%28 Jul
nuke5–9-0.0032%28 Jul
inferno9–10.1115%28 Jul
cache9–130.1620%28 Jul
dust25–13-0.0519%22 Jul
cache3–13-0.0617%13 Jul
ancient13–6-0.0119%13 Jul
ancient13–30.1132%10 Jul
cache9–130.0429%10 Jul
inferno8–80.1113%10 Jul
anubis5–13-0.0321%8 Jul
mirage13–6-0.0517%8 Jul
vertigo7–130.0327%7 Jul
inferno6–13-0.0318%6 Jul
nuke13–50.0531%6 Jul
nuke13–10.0133%5 Jul
mirage7–13-0.0633%5 Jul
vertigo9–60.2326%5 Jul
nuke9–40.1724%5 Jul
inferno3–9-0.0711%5 Jul
inferno9–3-0.0138%5 Jul
nuke13–110.0318%3 Jul
dust211–13-0.0323%3 Jul
mirage13–20.1119%2 Jul
overpass8–130.0124%2 Jul
vertigo7–90.0822%30 Jun
inferno9–30.2939%30 Jun
inferno9–30.0819%30 Jun
inferno9–60.0244%30 Jun
nuke5–13-0.0724%28 Jun
nuke13–8-0.0018%28 Jun
nuke7–90.0028%19 Jun
nuke4–9-0.1413%19 Jun
nuke9–10.3119%19 Jun
inferno8–80.0328%19 Jun
inferno9–40.1130%19 Jun
nuke2–13-0.060%16 Jun
nuke0–13-0.0514%14 Jun
anubis11–13-0.0321%14 Jun
overpass6–13-0.0428%14 Jun
dust22–130.0319%14 Jun
inferno9–6-0.0567%13 Jun
inferno9–20.1125%13 Jun
overpass4–9-0.1023%13 Jun
inferno9–40.0656%13 Jun
nuke5–9-0.1229%13 Jun
inferno9–40.1657%7 Jun
anubis13–100.0324%6 Jun
nuke6–13-0.0412%6 Jun
ancient13–100.0415%6 Jun
mirage13–40.0125%6 Jun
nuke13–10-0.0415%4 Jun
ancient8–10.0811%4 Jun
mirage9–13-0.0320%4 Jun
inferno6–9-0.100%2 Jun
inferno9–30.199%2 Jun
inferno7–9-0.0463%2 Jun
inferno8–80.0825%2 Jun
nuke9–7-0.0542%2 Jun
inferno9–30.0436%2 Jun
overpass8–80.0821%2 Jun
inferno8–8-0.049%2 Jun
inferno9–10.1475%2 Jun
mirage9–130.0214%1 Jun
inferno10–130.0428%1 Jun
dust213–100.0619%1 Jun
dust213–5-0.0119%29 May
anubis4–130.0226%29 May
overpass0–13-0.050%29 May
inferno7–90.0827%23 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →