-aNDy

-aNDy — CS2 Stats

CU76561199560139356[U:1:1599873628]Steam profile ↗✓ No bans

771Tracked matches59%Win rate2024Tracked since
1,698Hours in CS53Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating19,046Top 50% of 215,386 CSDB-tracked playersPurple band · top ~12.3% of ranked players (population est.)
CSDB Leaderboard#99611 of 261634 tracked
FaceitLevel 7 · 1,116 ELOTop 42.3% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,046 -1,448 22 Sept – 11 Nov · 10 days played
18,58520,494peak 20,49422 Sept11 Nov
20,494Peak Premier in tracked matches
1,266Highest Faceit ELO seen on CSDB
34Days played since 2026-09-08

Faceit ELO

  • 150 below peak (1,266)
  • Next: Level 6 at 1,201 — 85 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 5 first seen 2026-10-25
  • Level 4 first seen 2026-10-25

Premier CS Rating

  • 1,448 below peak (20,494)
  • +30 over 30 days · steady
  • Next: Pink band at 20,000 — 954 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-25
  • Blue band first seen 2026-10-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate48.4%45.7%46.8%above
Shot accuracy0.0%12.7%13.0%13.0% short
Kill/death ratio0.821.051.060.25 short
Match win rate43.9%45.7%46.3%2.4% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG-aNDyFACEITLevel 7 · 1,116 ELOSTANDINGTop 42.3% of rankedPREMIER19,046 · Purple bandPEAK ELO1,266csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim78
Positioning59
Utility33

0–100 skill scores via Leetify.

Recent form

COLD51–36–13Last 10051%Win rateTLLLWWLLLW

Last 10 vs previous 10: −30pp win rate · +0.03 avg rating · +4.6pp headshot accuracy · +43ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 591ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 562ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 540ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.8
Utility3.3
Positioning5.9
Opening Duels4.2
Clutch2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.9
Utility3.3
Mechanics7.4
Opening Duels6.4
Win Impact8.1

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time550ms−6ms
first ⅓ avg 555ms → last ⅓ avg 550ms
Headshot accuracy19.4%+3.5%
first ⅓ avg 15.9% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–6 · inferno, 18 Oct →
38%Best headshot accuracy · 12–12 · office, 31 Oct →
406msFastest reaction time · 13–9 · inferno, 20 Oct →
13–1Biggest win · cache, 21 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 86% over 7mirageWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A2011–955%0.03
cacheS1611–569%0.03
ancientC167–944%-0.02
anubisA127–558%0.01
nukeC94–544%0.04
infernoS76–186%0.02
mirageD61–517%-0.02
officeC52–340%0.05
vertigo—40–40%-0.02
train—32–167%-0.02
overpass—20–20%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (17% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

42,227Lifetime kills
0.82K/D
2,044Matches
43.9%Match win rate
48.4%Headshot % · Top 50% of Level 7 players
0.0%Shot accuracy
4,854MVPs
2,089Hours (in match)
938Bombs planted
501Bombs defused

Most-used weapons

AK-4718,379
AWP2,362
MAC-101,318
MP71,160
FAMAS1,110

Lifetime map wins

4,105dust2
1,947inferno
1,518vertigo
1,177nuke
690train
95office
2ar_shoots
1italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

186Matches
51%Win rate
0.97Avg K/D
82.3ADR
46%Headshot %

Clutches & streaks

32%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5538%0.8614.2
Dust24854%1.0415.1
Ancient3479%1.1916.3
Anubis1533%0.8311.9
Inferno1450%0.7712.3
Nuke1164%1.0317.6
Cache450%1.1819.5
Overpass30%0.7413.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
34.3%Accuracy (enemy spotted)
34.1%Spray accuracy
83.2%Counter-strafing
8.1°Preaim
549msReaction time
60.5%T opening success
50.9%CT opening success
0.34Enemies flashed / flash
3.6%Flash assists
6.54HE damage / grenade
4.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3382 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust212–120.0514%14 Nov →
cache9–13-0.0424%13 Nov →
ancient5–130.0026%13 Nov →
anubis8–130.0312%13 Nov →
anubis13–60.0933%13 Nov →
anubis13–90.1223%13 Nov →
anubis5–13-0.0121%13 Nov →
ancient6–13-0.0716%12 Nov →
dust210–13-0.0221%12 Nov →
dust213–20.0733%12 Nov →
anubis13–3-0.0223%12 Nov →
mirage4–130.0317%12 Nov →
dust213–60.0213%11 Nov →
ancient13–10-0.0120%11 Nov →
dust213–50.0418%7 Nov →
inferno12–12-0.0516%7 Nov →
anubis13–3-0.0113%7 Nov →
dust27–13-0.0420%7 Nov →
mirage12–12-0.0215%6 Nov →
ancient13–10-0.0022%6 Nov →
dust213–100.0115%5 Nov →
inferno13–80.0318%5 Nov →
nuke11–13-0.0015%5 Nov →
nuke13–40.1121%5 Nov →
dust213–100.0713%5 Nov →
ancient13–5-0.0119%5 Nov →
nuke13–70.0524%4 Nov →
dust26–13-0.0321%4 Nov →
mirage9–130.0120%4 Nov →
ancient13–10-0.0315%3 Nov →
dust210–130.0515%3 Nov →
dust213–90.0226%2 Nov →
office12–120.0419%2 Nov →
anubis13–50.0225%2 Nov →
dust212–120.0717%2 Nov →
office13–70.0221%2 Nov →
dust213–80.0221%2 Nov →
dust212–120.0422%1 Nov →
nuke6–130.0925%1 Nov →
ancient16–13-0.0325%1 Nov →
office12–120.0838%31 Oct →
office13–90.0617%31 Oct →
office12–120.0322%29 Oct →
ancient13–30.0222%29 Oct →
dust213–20.0515%29 Oct →
nuke13–100.0323%29 Oct →
nuke8–13-0.0716%29 Oct →
mirage13–9-0.0217%29 Oct →
vertigo5–13-0.0520%29 Oct →
cache13–90.0624%27 Oct →
dust213–40.0415%27 Oct →
nuke3–130.0319%27 Oct →
cache8–130.0824%26 Oct →
cache13–60.0413%26 Oct →
cache13–80.0018%26 Oct →
cache13–70.0016%26 Oct →
dust213–70.1622%25 Oct →
cache4–130.0633%25 Oct →
anubis13–160.0314%25 Oct →
ancient13–60.0220%25 Oct →
cache5–13-0.0211%25 Oct →
cache13–40.0627%25 Oct →
overpass9–130.1913%25 Oct →
nuke9–130.1017%24 Oct →
cache13–110.0317%22 Oct →
cache13–10-0.0221%22 Oct →
cache13–30.1012%22 Oct →
cache2–120.0610%22 Oct →
ancient12–12-0.0115%21 Oct →
cache13–10.0820%21 Oct →
cache13–9-0.067%20 Oct →
inferno13–9-0.1025%20 Oct →
ancient11–130.0615%18 Oct →
inferno9–60.2417%18 Oct →
dust29–13-0.0313%14 Oct →
anubis13–8-0.0320%14 Oct →
overpass4–13-0.0710%14 Oct →
ancient12–120.0220%14 Oct →
mirage5–13-0.0815%14 Oct →
train13–10-0.0419%12 Oct →
train13–40.0114%12 Oct →
train12–12-0.039%9 Oct →
dust213–110.1124%7 Oct →
inferno13–110.0417%5 Oct →
inferno13–70.0432%5 Oct →
nuke13–60.0527%3 Oct →
cache13–40.0623%3 Oct →
anubis5–13-0.057%3 Oct →
ancient6–13-0.138%3 Oct →
anubis15–15-0.0411%1 Oct →
ancient7–13-0.0324%30 Sept →
anubis13–5-0.0218%30 Sept →
inferno13–9-0.0221%30 Sept →
dust23–13-0.0213%28 Sept →
vertigo3–13-0.027%28 Sept →
ancient2–13-0.1114%28 Sept →
mirage14–16-0.0318%25 Sept →
vertigo5–13-0.0017%24 Sept →
vertigo12–120.0014%23 Sept →
ancient3–13-0.110%22 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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