AyeKoma

AyeKoma — CS2 Stats

US76561199558043249[U:1:1597777521]Steam profile ↗✓ No bans

1,326Tracked matches39%Win rate2025Tracked since
1,199Hours in CS12Hrs last 2 wks
CSDB Rating5.8 SolidClutch Specialist
Premier CS Rating17,288Purple band · top ~19.3% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,288 -1,307 28 Aug – 14 Oct · 26 days played
15,68419,671peak 19,67128 Aug14 Oct
19,671Peak Premier in tracked matches
25Days played since 2026-08-28

Premier CS Rating

  • 2,383 below peak (19,671)
  • -945 over 30 days · declining
  • Next: Pink band at 20,000 — 2,712 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate38.6%44.3%46.9%8.3% short
Shot accuracy0.0%11.9%13.0%13.0% short
Kill/death ratio1.121.031.08above
Match win rate49.4%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAyeKomaPREMIER17,288 · Purple bandcsdb.gg/stats

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Performance scores

Aim70
Positioning70
Utility24

0–100 skill scores via Leetify.

Recent form

COLD47–49–4Last 10047%Win rateLLLLWLTLWL

Last 10 vs previous 10: −10pp win rate · +0.04 avg rating · +0.5pp headshot accuracy · +38ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 14%
  • Avg reaction 631ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 13%
  • Avg reaction 646ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.6 against its own average).

Aim7.0
Utility2.4
Positioning7.0
Opening Duels5.8
Clutch7.2

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 71% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning7.0
Utility2.4
Mechanics7.0
Opening Duels7.7
Win Impact1.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time613ms+44ms
first ⅓ avg 569ms → last ⅓ avg 613ms
Headshot accuracy13.5%+0.1%
first ⅓ avg 13.3% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.45Best match rating · 6–0 · mirage, 8 Sept →
28%Best headshot accuracy · 7–13 · ancient, 28 Sept →
414msFastest reaction time · 6–13 · anubis, 27 Sept →
13–0Biggest win · cache, 11 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
7–13In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 71% over 14ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB2411–1346%0.02
cacheB189–950%0.04
nukeC156–940%0.03
anubisS1410–471%0.03
infernoB115–645%0.04
ancientD93–633%-0.01
dust2C83–538%0.01
train—10–10%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

31,540Lifetime kills
1.12K/D · Top 50% of Purple band
1,773Matches
49.4%Match win rate · Top 25% of Purple band
38.6%Headshot %
0.0%Shot accuracy
5,598MVPs
642Hours (in match)
1,813Bombs planted
560Bombs defused

Most-used weapons

Lifetime map wins

3,063dust2
2,946inferno
2,212nuke
531train
281vertigo
3italy
1ar_baggage
1lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

36Matches
53%Win rate
1.24Avg K/D
85.7ADR
37%Headshot %

Clutches & streaks

56%1v1 clutch win
35%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1560%1.4916.7
Dust2933%0.9015.7
Cache4100%1.5624.0
Ancient333%0.7011.7
Nuke250%1.0812.5
Anubis20%1.1419.0
Train1100%1.5614.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
38.4%Accuracy (enemy spotted)
38.2%Spray accuracy
81.5%Counter-strafing
9.6°Preaim
608msReaction time
56.1%T opening success
65.6%CT opening success
0.40Enemies flashed / flash
4.3%Flash assists
6.15HE damage / grenade
2.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9849% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3958 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–130.0210%14 Oct →
cache11–130.0311%14 Oct →
mirage9–13-0.0221%14 Oct →
cache6–130.0616%14 Oct →
cache13–00.1013%11 Oct →
train4–130.0615%11 Oct →
nuke12–120.159%11 Oct →
ancient10–13-0.056%7 Oct →
mirage13–20.0713%7 Oct →
cache10–13-0.0115%7 Oct →
dust28–13-0.0315%6 Oct →
inferno13–90.028%6 Oct →
dust29–130.029%6 Oct →
nuke13–2-0.0111%6 Oct →
inferno13–50.0615%6 Oct →
nuke9–13-0.029%6 Oct →
dust211–13-0.0213%6 Oct →
cache15–150.044%28 Sept →
ancient7–13-0.0428%28 Sept →
mirage8–13-0.0513%28 Sept →
cache13–110.0021%27 Sept →
nuke10–130.0221%27 Sept →
inferno2–13-0.019%27 Sept →
mirage13–11-0.0615%27 Sept →
anubis6–13-0.0511%27 Sept →
dust216–130.0212%23 Sept →
dust213–10-0.0021%23 Sept →
cache13–60.099%22 Sept →
nuke13–110.1111%22 Sept →
mirage6–130.0011%22 Sept →
anubis13–30.0918%22 Sept →
cache13–100.0210%22 Sept →
nuke11–13-0.0021%21 Sept →
nuke10–130.0111%21 Sept →
anubis13–10.0912%21 Sept →
dust213–60.0221%21 Sept →
cache7–130.0111%20 Sept →
cache7–130.0619%20 Sept →
dust210–130.0223%18 Sept →
anubis13–50.0312%18 Sept →
mirage3–13-0.0911%18 Sept →
anubis13–80.0219%16 Sept →
mirage11–130.078%16 Sept →
nuke13–40.0123%15 Sept →
cache13–50.0618%15 Sept →
nuke8–13-0.056%15 Sept →
mirage13–90.1115%15 Sept →
ancient13–7-0.039%15 Sept →
cache14–16-0.0115%15 Sept →
nuke13–100.037%15 Sept →
inferno11–130.0610%14 Sept →
anubis11–130.0110%14 Sept →
mirage13–10-0.067%14 Sept →
inferno13–20.0617%14 Sept →
mirage13–90.024%14 Sept →
inferno11–130.0613%14 Sept →
nuke15–15-0.0117%14 Sept →
cache13–60.0211%14 Sept →
anubis13–60.028%14 Sept →
anubis13–50.0521%13 Sept →
mirage13–1-0.0019%13 Sept →
cache16–120.044%13 Sept →
ancient14–16-0.0216%12 Sept →
inferno13–80.027%8 Sept →
mirage6–00.4525%8 Sept →
anubis8–130.019%8 Sept →
ancient13–80.0812%8 Sept →
ancient13–70.0118%8 Sept →
anubis13–100.0618%8 Sept →
nuke14–16-0.0010%8 Sept →
mirage10–130.0011%7 Sept →
mirage11–13-0.0316%7 Sept →
inferno9–13-0.0511%7 Sept →
anubis13–100.0417%6 Sept →
mirage5–13-0.0312%6 Sept →
dust25–130.0114%5 Sept →
mirage13–9-0.0019%5 Sept →
anubis13–110.0212%5 Sept →
mirage12–160.0316%5 Sept →
ancient10–130.0011%5 Sept →
cache13–90.027%5 Sept →
mirage13–110.0211%4 Sept →
mirage7–13-0.0223%4 Sept →
mirage13–70.0421%4 Sept →
cache13–10.0710%4 Sept →
nuke13–40.0211%2 Sept →
mirage13–7-0.0114%2 Sept →
nuke6–130.0412%2 Sept →
inferno13–110.0612%2 Sept →
anubis16–140.0616%2 Sept →
ancient11–13-0.0320%31 Aug →
inferno3–130.018%31 Aug →
anubis2–130.009%31 Aug →
mirage9–13-0.016%31 Aug →
mirage12–160.0611%30 Aug →
cache6–130.0112%30 Aug →
cache9–130.0211%29 Aug →
inferno15–150.1424%29 Aug →
nuke13–40.1213%29 Aug →
ancient8–13-0.036%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.