Pretty Distorted

Pretty Distorted — CS2 Stats

CA76561198040590666[U:1:80324938]Steam profile ↗✓ No bans

1,634Tracked matches38%Win rate2021Tracked since
1,787Hours in CS22Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
Premier CS Rating11,359Blue band · top ~47.7% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,359 -238 28 Aug – 14 Oct · 22 days played
8,78315,581peak 15,58128 Aug14 Oct
16,260Peak Premier in tracked matches
19Days played since 2026-08-28

Premier CS Rating

  • 4,222 below peak (15,581)
  • +941 over 30 days · improving
  • Next: Purple band at 15,000 — 3,641 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-24
  • Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches171——
Win rate51%——
K/D0.98——
Headshot %42%——

Measured 12 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate35.5%42.0%44.3%8.9% short
Shot accuracy4.6%9.6%11.9%7.3% short
Kill/death ratio0.890.981.030.14 short
Match win rate45.7%43.8%45.2%meets

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPretty DistortedPREMIER11,359 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning60
Utility40

0–100 skill scores via Leetify.

Recent form

COLD44–54–2Last 10044%Win rateLLLLWTLLLL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +6.6pp headshot accuracy · +8ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 519ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 533ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 529ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility4.0
Positioning6.0
Opening Duels3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 66% on T to 42% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.0
Utility4.0
Mechanics6.4
Opening Duels6.0
Win Impact1.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time550ms−25ms
first ⅓ avg 576ms → last ⅓ avg 550ms
Headshot accuracy15.7%−1.6%
first ⅓ avg 17.2% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · anubis, 6 Oct →
46%Best headshot accuracy · 13–5 · train, 17 Sept →
398msFastest reaction time · 16–14 · anubis, 4 Oct →
13–1Biggest win · anubis, 21 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
7–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 58% over 12ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C229–1341%-0.02
nukeC208–1240%-0.01
cacheB179–853%-0.01
mirageC135–838%-0.01
anubisA127–558%0.00
ancientD71–614%-0.01
infernoB63–350%-0.02
train—21–150%-0.01
vertigo—11–0100%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

44,184Lifetime kills
0.89K/D
2,765Matches
45.7%Match win rate · Top 50% of Blue band
35.5%Headshot %
4.6%Shot accuracy
6,373MVPs
1,134Hours (in match)
2,343Bombs planted
602Bombs defused

Most-used weapons

Lifetime map wins

8,049dust2
4,037nuke
2,729inferno
586train
331vertigo
85office
43italy
11dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
0.47Avg K/D
—ADR
17%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
38.9%Accuracy (enemy spotted)
39.2%Spray accuracy
79.0%Counter-strafing
8.5°Preaim
545msReaction time
66.3%T opening success
41.8%CT opening success
0.53Enemies flashed / flash
4.7%Flash assists
6.63HE damage / grenade
3.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9204% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5122 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.0718%14 Oct →
mirage11–13-0.0512%14 Oct →
cache11–13-0.0017%14 Oct →
dust26–13-0.0114%14 Oct →
inferno11–6-0.0526%14 Oct →
nuke12–12-0.0525%11 Oct →
ancient8–130.0415%11 Oct →
ancient8–130.0611%11 Oct →
train7–130.0022%10 Oct →
nuke6–130.0236%10 Oct →
cache13–110.0314%10 Oct →
dust213–60.0620%10 Oct →
anubis13–50.1219%6 Oct →
dust28–130.0014%6 Oct →
inferno13–90.0314%6 Oct →
dust29–13-0.034%6 Oct →
nuke9–13-0.056%6 Oct →
dust211–13-0.0418%6 Oct →
inferno6–13-0.0512%6 Oct →
cache6–13-0.038%5 Oct →
ancient13–8-0.0510%5 Oct →
dust210–130.0118%5 Oct →
dust29–130.0012%5 Oct →
nuke13–70.0110%5 Oct →
cache13–11-0.018%5 Oct →
anubis16–14-0.0313%4 Oct →
mirage13–40.0223%4 Oct →
mirage6–13-0.0724%4 Oct →
nuke9–130.029%4 Oct →
nuke13–30.1011%4 Oct →
nuke10–13-0.0118%30 Sept →
inferno3–9-0.1321%30 Sept →
cache8–13-0.0216%29 Sept →
anubis4–130.0114%29 Sept →
dust27–13-0.0618%29 Sept →
cache15–15-0.0219%28 Sept →
ancient7–13-0.046%28 Sept →
mirage8–13-0.0110%28 Sept →
cache13–11-0.009%27 Sept →
nuke10–13-0.046%27 Sept →
nuke13–6-0.0115%26 Sept →
inferno13–100.0317%26 Sept →
ancient12–16-0.0218%26 Sept →
anubis13–9-0.042%26 Sept →
mirage16–140.048%26 Sept →
cache6–13-0.0412%26 Sept →
cache13–80.0513%26 Sept →
mirage13–9-0.0014%26 Sept →
mirage13–60.0111%24 Sept →
anubis4–130.0117%24 Sept →
inferno8–130.0226%24 Sept →
ancient5–13-0.025%24 Sept →
dust213–4-0.087%24 Sept →
anubis7–130.029%23 Sept →
nuke13–8-0.0613%23 Sept →
dust213–10-0.026%23 Sept →
vertigo13–60.053%23 Sept →
nuke8–120.1016%23 Sept →
cache13–50.0510%22 Sept →
anubis1–13-0.0312%22 Sept →
dust210–13-0.024%22 Sept →
cache13–60.0212%22 Sept →
nuke13–11-0.0216%22 Sept →
mirage6–130.0312%22 Sept →
anubis13–3-0.0817%22 Sept →
cache13–100.0019%22 Sept →
nuke11–13-0.0513%21 Sept →
nuke10–13-0.0110%21 Sept →
anubis13–10.0411%21 Sept →
dust213–60.0932%21 Sept →
dust20–13-0.085%21 Sept →
dust213–110.0615%21 Sept →
cache13–10.1013%21 Sept →
dust213–4-0.0317%21 Sept →
dust213–8-0.0711%21 Sept →
cache7–13-0.058%20 Sept →
cache7–13-0.1011%20 Sept →
dust211–13-0.0113%18 Sept →
mirage12–16-0.0314%18 Sept →
cache13–5-0.0113%18 Sept →
cache9–13-0.0422%18 Sept →
nuke13–2-0.0716%18 Sept →
dust210–13-0.0016%18 Sept →
anubis13–50.0510%18 Sept →
mirage3–13-0.0328%18 Sept →
dust216–13-0.0324%18 Sept →
mirage13–50.0523%18 Sept →
mirage7–13-0.0212%17 Sept →
train13–5-0.0246%17 Sept →
anubis2–13-0.0018%17 Sept →
anubis13–7-0.0513%17 Sept →
dust23–13-0.066%17 Sept →
dust25–13-0.0341%17 Sept →
mirage3–13-0.118%17 Sept →
nuke9–130.0921%17 Sept →
nuke5–13-0.0720%17 Sept →
dust213–8-0.0036%17 Sept →
nuke3–13-0.0912%17 Sept →
nuke13–4-0.0123%16 Sept →
nuke3–0-0.030%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.