turtle

turtle — CS2 Stats

76561199530138047[U:1:1569872319]Steam profile ↗✓ No bans

2,543Tracked matches57%Win rate2024Tracked since
3,431Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating27,729Top 5% of 205,709 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#3146 of 253000 tracked
FaceitLevel 6 · 1,362 ELOTop 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

+101Premier CS Rating · 27,628 → 27,729

Rating over time

Premier CS Rating: 27,729 +1,220 31 Aug – 18 Oct · 6 days played
26,50927,729peak 27,72931 Aug18 Oct
Faceit ELO: 1,362 +0 31 Aug – 1 Sept · 2 observations
1,3621,362peak 1,36231 Aug1 Sept
27,729Peak Premier in tracked matches
1,362Highest Faceit ELO seen on CSDB
27Days played since 2026-08-31

Faceit ELO

  • At peak — 1,362
  • Next: Level 8 at 1,531 — 169 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-31
  • Level 6 first seen 2026-08-31

Premier CS Rating

  • At peak — 27,729
  • +367 over 30 days · steady
  • Next: Gold band at 30,000 — 2,271 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,185), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate55.1%44.8%45.7%above
Shot accuracy0.0%12.4%12.7%12.7% short
Kill/death ratio0.771.031.050.28 short
Match win rate39.4%45.2%45.7%6.3% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGturtleFACEITLevel 6 · 1,362 ELOSTANDINGTop 54.0% of rankedPREMIER27,729 · Red bandPEAK ELO1,362csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning47
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY56–41–3Last 10056%Win rateWLLTWWWLWW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · −8.7pp headshot accuracy · +141ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 753ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 742ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 671ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.9
Utility1.6
Positioning4.7
Opening Duels0.0
Clutch3.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 69% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning4.7
Utility1.6
Mechanics9.6
Opening Duels0.9
Win Impact7.2

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.01 → last ⅓ avg 0.03
Reaction time638ms+66ms
first ⅓ avg 572ms → last ⅓ avg 638ms
Headshot accuracy22.4%−0.4%
first ⅓ avg 22.9% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–2 · nuke, 12 Oct →
47%Best headshot accuracy · 13–0 · dust2, 14 Sept →
398msFastest reaction time · 3–13 · dust2, 12 Oct →
13–0Biggest win · dust2, 14 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–2In matches decided by ≤2 rounds
1Overtime games

Map breakdown

trainBest map · 83% over 6officeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB158–753%0.01
cacheA127–558%0.01
overpassS118–373%0.04
vertigoB105–550%0.01
infernoB105–550%0.04
anubisC83–538%-0.01
mirageS86–275%-0.00
dust2C73–443%0.01
trainS65–183%0.01
officeD62–433%-0.02
ancientS64–267%0.01
italy—10–10%-0.01

Across the last 100 tracked matches.

Lifetime stats

79,476Lifetime kills
0.77K/D
5,134Matches
39.4%Match win rate
55.1%Headshot % · Top 25% of Level 6 players
0.0%Shot accuracy
6,789MVPs
3,431Hours (in match)
4,993Bombs planted
824Bombs defused

Most-used weapons

Lifetime map wins

5,999nuke
5,546dust2
4,616inferno
3,117vertigo
1,633train
1,513office
181italy
3ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

120Matches
56%Win rate
0.92Avg K/D
66.2ADR
53%Headshot %

Clutches & streaks

36%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2959%0.9615.2
Dust22370%0.8412.4
Inferno1644%1.0013.4
Ancient1443%0.8114.0
Nuke1362%1.1415.8
Anubis1155%0.7612.6
Cache838%0.8811.9
Overpass560%0.8716.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
40.4%Accuracy (enemy spotted)
38.9%Spray accuracy
93.0%Counter-strafing
9.4°Preaim
591msReaction time
36.8%T opening success
30.1%CT opening success
0.27Enemies flashed / flash
1.4%Flash assists
2.42HE damage / grenade
2.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2734 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7521% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–30.0921%18 Oct →
overpass1–9-0.1313%13 Oct →
nuke4–9-0.0915%13 Oct →
nuke8–80.0121%13 Oct →
nuke9–70.1116%13 Oct →
overpass9–7-0.067%13 Oct →
overpass9–10.2336%13 Oct →
vertigo1–9-0.1913%13 Oct →
nuke9–70.0812%13 Oct →
nuke9–10.0116%13 Oct →
nuke9–40.0318%13 Oct →
dust23–13-0.0531%12 Oct →
anubis13–100.0535%12 Oct →
vertigo9–30.0619%12 Oct →
overpass9–10.2017%12 Oct →
vertigo5–9-0.0520%12 Oct →
nuke9–20.2529%12 Oct →
inferno9–50.1527%12 Oct →
nuke6–13-0.0933%11 Oct →
cache13–8-0.0128%11 Oct →
cache13–60.0331%8 Oct →
overpass13–20.0745%8 Oct →
train13–70.0317%8 Oct →
office10–13-0.0020%8 Oct →
ancient13–60.0129%7 Oct →
anubis13–4-0.0213%3 Oct →
inferno13–90.0726%1 Oct →
dust213–90.1624%1 Oct →
dust21–13-0.0910%30 Sept →
dust213–30.1333%29 Sept →
vertigo13–5-0.0027%29 Sept →
inferno13–10-0.0223%26 Sept →
anubis0–8-0.1115%26 Sept →
train13–100.0316%26 Sept →
inferno13–40.1220%26 Sept →
vertigo6–13-0.0018%23 Sept →
inferno10–13-0.0324%23 Sept →
mirage10–130.0328%23 Sept →
cache2–130.0825%23 Sept →
nuke13–11-0.0312%19 Sept →
overpass3–13-0.0818%19 Sept →
cache10–13-0.0420%19 Sept →
nuke11–130.0119%19 Sept →
inferno10–130.029%19 Sept →
mirage13–11-0.0222%18 Sept →
cache8–13-0.0542%18 Sept →
ancient13–80.0432%17 Sept →
anubis10–130.0123%17 Sept →
overpass13–90.0323%17 Sept →
train13–100.0128%15 Sept →
ancient5–130.0925%15 Sept →
mirage13–4-0.0116%15 Sept →
vertigo13–30.1538%15 Sept →
anubis9–13-0.0410%15 Sept →
office8–130.0220%14 Sept →
anubis13–60.0722%14 Sept →
cache13–60.0425%14 Sept →
mirage6–13-0.0137%14 Sept →
overpass13–10.0717%14 Sept →
inferno13–20.1335%14 Sept →
dust213–00.0147%14 Sept →
train13–9-0.0514%14 Sept →
ancient7–13-0.0219%13 Sept →
nuke5–13-0.0414%13 Sept →
italy9–13-0.0133%12 Sept →
train13–30.0520%12 Sept →
vertigo10–130.0030%12 Sept →
nuke16–14-0.0220%10 Sept →
cache13–9-0.0019%10 Sept →
vertigo13–20.1344%9 Sept →
cache13–80.0321%9 Sept →
dust212–12-0.0515%9 Sept →
ancient13–10-0.0124%9 Sept →
nuke13–110.0529%9 Sept →
cache13–30.0217%8 Sept →
office2–13-0.0429%8 Sept →
office13–10-0.0529%8 Sept →
nuke4–13-0.1221%8 Sept →
anubis10–13-0.0514%8 Sept →
dust25–13-0.0725%8 Sept →
ancient13–5-0.0617%8 Sept →
inferno10–13-0.0119%5 Sept →
overpass13–1-0.0517%5 Sept →
mirage13–10-0.0413%5 Sept →
overpass13–90.1021%5 Sept →
nuke9–130.0033%5 Sept →
vertigo13–80.0132%4 Sept →
mirage13–3-0.0425%3 Sept →
inferno8–130.0219%3 Sept →
mirage13–20.0728%3 Sept →
cache9–13-0.0933%3 Sept →
overpass9–130.0128%2 Sept →
office12–12-0.0022%2 Sept →
vertigo9–13-0.0118%2 Sept →
cache8–130.0435%2 Sept →
office6–3-0.040%2 Sept →
mirage13–11-0.0117%1 Sept →
inferno3–13-0.0318%1 Sept →
anubis6–130.0231%1 Sept →
train11–13-0.0223%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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