Akitoe

Akitoe — CS2 Stats

76561199526158235[U:1:1565892507]Steam profile ↗✓ No bans

1,018Tracked matches57%Win rate2023Tracked since
1,781Hours in CS36Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating20,980Top 50% of 205,416 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#67922 of 252710 tracked
FaceitLevel 9 · 1,999 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,980 +981 14 Aug – 16 Oct · 42 days played
19,99924,509peak 24,50914 Aug16 Oct
24,509Peak Premier in tracked matches
1,999Highest Faceit ELO seen on CSDB
48Days played since 2026-08-14

Faceit ELO

  • At peak — 1,999
  • Next: Level 10 at 2,001 — 2 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-04
  • Level 8 first seen 2026-09-04

Premier CS Rating

  • 3,529 below peak (24,509)
  • -486 over 30 days · declining
  • Next: Red band at 25,000 — 4,020 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,654), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate37.6%48.2%50.9%13.4% short
Shot accuracy1.7%13.2%13.7%12.0% short
Kill/death ratio1.371.071.09above
Match win rate55.2%46.9%48.4%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAkitoeFACEITLevel 9 · 1,999 ELOSTANDINGTop 20.7% of rankedPREMIER20,980 · Pink bandPEAK ELO1,999csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning46
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY49–46–5Last 10049%Win rateLWWLLLLLWW

Last 10 vs previous 10: 0pp win rate · +0.04 avg rating · +0.1pp headshot accuracy · +12ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 558ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 543ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.4
Utility3.4
Positioning4.6
Opening Duels0.0
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 86% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.6
Utility3.4
Mechanics7.6
Opening Duels0.4
Win Impact7.2

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time518ms−16ms
first ⅓ avg 534ms → last ⅓ avg 518ms
Headshot accuracy13.1%−1.2%
first ⅓ avg 14.3% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 13–5 · inferno, 2 Sept →
100%Best headshot accuracy · 3–0 · anubis, 6 Sept →
391msFastest reaction time · 13–6 · cache, 5 Oct →
13–1Biggest win · inferno, 5 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 61% over 18nukeWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
infernoB2010–1050%0.09
nukeC197–1237%0.03
mirageA1811–761%0.06
dust2B168–850%0.02
cacheC104–640%0.05
anubisA95–456%0.04
ancient—32–167%0.00
office—11–0100%0.17
italy—11–0100%0.17
overpass—10–10%0.01
train—10–10%-0.05
debris—10–10%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,647Lifetime kills
1.37K/D · Top 10% of Level 9 players
2,804Matches
55.2%Match win rate · Top 10% of Level 9 players
37.6%Headshot %
1.7%Shot accuracy
8,225MVPs
956Hours (in match)
5,021Bombs planted
1,238Bombs defused

Most-used weapons

Lifetime map wins

4,144nuke
3,916inferno
2,702dust2
1,842vertigo
502train
402office
43lake
35italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

323Matches
56%Win rate
1.23Avg K/D
78.3ADR
39%Headshot %

Clutches & streaks

40%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage8848%1.1516.8
Dust24753%1.1215.4
Ancient4461%1.2818.3
Inferno4166%1.4217.4
Nuke4062%1.3618.8
Anubis3951%1.1515.5
Overpass1283%1.2617.4
Vertigo743%1.2813.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
40.6%Accuracy (enemy spotted)
43.8%Spray accuracy
84.2%Counter-strafing
9.4°Preaim
518msReaction time
30.4%T opening success
32.5%CT opening success
0.45Enemies flashed / flash
2.3%Flash assists
3.90HE damage / grenade
10.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9563% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4491 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3922% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust28–130.0419%16 Oct →
anubis13–80.1115%14 Oct →
nuke9–40.0613%14 Oct →
inferno11–130.0413%12 Oct →
nuke5–13-0.019%12 Oct →
dust22–8-0.0411%12 Oct →
cache8–13-0.0210%11 Oct →
nuke8–13-0.017%10 Oct →
office13–30.1721%10 Oct →
inferno13–6-0.019%10 Oct →
nuke10–130.0011%10 Oct →
ancient14–160.0413%10 Oct →
cache6–13-0.059%9 Oct →
nuke7–13-0.0210%9 Oct →
mirage16–120.0516%8 Oct →
dust213–90.0613%7 Oct →
nuke13–80.0116%7 Oct →
ancient13–10-0.038%7 Oct →
anubis0–13-0.0718%7 Oct →
dust29–13-0.0613%6 Oct →
dust213–7-0.0020%6 Oct →
inferno13–10.1316%5 Oct →
inferno13–70.0215%5 Oct →
cache13–60.1111%5 Oct →
nuke13–8-0.0017%4 Oct →
nuke11–13-0.0615%3 Oct →
anubis16–140.017%3 Oct →
mirage13–50.109%2 Oct →
dust213–110.0514%2 Oct →
dust213–50.0614%30 Sept →
inferno9–130.0311%29 Sept →
nuke13–30.1315%28 Sept →
inferno11–130.0413%26 Sept →
nuke5–13-0.0418%26 Sept →
mirage9–130.0223%25 Sept →
mirage13–30.0819%24 Sept →
inferno13–100.0913%23 Sept →
inferno4–130.0015%23 Sept →
cache13–90.0115%22 Sept →
nuke9–40.0713%21 Sept →
inferno11–130.1814%21 Sept →
anubis13–100.0712%21 Sept →
mirage13–110.0714%20 Sept →
dust23–130.0214%19 Sept →
nuke2–130.068%18 Sept →
mirage13–80.0612%18 Sept →
nuke9–50.0921%18 Sept →
anubis6–130.1013%17 Sept →
mirage13–70.098%15 Sept →
italy13–80.177%14 Sept →
cache13–40.1919%14 Sept →
dust26–13-0.066%13 Sept →
dust213–100.0315%13 Sept →
inferno13–110.0211%12 Sept →
dust23–13-0.0118%12 Sept →
nuke5–13-0.0412%9 Sept →
mirage13–80.0825%9 Sept →
dust213–100.0314%9 Sept →
mirage13–2-0.0019%8 Sept →
mirage2–13-0.029%6 Sept →
overpass12–120.0112%6 Sept →
nuke13–70.2412%6 Sept →
anubis3–00.04100%6 Sept →
mirage9–130.0617%5 Sept →
cache13–40.1113%5 Sept →
nuke8–130.1011%5 Sept →
cache6–130.0316%5 Sept →
dust213–100.048%5 Sept →
inferno9–130.1012%4 Sept →
inferno13–60.0716%4 Sept →
nuke5–130.0825%4 Sept →
cache6–13-0.0112%4 Sept →
inferno13–50.3214%2 Sept →
train1–13-0.0522%2 Sept →
mirage13–90.1223%2 Sept →
dust215–150.057%1 Sept →
inferno7–130.0814%1 Sept →
debris3–9-0.047%1 Sept →
mirage11–130.1017%30 Aug →
anubis11–130.016%30 Aug →
cache13–160.0910%29 Aug →
inferno10–130.1018%29 Aug →
mirage12–120.0411%29 Aug →
inferno13–160.0115%27 Aug →
anubis9–10.0410%27 Aug →
cache13–160.0522%26 Aug →
inferno13–60.0315%26 Aug →
nuke13–160.009%25 Aug →
dust24–130.0419%25 Aug →
dust213–80.0911%24 Aug →
nuke2–13-0.0810%24 Aug →
mirage13–40.1115%24 Aug →
inferno5–130.1715%23 Aug →
mirage13–9-0.0315%19 Aug →
anubis12–120.057%19 Aug →
mirage1–13-0.0416%19 Aug →
inferno13–100.1416%18 Aug →
ancient13–8-0.0115%16 Aug →
mirage15–150.1517%14 Aug →
inferno13–60.1724%14 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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