Vass

Vass — CS2 Stats

MK76561199521558490[U:1:1561292762]Steam profile ↗✓ No bans

453Tracked matches54%Win rate2023Tracked since
468Hours in CS11Hrs last 2 wks
CSDB Rating4.7 DevelopingClutch Specialist
CSDB Leaderboard#77521 of 261485 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 453
−5.1ppWin rate · 58.6% → 53.6%

Rating over time

Premier CS Rating: 20,502 +10,664 21 Jun – 22 Sept · 38 days played
9,83821,220peak 21,22021 Jun22 Sept
21,220Peak Premier in tracked matches
44Days played since 2025-06-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim65
Positioning36
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY59–38–3Last 10059%Win rateWTLLWWWWLT

Last 10 vs previous 10: −10pp win rate · +0.04 avg rating · −5.3pp headshot accuracy · −15ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 20%
  • Avg reaction 620ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 589ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.4 against its own average).

Aim6.5
Utility1.6
Positioning3.6
Opening Duels1.1
Clutch4.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 85% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning3.6
Utility1.6
Mechanics6.5
Opening Duels2.3
Win Impact6.2

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time599ms−19ms
first ⅓ avg 618ms → last ⅓ avg 599ms
Headshot accuracy21.0%−1.3%
first ⅓ avg 22.3% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · mirage, 22 Jun →
48%Best headshot accuracy · 13–8 · dust2, 10 Jul →
391msFastest reaction time · 16–13 · overpass, 30 Jul →
13–0Biggest win · dust2, 8 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

trainBest map · 80% over 5nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A2716–1159%-0.00
mirageA2514–1156%0.01
infernoA138–562%-0.00
ancientB105–550%-0.01
overpassS107–370%0.01
nukeD72–529%0.01
trainS54–180%0.00
anubis—22–0100%0.08
grail—11–0100%0.16

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,342Lifetime kills
1.07K/D · Top 50% of tracked players
617Matches
47.6%Match win rate · Top 50% of tracked players
51.1%Headshot % · Top 25% of tracked players
11.4%Shot accuracy
1,364MVPs
225Hours (in match)
396Bombs planted
134Bombs defused

Most-used weapons

Lifetime map wins

1,166dust2
1,042inferno
393nuke
245vertigo
85train
5office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

136Matches
49%Win rate
1.04Avg K/D
87.9ADR
45%Headshot %

Clutches & streaks

40%1v1 clutch win
31%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21759%1.0116.8
Mirage1547%1.1515.5
Inferno1464%1.1514.9
Ancient757%1.2417.3
Anubis683%1.3017.3
Nuke450%1.0818.8
Vertigo30%1.0917.7
Cache10%1.1121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
30.4%Accuracy (enemy spotted)
32.1%Spray accuracy
79.1%Counter-strafing
8.4°Preaim
597msReaction time
17.6%T opening success
48.1%CT opening success
0.53Enemies flashed / flash
4.9%Flash assists
6.56HE damage / grenade
2.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9724 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.6011% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–50.0926%2 Nov →
dust212–120.0916%29 Oct →
inferno11–13-0.0013%28 Oct →
mirage8–13-0.0419%28 Oct →
grail13–30.1629%14 Aug →
inferno13–80.0122%12 Aug →
dust213–10-0.0432%11 Aug →
inferno13–90.0225%11 Aug →
mirage10–13-0.0615%11 Aug →
nuke15–15-0.0012%10 Aug →
ancient0–13-0.0633%10 Aug →
dust213–100.0417%10 Aug →
train13–7-0.0341%9 Aug →
dust213–7-0.0419%9 Aug →
dust25–13-0.0113%9 Aug →
overpass13–50.0730%7 Aug →
ancient13–80.0122%6 Aug →
inferno13–10-0.0122%6 Aug →
nuke10–13-0.0821%6 Aug →
ancient5–13-0.0443%5 Aug →
inferno11–13-0.0110%4 Aug →
inferno4–13-0.0826%3 Aug →
dust213–10-0.0118%3 Aug →
dust21–7-0.0343%3 Aug →
overpass9–13-0.0316%3 Aug →
nuke3–130.0413%3 Aug →
inferno13–8-0.049%1 Aug →
mirage8–13-0.0518%1 Aug →
ancient13–11-0.085%1 Aug →
inferno16–120.0118%31 Jul →
overpass16–130.0520%30 Jul →
dust24–130.0214%29 Jul →
overpass13–6-0.0411%28 Jul →
overpass13–11-0.0035%28 Jul →
mirage10–130.0017%27 Jul →
mirage13–90.0621%27 Jul →
nuke11–130.0224%26 Jul →
mirage13–11-0.0426%23 Jul →
dust212–16-0.0322%22 Jul →
dust213–8-0.0024%21 Jul →
dust210–13-0.0527%21 Jul →
mirage8–130.0120%21 Jul →
dust210–13-0.0542%21 Jul →
overpass13–8-0.0229%19 Jul →
dust213–5-0.0335%19 Jul →
train16–12-0.0415%19 Jul →
overpass4–13-0.0531%18 Jul →
overpass13–50.0133%17 Jul →
mirage13–80.0423%17 Jul →
mirage13–6-0.0231%17 Jul →
overpass14–160.0826%17 Jul →
inferno10–13-0.0130%16 Jul →
dust25–13-0.0831%16 Jul →
mirage13–3-0.008%16 Jul →
overpass13–50.0431%16 Jul →
mirage13–160.0122%14 Jul →
mirage13–110.0524%14 Jul →
mirage13–110.0628%13 Jul →
mirage10–130.0031%13 Jul →
dust210–13-0.0426%13 Jul →
mirage13–100.0416%13 Jul →
inferno13–80.0726%12 Jul →
inferno13–70.0332%12 Jul →
ancient8–13-0.0820%12 Jul →
ancient13–100.0422%11 Jul →
dust213–80.0222%11 Jul →
ancient10–130.0825%11 Jul →
inferno13–11-0.0512%11 Jul →
dust213–8-0.0348%10 Jul →
dust213–110.0219%10 Jul →
dust213–90.0019%9 Jul →
mirage11–13-0.0521%8 Jul →
train7–13-0.0218%8 Jul →
mirage13–100.0216%8 Jul →
ancient13–80.0625%8 Jul →
dust213–00.0726%8 Jul →
mirage15–150.0038%7 Jul →
dust213–60.0429%7 Jul →
dust213–90.0725%6 Jul →
dust213–60.0424%6 Jul →
anubis13–60.0633%6 Jul →
mirage13–70.1035%6 Jul →
nuke6–130.0220%5 Jul →
dust25–13-0.0518%30 Jun →
inferno10–130.0113%30 Jun →
mirage13–9-0.0025%29 Jun →
dust24–10.0025%29 Jun →
dust25–13-0.0028%26 Jun →
mirage7–130.0315%26 Jun →
dust213–7-0.0015%26 Jun →
mirage13–50.0812%24 Jun →
nuke13–110.0114%24 Jun →
train13–20.0626%24 Jun →
ancient4–13-0.0322%23 Jun →
mirage13–20.1625%22 Jun →
mirage13–8-0.0418%22 Jun →
train9–10.0425%22 Jun →
mirage9–13-0.0310%22 Jun →
nuke13–50.0814%22 Jun →
ancient13–3-0.0020%21 Jun →

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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