0 elo

0 elo — CS2 Stats

UA76561199492022766[U:1:1531757038]Steam profile ↗✓ No bans

1,748Tracked matches41%Win rate2023Tracked since
5,962Hours in CS
CSDB Rating7.2 StrongPositional Player
Premier CS Rating26,267Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.4% of ranked players (population est.)
CSDB Leaderboard#12019 of 261624 tracked
FaceitLevel 10 · 2,653 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,267 +752 9 Sept – 14 Nov · 30 days played
24,03126,435peak 26,4359 Sept14 Nov
26,557Peak Premier in tracked matches
3,004Highest Faceit ELO seen on CSDB
33Days played since 2026-09-09

Faceit ELO

  • 351 below peak (3,004)
  • Next: 3,000 ELO at 3,000 — 347 to go
  • Reached: 3,000 ELO · 2,500 ELO · Level 10 · Level 9
  • 2,500 ELO first seen 2026-09-09
  • Level 10 first seen 2026-09-09

Premier CS Rating

  • 168 below peak (26,435)
  • +2,208 over 30 days · improving
  • Next: Gold band at 30,000 — 3,733 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-09
  • Pink band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate60.3%50.9%
Shot accuracy2.5%13.7%
Kill/death ratio1.501.09
Match win rate54.5%48.4%

Share this profile

CSDB.GG0 eloFACEITLevel 10 · 2,653 ELOSTANDINGTop 12.4% of rankedPREMIER26,267 · Red bandPEAK ELO3,004csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim91
Positioning73
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY50–45–5Last 10050%Win rateWLLLLWWLLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +9.9pp headshot accuracy · −47ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 40%
  • Avg reaction 594ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 37%
  • Avg reaction 556ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 32%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim9.1
Utility2.6
Positioning7.3
Opening Duels6.9
Clutch3.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.3
Utility2.6
Mechanics8.0
Opening Duels8.2
Win Impact2.1

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time570ms−14ms
first ⅓ avg 584ms → last ⅓ avg 570ms
Headshot accuracy30.8%+2.7%
first ⅓ avg 28.1% → last ⅓ avg 30.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–1 · vertigo, 2 Nov →
59%Best headshot accuracy · 1–7 · ancient, 13 Nov →
383msFastest reaction time · 13–7 · anubis, 13 Oct →
13–0Biggest win · mirage, 13 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–11In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 63% over 16infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2211–1150%0.04
dust2A2113–862%0.05
ancientA1610–663%0.08
anubisC146–843%0.05
cacheD92–722%0.02
nukeC73–443%0.04
infernoD61–517%0.02
vertigo—22–0100%0.16
overpass—22–0100%0.16
train—10–10%0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

215,450Lifetime kills
1.50K/D · Top 10% of Level 10 players
5,320Matches
54.5%Match win rate · Top 25% of Level 10 players
60.3%Headshot % · Top 25% of Level 10 players
2.5%Shot accuracy
37,598MVPs
5,962Hours (in match)
2,958Bombs planted
3,841Bombs defused

Most-used weapons

AK-47103,197
AWP14,782
Knife2,888
SSG 081,902
MP91,743

Lifetime map wins

15,967dust2
7,243inferno
4,420nuke
3,420vertigo
1,898train
190office
100cbble
61italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,269Matches
54%Win rate
1.30Avg K/D
97.9ADR
52%Headshot %

Clutches & streaks

38%1v1 clutch win
26%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage32452%1.3520.2
Dust221355%1.3720.2
Anubis20359%1.3819.8
Ancient16150%1.3519.8
Inferno6453%1.2718.3
Nuke3653%1.3219.2
Vertigo2370%1.1517.6
Overpass2357%1.3321.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.8%Headshot accuracy
36.7%Accuracy (enemy spotted)
37.3%Spray accuracy
86.2%Counter-strafing
8.1°Preaim
555msReaction time
63.1%T opening success
62.8%CT opening success
0.38Enemies flashed / flash
4.0%Flash assists
6.69HE damage / grenade
2.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3823 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–60.0938%14 Nov →
dust21–13-0.0638%13 Nov →
anubis11–130.0629%13 Nov →
dust27–13-0.0635%13 Nov →
ancient1–70.0359%13 Nov →
mirage13–50.0218%12 Nov →
dust213–30.0740%12 Nov →
anubis11–130.0940%12 Nov →
mirage8–130.0131%11 Nov →
dust213–110.1038%11 Nov →
inferno13–110.1215%10 Nov →
ancient7–130.0333%10 Nov →
mirage11–13-0.0535%9 Nov →
anubis10–130.0417%9 Nov →
dust212–120.0331%9 Nov →
mirage7–130.0217%9 Nov →
dust23–10-0.0935%8 Nov →
dust213–50.0832%8 Nov →
dust213–40.0526%7 Nov →
anubis13–10.1226%7 Nov →
inferno3–90.0559%7 Nov →
mirage0–4-0.020%6 Nov →
ancient13–60.0924%6 Nov →
dust213–20.0222%6 Nov →
anubis13–70.0420%5 Nov →
anubis14–160.0420%5 Nov →
dust27–13-0.0133%5 Nov →
cache8–13-0.0739%4 Nov →
inferno4–9-0.0741%4 Nov →
vertigo9–30.1125%4 Nov →
nuke7–130.0137%4 Nov →
nuke9–60.0233%4 Nov →
anubis11–130.0531%4 Nov →
vertigo9–10.2031%2 Nov →
ancient13–40.1434%2 Nov →
inferno13–160.0634%2 Nov →
nuke9–130.0647%2 Nov →
dust213–70.0132%31 Oct →
nuke13–80.0435%31 Oct →
mirage13–100.0520%31 Oct →
ancient13–100.1327%31 Oct →
cache13–30.0530%29 Oct →
dust213–110.0723%29 Oct →
cache2–7-0.0244%29 Oct →
ancient13–60.0126%28 Oct →
mirage13–80.0624%28 Oct →
nuke13–110.0838%26 Oct →
cache8–130.0625%26 Oct →
ancient13–30.1632%26 Oct →
cache13–7-0.0031%26 Oct →
dust213–40.1337%26 Oct →
mirage13–80.0623%25 Oct →
ancient13–50.1228%25 Oct →
mirage6–130.1035%25 Oct →
inferno8–130.0228%24 Oct →
nuke7–90.0939%23 Oct →
dust27–13-0.0238%23 Oct →
dust213–90.1337%23 Oct →
anubis13–60.0630%23 Oct →
mirage1–130.0341%23 Oct →
mirage0–2-0.080%22 Oct →
mirage13–10.0730%21 Oct →
anubis12–120.1034%21 Oct →
dust213–30.1032%21 Oct →
cache6–130.0522%20 Oct →
anubis13–40.0627%19 Oct →
cache10–130.0423%19 Oct →
mirage8–130.0021%18 Oct →
dust213–50.0716%18 Oct →
mirage13–10-0.0323%18 Oct →
nuke7–90.0128%18 Oct →
overpass9–20.1536%18 Oct →
ancient6–130.0119%18 Oct →
mirage15–150.0827%17 Oct →
ancient13–80.1128%17 Oct →
mirage9–13-0.0118%17 Oct →
anubis3–100.0118%16 Oct →
mirage13–20.1033%16 Oct →
ancient15–150.0840%16 Oct →
cache14–160.0733%15 Oct →
dust213–20.0331%15 Oct →
inferno7–13-0.0742%15 Oct →
mirage11–130.0822%15 Oct →
anubis10–130.0729%14 Oct →
ancient13–20.1325%13 Oct →
mirage13–00.1120%13 Oct →
anubis13–7-0.0426%13 Oct →
mirage13–100.1728%13 Oct →
dust213–20.1529%13 Oct →
ancient13–60.1624%12 Oct →
anubis13–100.0414%12 Oct →
mirage13–110.0428%12 Oct →
ancient7–130.0130%10 Oct →
ancient13–90.1036%10 Oct →
dust28–130.0538%10 Oct →
cache9–130.0327%10 Oct →
overpass13–50.1748%8 Oct →
dust210–130.1536%8 Oct →
train12–120.0940%8 Oct →
ancient9–110.0118%2 Oct →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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