Pinky

Pinky — CS2 Stats

DE76561199489301117[U:1:1529035389]Steam profile ↗✓ No bans

2,536Tracked matches69%Win rate2023Tracked since
3,286Hours in CS25Hrs last 2 wks
CSDB Rating7.1 StrongPositional Player
Premier CS Rating18,385Purple band · top ~14.9% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,385 +1,503 2 Sept – 4 Nov · 32 days played
15,22319,368peak 19,3682 Sept4 Nov
19,368Peak Premier in tracked matches
38Days played since 2026-09-01

Premier CS Rating

  • 983 below peak (19,368)
  • +2,795 over 30 days · improving
  • Next: Pink band at 20,000 — 1,615 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate83.9%46.8%48.2%above
Shot accuracy10.3%13.0%13.2%2.9% short
Kill/death ratio3.521.061.07above
Match win rate61.4%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPinkyFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER18,385 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning55
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY55–43–2Last 10055%Win rateLWTWLLWLWW

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · −4.8pp headshot accuracy · −23ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 555ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 553ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.3
Utility3.5
Positioning5.5
Opening Duels2.2
Clutch4.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 84% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 57% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning5.5
Utility3.5
Mechanics8.5
Opening Duels4.3
Win Impact10.0

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time558ms+36ms
first ⅓ avg 522ms → last ⅓ avg 558ms
Headshot accuracy25.3%−2.4%
first ⅓ avg 27.7% → last ⅓ avg 25.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · mirage, 8 Sept →
100%Best headshot accuracy · 7–13 · anubis, 17 Oct →
375msFastest reaction time · 0–9 · mirage, 25 Oct →
13–0Biggest win · cache, 13 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
4–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 90% over 10ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB2111–1052%0.01
dust2A1911–858%0.02
nukeS1510–567%0.03
cacheC125–742%0.02
infernoB115–645%-0.01
ancientD103–730%-0.00
anubisS109–190%0.02
poseidon—11–0100%0.06
vertigo—10–10%-0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

316,952Lifetime kills
3.52K/D · Top 1% of Level 8 players
6,096Matches
61.4%Match win rate · Top 5% of Level 8 players
83.9%Headshot % · Top 1% of Level 8 players
10.3%Shot accuracy
36,287MVPs
1,287Hours (in match)
2,811Bombs planted
703Bombs defused

Most-used weapons

SSG 08211,022
AK-4717,776
AWP11,336
MAC-105,525
P903,379

Lifetime map wins

5,227dust2
3,683inferno
2,517nuke
2,318vertigo
859lake
809cbble
588office
443train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

441Matches
52%Win rate
1.06Avg K/D
79.8ADR
52%Headshot %

Clutches & streaks

40%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage11247%1.0816.4
Dust27341%0.9814.7
Anubis5560%1.0215.9
Inferno5153%1.0315.9
Ancient3358%1.1515.4
Nuke1850%1.0216.6
Train1173%1.0516.7
Vertigo450%0.7312.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
35.4%Accuracy (enemy spotted)
41.5%Spray accuracy
88.4%Counter-strafing
5.9°Preaim
570msReaction time
56.5%T opening success
38.1%CT opening success
0.45Enemies flashed / flash
3.9%Flash assists
6.16HE damage / grenade
6.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4538 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.0644% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient8–13-0.0726%4 Nov →
cache13–4-0.0126%4 Nov →
cache15–150.0125%4 Nov →
inferno13–80.0117%4 Nov →
cache1–70.0713%4 Nov →
cache10–130.0711%3 Nov →
dust213–10-0.0222%3 Nov →
nuke10–13-0.0122%3 Nov →
dust213–100.0032%2 Nov →
nuke13–50.0428%2 Nov →
mirage13–80.0348%28 Oct →
mirage16–12-0.0128%28 Oct →
dust213–9-0.0416%28 Oct →
inferno2–9-0.0729%28 Oct →
mirage2–13-0.0432%28 Oct →
nuke13–30.0029%27 Oct →
mirage13–80.0126%27 Oct →
cache13–110.0021%26 Oct →
anubis13–9-0.0229%26 Oct →
dust213–6-0.0513%26 Oct →
dust213–80.0134%25 Oct →
mirage0–9-0.0733%25 Oct →
anubis13–20.0136%25 Oct →
inferno7–13-0.030%24 Oct →
cache4–13-0.0433%24 Oct →
dust213–10.0940%24 Oct →
dust27–130.0835%23 Oct →
dust213–10-0.0425%23 Oct →
nuke13–70.0923%23 Oct →
ancient13–60.0423%22 Oct →
inferno13–110.0118%22 Oct →
cache9–13-0.0119%22 Oct →
dust23–13-0.0224%22 Oct →
mirage13–70.0715%22 Oct →
ancient13–60.0223%20 Oct →
mirage9–13-0.0224%17 Oct →
anubis7–130.01100%17 Oct →
ancient3–130.0136%17 Oct →
nuke9–20.0136%17 Oct →
anubis13–10.0843%17 Oct →
anubis13–70.0233%17 Oct →
anubis13–90.0332%15 Oct →
anubis13–9-0.0123%15 Oct →
mirage13–100.0532%15 Oct →
mirage13–40.0738%15 Oct →
nuke13–90.0834%14 Oct →
nuke13–90.0425%14 Oct →
mirage20–22-0.0214%13 Oct →
ancient9–130.1157%13 Oct →
cache13–60.0624%12 Oct →
anubis13–110.0312%12 Oct →
ancient4–13-0.059%12 Oct →
nuke13–30.0622%12 Oct →
ancient13–20.0433%11 Oct →
dust216–14-0.0023%5 Oct →
ancient2–13-0.0642%1 Oct →
dust25–13-0.0450%1 Oct →
inferno10–13-0.0946%1 Oct →
mirage14–160.0327%27 Sept →
dust29–130.0534%23 Sept →
anubis13–70.0118%23 Sept →
poseidon9–50.0628%22 Sept →
inferno6–90.0839%22 Sept →
nuke3–13-0.0338%21 Sept →
dust216–120.0728%19 Sept →
mirage9–13-0.0819%18 Sept →
nuke13–20.1230%18 Sept →
anubis13–70.0723%18 Sept →
ancient2–13-0.0336%18 Sept →
nuke13–60.0333%18 Sept →
nuke3–13-0.018%17 Sept →
mirage2–13-0.0539%17 Sept →
inferno13–8-0.0228%16 Sept →
nuke9–130.0139%16 Sept →
mirage4–13-0.0621%15 Sept →
nuke13–70.0427%13 Sept →
cache13–00.0733%13 Sept →
cache6–13-0.0229%13 Sept →
dust213–70.1325%13 Sept →
inferno13–7-0.0213%11 Sept →
inferno10–130.0223%9 Sept →
inferno4–130.0343%8 Sept →
mirage13–60.1428%8 Sept →
mirage13–70.0019%8 Sept →
mirage12–140.0317%8 Sept →
mirage13–100.0831%7 Sept →
cache12–12-0.0328%6 Sept →
ancient7–13-0.0316%4 Sept →
dust211–130.0832%4 Sept →
dust213–50.0523%4 Sept →
mirage13–9-0.0122%4 Sept →
inferno13–6-0.0118%3 Sept →
mirage7–13-0.0225%3 Sept →
dust22–13-0.0032%3 Sept →
dust25–130.0531%2 Sept →
cache13–100.0126%2 Sept →
dust25–13-0.0442%2 Sept →
mirage13–70.0025%2 Sept →
nuke5–13-0.0941%1 Sept →
vertigo5–9-0.0735%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.