girth

girth — CS2 Stats

US76561199486462156[U:1:1526196428]Steam profile ↗✓ No bans

1,965Tracked matches41%Win rate2024Tracked since
792Hours in CS
CSDB Rating4.1 DevelopingClutch Specialist
Premier CS Rating13,582Blue band · top ~35.9% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,582 -926 31 Aug – 5 Nov · 33 days played
13,16516,910peak 16,91031 Aug5 Nov
17,215Peak Premier in tracked matches
34Days played since 2026-08-30

Premier CS Rating

  • 3,328 below peak (16,910)
  • -1,299 over 30 days · declining
  • Next: Purple band at 15,000 — 1,418 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-08
  • Light Blue band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches4——
Win rate50%——
K/D0.91——
Headshot %36%——

Measured 31 Oct 2026 → 7 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate31.5%42.0%44.4%12.8% short
Shot accuracy0.0%9.6%11.9%11.8% short
Kill/death ratio0.860.981.030.17 short
Match win rate47.1%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgirthPREMIER13,582 · Blue bandcsdb.gg/stats

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Performance scores

Aim39
Positioning63
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY49–45–6Last 10049%Win rateTWWLLWLWLW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +1.6pp headshot accuracy · −42ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 634ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 596ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 617ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.8 against its own average).

Aim3.9
Utility5.1
Positioning6.3
Opening Duels3.4
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 64% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 58% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning6.3
Utility5.1
Mechanics2.5
Opening Duels5.2
Win Impact1.9

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time598ms+28ms
first ⅓ avg 570ms → last ⅓ avg 598ms
Headshot accuracy13.1%−0.8%
first ⅓ avg 13.9% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–8 · anubis, 10 Oct →
25%Best headshot accuracy · 5–13 · office, 2 Sept →
461msFastest reaction time · 9–13 · inferno, 13 Oct →
13–2Biggest win · anubis, 7 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
15–9In matches decided by ≤2 rounds
13Overtime games

Map breakdown

dust2Best map · 69% over 13ancientWeakest map · 35% over 20
MapGradePlayedRecordWin rateAvg rating
ancientC207–1335%-0.02
anubisB189–950%-0.01
mirageB179–853%-0.02
dust2S139–469%-0.01
cacheA116–555%-0.03
nukeB105–550%-0.01
infernoC83–538%-0.04
vertigo—10–10%0.03
office—10–10%0.07
train—11–0100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (35% over 20). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,700Lifetime kills
0.86K/D
2,061Matches
47.1%Match win rate · Top 25% of Blue band
31.5%Headshot %
0.0%Shot accuracy
3,985MVPs
792Hours (in match)
2,396Bombs planted
398Bombs defused

Most-used weapons

Lifetime map wins

5,360dust2
1,889inferno
1,784nuke
868train
279vertigo
172office
6italy
4ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
0.71Avg K/D
87.7ADR
44%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.6612.5
Inferno10%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
32.3%Accuracy (enemy spotted)
34.5%Spray accuracy
61.4%Counter-strafing
10.4°Preaim
604msReaction time
58.4%T opening success
43.1%CT opening success
0.50Enemies flashed / flash
4.5%Flash assists
9.85HE damage / grenade
3.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8438% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4993 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient15–15-0.0313%5 Nov →
nuke13–11-0.0513%4 Nov →
dust213–10-0.0119%3 Nov →
nuke8–130.059%3 Nov →
anubis11–13-0.0317%18 Oct →
anubis13–90.0213%18 Oct →
inferno14–16-0.1110%18 Oct →
nuke13–11-0.0115%18 Oct →
mirage8–130.0215%17 Oct →
inferno13–4-0.0523%17 Oct →
ancient15–150.029%17 Oct →
dust211–13-0.0513%17 Oct →
ancient7–13-0.0017%17 Oct →
mirage13–3-0.057%17 Oct →
anubis6–13-0.0122%17 Oct →
ancient8–130.0115%16 Oct →
ancient8–13-0.092%16 Oct →
cache11–130.0213%16 Oct →
dust213–8-0.0420%16 Oct →
ancient13–11-0.0513%15 Oct →
cache13–3-0.0022%15 Oct →
dust213–80.0415%15 Oct →
mirage5–13-0.0011%14 Oct →
cache7–13-0.1011%14 Oct →
nuke15–15-0.077%14 Oct →
inferno4–13-0.079%13 Oct →
inferno9–13-0.0211%13 Oct →
anubis9–13-0.078%13 Oct →
ancient6–13-0.0213%13 Oct →
mirage13–4-0.009%13 Oct →
mirage13–110.0216%12 Oct →
inferno13–90.0013%12 Oct →
mirage13–9-0.0311%12 Oct →
nuke9–13-0.0210%12 Oct →
cache4–13-0.0018%11 Oct →
inferno13–50.0011%11 Oct →
ancient10–13-0.039%11 Oct →
ancient10–13-0.058%11 Oct →
anubis14–160.0013%11 Oct →
dust213–30.0013%11 Oct →
anubis13–80.1414%10 Oct →
ancient13–11-0.047%10 Oct →
anubis6–13-0.0111%10 Oct →
nuke13–3-0.0419%10 Oct →
anubis16–13-0.0413%10 Oct →
dust213–8-0.015%10 Oct →
mirage11–130.037%8 Oct →
ancient11–13-0.039%8 Oct →
dust213–90.039%7 Oct →
anubis13–2-0.016%7 Oct →
ancient16–130.027%7 Oct →
ancient13–11-0.059%7 Oct →
anubis9–13-0.0311%5 Oct →
mirage8–13-0.0111%5 Oct →
anubis13–110.0310%5 Oct →
mirage9–13-0.038%4 Oct →
cache5–13-0.047%4 Oct →
ancient2–13-0.043%4 Oct →
anubis7–13-0.036%4 Oct →
nuke10–130.0213%4 Oct →
cache13–11-0.067%4 Oct →
inferno4–13-0.0110%3 Oct →
mirage15–15-0.0414%3 Oct →
anubis15–15-0.013%3 Oct →
dust29–13-0.0716%3 Oct →
anubis13–40.0315%2 Oct →
vertigo10–130.0313%2 Oct →
ancient5–13-0.0219%1 Oct →
cache10–13-0.068%30 Sept →
mirage13–110.019%30 Sept →
dust213–70.1222%23 Sept →
dust213–80.0210%23 Sept →
dust213–9-0.0312%23 Sept →
ancient11–13-0.0018%22 Sept →
mirage8–13-0.0111%22 Sept →
anubis13–4-0.0212%18 Sept →
dust25–13-0.117%18 Sept →
cache13–6-0.0219%18 Sept →
mirage13–8-0.0622%17 Sept →
ancient8–13-0.0610%17 Sept →
anubis13–11-0.0411%17 Sept →
nuke14–16-0.0313%17 Sept →
anubis13–7-0.0511%16 Sept →
cache13–110.0113%15 Sept →
mirage13–10-0.0518%15 Sept →
cache13–10-0.0218%9 Sept →
nuke13–60.0518%9 Sept →
anubis15–15-0.077%8 Sept →
nuke13–80.0013%5 Sept →
mirage13–11-0.014%4 Sept →
dust213–160.0117%2 Sept →
office5–130.0725%2 Sept →
inferno8–13-0.0617%2 Sept →
ancient13–20.1010%2 Sept →
cache13–9-0.0423%1 Sept →
ancient13–4-0.0210%1 Sept →
mirage7–13-0.038%1 Sept →
ancient16–14-0.039%31 Aug →
mirage13–11-0.0321%31 Aug →
train13–11-0.0114%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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