Yowai Mo

Yowai Mo — CS2 Stats

GB76561199447474810[U:1:1487209082]Steam profile ↗✓ No bans

479Tracked matches45%Win rate2023Tracked since
204Hours in CS
CSDB Rating4.8 DevelopingPositional Player
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 479 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,545 +2,262 27 Jul – 31 Dec · 19 days played
7,99011,060peak 11,06027 Jul31 Dec
11,060Peak Premier in tracked matches
31Days played since 2025-07-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim58
Positioning51
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateWLLLWWLWLT

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −3.5pp headshot accuracy · −30ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 664ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 634ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 649ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim5.8
Utility2.1
Positioning5.1
Opening Duels4.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.1
Utility2.1
Mechanics7.2
Opening Duels3.2
Win Impact3.3

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time657ms−8ms
first ⅓ avg 665ms → last ⅓ avg 657ms
Headshot accuracy18.1%−4.7%
first ⅓ avg 22.8% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 4–0 · nuke, 23 Nov →
50%Best headshot accuracy · 13–6 · inferno, 31 Oct →
484msFastest reaction time · 13–4 · ancient, 1 Aug →
13–0Biggest win · mirage, 26 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–11In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 60% over 10trainWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB2612–1446%0.00
nukeC188–1044%0.03
infernoD155–1033%-0.01
dust2A106–460%0.01
overpassA95–456%0.01
ancientB84–450%-0.04
trainD82–625%-0.03
anubis—21–150%-0.03
cache—11–0100%-0.10
poseidon—11–0100%-0.04
rooftop—10–10%0.00
vertigo—11–0100%-0.06

Across the last 100 tracked matches.

Lifetime stats

8,803Lifetime kills
0.94K/D
613Matches
47.5%Match win rate · Top 50% of tracked players
49.5%Headshot % · Top 25% of tracked players
0.0%Shot accuracy
1,437MVPs
204Hours (in match)
530Bombs planted
84Bombs defused

Most-used weapons

Lifetime map wins

1,308inferno
559nuke
504dust2
393vertigo
167train
17office
14italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
67%Win rate
0.81Avg K/D
62.5ADR
35%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis1100%0.8713.0
Mirage10%0.6210.0
Ancient1100%0.9416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.1%Spray accuracy
82.2%Counter-strafing
10.3°Preaim
651msReaction time
42.6%T opening success
42.8%CT opening success
0.37Enemies flashed / flash
8.9%Flash assists
4.77HE damage / grenade
1.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3733 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0121%15 Jul →
ancient4–5-0.0729%15 Jul →
nuke7–13-0.036%15 Jul →
mirage10–130.0016%15 Jul →
cache13–6-0.109%13 Jul →
mirage13–100.0418%13 Jul →
dust28–130.0218%13 Jul →
poseidon9–7-0.0424%2 May →
inferno8–13-0.0313%2 May →
inferno12–12-0.0312%7 Mar →
mirage5–00.1124%7 Mar →
overpass6–13-0.0923%31 Dec →
dust213–50.0930%31 Dec →
nuke7–13-0.0423%31 Dec →
nuke16–140.0217%30 Nov →
mirage13–70.0419%30 Nov →
nuke3–13-0.0115%27 Nov →
inferno11–130.0117%26 Nov →
ancient16–13-0.0315%26 Nov →
inferno9–5-0.0419%26 Nov →
mirage11–130.0225%25 Nov →
inferno9–60.0442%25 Nov →
mirage9–13-0.058%23 Nov →
inferno4–9-0.1721%23 Nov →
dust213–60.0327%23 Nov →
nuke5–9-0.0818%23 Nov →
train12–16-0.0310%23 Nov →
nuke4–00.3222%23 Nov →
inferno2–4-0.0910%23 Nov →
train13–6-0.0414%21 Nov →
dust213–70.0315%21 Nov →
inferno13–110.0211%19 Nov →
nuke9–00.289%19 Nov →
mirage7–13-0.0116%19 Nov →
nuke3–13-0.0117%4 Nov →
overpass13–8-0.0217%4 Nov →
mirage2–13-0.1129%4 Nov →
ancient5–13-0.0613%3 Nov →
mirage13–80.0723%2 Nov →
dust211–13-0.0116%2 Nov →
train8–13-0.0130%2 Nov →
rooftop7–90.0019%1 Nov →
inferno9–00.1819%1 Nov →
inferno6–9-0.0130%1 Nov →
ancient13–90.0210%1 Nov →
nuke13–2-0.0310%1 Nov →
mirage7–13-0.0823%1 Nov →
inferno13–60.0450%31 Oct →
train6–13-0.0524%31 Oct →
nuke11–130.0028%29 Oct →
ancient13–7-0.0614%29 Oct →
vertigo13–10-0.0624%20 Oct →
anubis13–6-0.0216%17 Oct →
mirage10–13-0.0240%17 Oct →
overpass13–6-0.0129%16 Oct →
mirage1–13-0.0315%12 Aug →
dust213–60.0428%12 Aug →
train11–13-0.0520%7 Aug →
mirage1–13-0.0325%7 Aug →
overpass4–13-0.0216%3 Aug →
ancient11–13-0.0722%3 Aug →
overpass13–60.0938%3 Aug →
mirage13–110.0119%3 Aug →
nuke1–13-0.0514%3 Aug →
nuke13–70.1021%3 Aug →
nuke13–100.0423%2 Aug →
train13–10-0.0519%2 Aug →
anubis7–13-0.0420%2 Aug →
mirage8–13-0.0913%2 Aug →
ancient13–4-0.0330%1 Aug →
mirage13–90.0118%1 Aug →
inferno11–13-0.0129%1 Aug →
mirage13–40.0425%30 Jul →
nuke4–130.0334%30 Jul →
mirage7–130.0424%27 Jul →
mirage13–40.0229%27 Jul →
dust213–11-0.0315%27 Jul →
mirage13–90.0016%27 Jul →
dust26–13-0.0229%26 Jul →
inferno12–16-0.0024%26 Jul →
ancient7–130.0027%26 Jul →
mirage9–13-0.0027%26 Jul →
mirage13–00.0833%26 Jul →
nuke9–13-0.0136%25 Jul →
overpass13–80.1132%25 Jul →
mirage13–110.0639%25 Jul →
mirage13–20.0324%25 Jul →
overpass15–15-0.0221%25 Jul →
nuke13–00.0736%25 Jul →
nuke8–1-0.100%25 Jul →
inferno9–13-0.0116%25 Jul →
mirage8–13-0.0821%25 Jul →
overpass8–130.0423%24 Jul →
dust29–13-0.0419%24 Jul →
train13–16-0.0229%24 Jul →
train7–130.0213%24 Jul →
nuke11–130.0614%24 Jul →
mirage1–130.0113%24 Jul →
overpass13–40.0112%24 Jul →
inferno5–13-0.0313%24 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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