fish cuh

fish cuh — CS2 Stats

76561199386618795[U:1:1426353067]Steam profile ↗✓ No bans

1,779Tracked matches36%Win rate2022Tracked since
1,350Hours in CS
CSDB Rating2.3 LearningClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

+6Tracked matches · now 1,779
+1.4ppWin rate · 34.6% → 36.0%

Rating over time

34Days played since 2026-06-22

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim27
Positioning33
Utility24

0–100 skill scores via Leetify.

Recent form

COLD34–54–12Last 10034%Win rateLTWLWWLLTL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −4.2pp headshot accuracy · −116ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 527ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 527ms

Last 20

  • 6–10–4 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2 against its own average).

Aim2.7
Utility2.4
Positioning3.3
Opening Duels0.7
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 77% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning3.3
Utility2.4
Mechanics2.3
Opening Duels1.0
Win Impact0.3

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time635ms−62ms
first ⅓ avg 698ms → last ⅓ avg 635ms
Headshot accuracy20.5%−6.3%
first ⅓ avg 26.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 5–1 · nuke, 4 Jul →
100%Best headshot accuracy · 5–1 · nuke, 4 Jul →
367msFastest reaction time · 3–13 · nuke, 22 Jun →
13–0Biggest win · nuke, 7 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–11In matches decided by ≤2 rounds
1Overtime games

Map breakdown

dust2Best map · 50% over 6nukeWeakest map · 33% over 85
MapGradePlayedRecordWin rateAvg rating
nukeD8528–5733%-0.02
dust2B63–350%0.03
mirageB63–350%0.02
office—10–10%-0.05
ancient—10–10%0.04
cache—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 85). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,650Lifetime kills
0.79K/D
3,817Matches
44.4%Match win rate
47.5%Headshot % · Top 50% of tracked players
6.3%Shot accuracy
9,016MVPs
1,350Hours (in match)
2,166Bombs planted
562Bombs defused

Most-used weapons

AK-4713,116
AWP5,563
MAG-71,929
SSG 081,829
MP91,326

Lifetime map wins

17,146nuke
3,414dust2
2,807inferno
933vertigo
532train
263office
55cbble
18lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

106Matches
49%Win rate
1.03Avg K/D
85.1ADR
49%Headshot %

Clutches & streaks

44%1v1 clutch win
24%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2454%1.2215.1
Dust21765%1.2817.0
Nuke1250%1.1120.8
Ancient1070%1.2215.2
Inferno850%1.0817.8
Overpass250%0.9215.5
Cache20%0.426.5
Anubis10%0.8720.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
29.4%Accuracy (enemy spotted)
34.1%Spray accuracy
60.2%Counter-strafing
15.2°Preaim
628msReaction time
26.3%T opening success
38.3%CT opening success
0.42Enemies flashed / flash
3.8%Flash assists
6.65HE damage / grenade
3.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 15.2495° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4202 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 85 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke0–8-0.0427%5 Nov →
dust212–120.027%2 Oct →
mirage13–40.0527%29 Sept →
dust28–130.0323%29 Sept →
nuke13–5-0.0429%28 Sept →
nuke13–60.017%24 Aug →
nuke10–13-0.170%23 Aug →
nuke6–130.0017%20 Aug →
mirage12–12-0.0116%20 Aug →
nuke6–13-0.0325%19 Aug →
nuke13–40.0713%19 Aug →
nuke6–13-0.0733%19 Aug →
nuke7–13-0.0422%19 Aug →
nuke13–6-0.0230%19 Aug →
nuke12–12-0.039%19 Aug →
nuke8–13-0.0217%19 Aug →
nuke3–13-0.0523%19 Aug →
nuke11–13-0.070%18 Aug →
nuke12–12-0.0150%18 Aug →
nuke13–3-0.0421%18 Aug →
nuke10–13-0.0828%17 Aug →
nuke6–13-0.0324%17 Aug →
nuke12–120.0220%17 Aug →
nuke13–6-0.0119%17 Aug →
nuke5–13-0.0523%17 Aug →
nuke3–13-0.0612%17 Aug →
nuke2–13-0.0313%17 Aug →
nuke13–110.044%16 Aug →
nuke13–60.0632%16 Aug →
nuke11–130.0333%16 Aug →
nuke7–130.0422%16 Aug →
nuke4–13-0.0422%15 Aug →
nuke13–6-0.0227%15 Aug →
nuke13–60.0224%15 Aug →
nuke6–13-0.0415%15 Aug →
mirage13–90.0619%14 Aug →
dust213–20.0037%14 Aug →
nuke3–13-0.0242%13 Aug →
nuke5–13-0.0117%13 Aug →
nuke7–5-0.1229%13 Aug →
nuke8–13-0.0141%13 Aug →
mirage9–13-0.0330%13 Aug →
office0–9-0.0518%13 Aug →
dust213–20.1017%12 Aug →
nuke7–13-0.0216%12 Aug →
nuke12–12-0.0325%12 Aug →
nuke6–13-0.148%12 Aug →
nuke13–9-0.100%11 Aug →
nuke4–130.0418%11 Aug →
nuke9–130.0325%11 Aug →
nuke13–20.000%11 Aug →
nuke12–120.0218%11 Aug →
nuke9–70.0522%10 Aug →
nuke13–3-0.0513%10 Aug →
nuke11–130.018%10 Aug →
nuke13–4-0.034%9 Aug →
ancient11–130.0419%8 Aug →
nuke23–25-0.0212%8 Aug →
nuke11–13-0.0219%8 Aug →
nuke11–13-0.0533%8 Aug →
nuke2–13-0.090%8 Aug →
nuke12–12-0.0617%8 Aug →
nuke6–13-0.150%8 Aug →
nuke6–8-0.100%8 Aug →
nuke12–12-0.0627%8 Aug →
nuke11–13-0.0638%8 Aug →
nuke5–13-0.0521%8 Aug →
nuke13–40.1333%8 Aug →
nuke2–13-0.100%8 Aug →
nuke13–0-0.0438%7 Aug →
nuke6–3-0.160%7 Aug →
nuke13–11-0.0444%7 Aug →
nuke11–13-0.0820%7 Aug →
nuke8–130.0119%7 Aug →
nuke13–7-0.0010%6 Aug →
nuke6–13-0.0413%6 Aug →
mirage7–13-0.0714%5 Aug →
dust212–12-0.0116%5 Aug →
mirage13–30.0913%5 Aug →
nuke12–12-0.0414%2 Aug →
nuke13–100.0720%29 Jul →
dust213–110.0414%29 Jul →
cache4–13-0.066%19 Jul →
nuke3–130.0336%16 Jul →
nuke10–130.0619%16 Jul →
nuke13–11-0.017%14 Jul →
nuke13–00.0250%5 Jul →
nuke5–10.22100%4 Jul →
nuke13–00.0651%4 Jul →
nuke13–00.01100%27 Jun →
nuke13–00.02100%27 Jun →
nuke12–12-0.0118%26 Jun →
nuke8–130.027%24 Jun →
nuke0–13-0.040%24 Jun →
nuke2–13-0.060%24 Jun →
nuke0–130.0050%23 Jun →
nuke3–130.0433%22 Jun →
nuke2–13-0.0714%22 Jun →
nuke13–50.019%22 Jun →
nuke13–50.0317%22 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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