DAE MELVIN

DAE MELVIN — CS2 Stats

DE76561199268349872[U:1:1308084144]Steam profile ↗✓ No bans

1,266Tracked matches45%Win rate2024Tracked since
1,125Hours in CS13Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
FaceitLevel 5 · 989 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 989 → 989
+28Tracked matches · now 1,266
−14.4ppWin rate · 59.3% → 44.8%

Rating over time

Premier CS Rating: 13,523 -1,362 16 May – 27 Jun · 4 days played
13,52314,885peak 14,88516 May27 Jun
14,885Peak Premier in tracked matches
989Highest Faceit ELO seen on CSDB
43Days played since 2026-05-16

Faceit ELO

  • At peak — 989
  • Next: Level 5 at 1,051 — 62 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-29
  • Level 3 first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches46——
Win rate46%——
K/D1.60——
Headshot %67%——

Measured 29 Aug 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,642), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate62.6%43.8%44.8%above
Shot accuracy0.0%12.0%12.4%12.4% short
Kill/death ratio1.261.021.03above
Match win rate47.4%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDAE MELVINFACEITLevel 5 · 989 ELOSTANDINGTop 67.6% of rankedPEAK ELO989csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning70
Utility14

0–100 skill scores via Leetify.

Recent form

COLD40–45–15Last 10040%Win rateTWLWLWLLLL

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −1.4pp headshot accuracy · +60ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 22%
  • Avg reaction 527ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 585ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.5
Utility1.4
Positioning7.0
Opening Duels6.8
Clutch4.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.0
Utility1.4
Mechanics7.7
Opening Duels7.7
Win Impact3.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time560ms−9ms
first ⅓ avg 568ms → last ⅓ avg 560ms
Headshot accuracy26.5%−2.9%
first ⅓ avg 29.4% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–1 · inferno, 26 Sept →
51%Best headshot accuracy · 5–13 · office, 20 Sept →
344msFastest reaction time · 5–9 · vertigo, 28 Aug →
13–1Biggest win · mirage, 27 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–5In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 63% over 8vertigoWeakest map · 9% over 11
MapGradePlayedRecordWin rateAvg rating
infernoC2710–1737%0.07
nukeD206–1430%0.02
mirageB136–746%0.03
anubisA127–558%0.03
vertigoD111–109%-0.00
ancientA85–363%0.01
cache—31–233%0.03
eldorado—21–150%0.23
debris—22–0100%0.23
office—10–10%0.03
dust2—11–0100%-0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (9% over 11). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,960Lifetime kills
1.26K/D · Top 25% of Level 5 players
1,853Matches
47.4%Match win rate · Top 50% of Level 5 players
62.6%Headshot % · Top 5% of Level 5 players
0.0%Shot accuracy
7,257MVPs
804Hours (in match)
2,066Bombs planted
778Bombs defused

Most-used weapons

Lifetime map wins

3,366nuke
3,171inferno
1,023vertigo
1,007dust2
175train
10office
5ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

158Matches
51%Win rate
0.92Avg K/D
70.9ADR
53%Headshot %

Clutches & streaks

40%1v1 clutch win
24%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient4455%0.9213.2
Mirage3345%0.9415.5
Anubis2846%0.9513.5
Dust21540%0.9617.1
Inferno1450%0.9614.7
Nuke1354%0.7812.3
Train580%0.7610.2
Overpass367%0.8816.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.7%Headshot accuracy
36.9%Accuracy (enemy spotted)
40.8%Spray accuracy
84.7%Counter-strafing
10.0°Preaim
569msReaction time
65.4%T opening success
56.6%CT opening success
0.26Enemies flashed / flash
6.4%Flash assists
1.99HE damage / grenade
0.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2644 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

9% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0218%27 Sept →
mirage13–10.1724%27 Sept →
cache12–160.0520%27 Sept →
ancient13–50.0128%27 Sept →
nuke6–90.0521%26 Sept →
inferno9–10.3818%26 Sept →
mirage3–13-0.0326%26 Sept →
nuke9–130.0428%25 Sept →
mirage6–130.0113%20 Sept →
office5–130.0351%20 Sept →
inferno9–70.1518%20 Sept →
anubis9–130.0329%20 Sept →
inferno8–80.1538%20 Sept →
ancient13–90.0010%13 Sept →
inferno9–50.1741%13 Sept →
nuke8–13-0.0514%12 Sept →
inferno9–60.1120%12 Sept →
ancient13–110.0638%12 Sept →
nuke5–90.0229%12 Sept →
anubis13–60.0624%9 Sept →
nuke11–13-0.0030%8 Sept →
inferno5–9-0.0241%8 Sept →
nuke5–110.0650%3 Sept →
anubis13–7-0.0335%3 Sept →
mirage10–130.0320%3 Sept →
mirage13–20.0823%3 Sept →
ancient6–13-0.0125%3 Sept →
anubis11–130.0231%30 Aug →
inferno7–9-0.0017%28 Aug →
vertigo5–9-0.1126%28 Aug →
dust213–1-0.0119%27 Aug →
inferno6–9-0.0417%27 Aug →
inferno8–80.0534%26 Aug →
ancient10–130.0415%26 Aug →
anubis8–130.0628%25 Aug →
mirage13–60.0716%25 Aug →
cache11–13-0.0117%25 Aug →
inferno8–8-0.0420%25 Aug →
anubis13–110.0717%23 Aug →
ancient13–90.0013%18 Aug →
inferno9–20.1720%17 Aug →
vertigo5–90.1016%16 Aug →
nuke3–9-0.098%16 Aug →
inferno4–9-0.1724%16 Aug →
inferno9–40.1817%15 Aug →
vertigo7–9-0.0224%15 Aug →
nuke5–13-0.0026%14 Aug →
vertigo4–9-0.0450%14 Aug →
nuke9–60.1126%14 Aug →
inferno5–90.0127%14 Aug →
nuke9–70.1842%8 Aug →
inferno8–80.0636%8 Aug →
mirage13–80.0144%2 Aug →
vertigo1–9-0.1643%30 Jul →
inferno9–70.0926%30 Jul →
anubis13–50.0731%26 Jul →
anubis13–6-0.0132%26 Jul →
vertigo4–9-0.0929%26 Jul →
eldorado8–80.1044%12 Jul →
debris9–30.2643%12 Jul →
eldorado9–20.3548%12 Jul →
debris9–20.1936%12 Jul →
vertigo9–50.0540%12 Jul →
inferno8–80.0938%12 Jul →
mirage13–70.0543%10 Jul →
cache13–50.0330%10 Jul →
inferno5–9-0.0839%3 Jul →
vertigo8–80.0026%3 Jul →
mirage13–160.0535%27 Jun →
anubis15–150.0438%27 Jun →
nuke6–90.0238%26 Jun →
nuke15–150.0028%26 Jun →
nuke13–9-0.0725%20 Jun →
ancient13–8-0.0423%12 Jun →
nuke1–9-0.380%3 Jun →
mirage13–70.0925%1 Jun →
ancient7–13-0.0136%1 Jun →
inferno5–9-0.0227%31 May →
mirage12–120.0135%31 May →
nuke13–110.0433%31 May →
anubis7–0-0.0038%31 May →
vertigo8–80.1038%30 May →
inferno5–9-0.0148%30 May →
anubis10–13-0.0029%28 May →
anubis6–00.1033%28 May →
inferno3–90.0323%28 May →
nuke9–40.1230%27 May →
inferno8–8-0.0326%27 May →
nuke8–80.1332%25 May →
inferno2–9-0.039%24 May →
inferno6–90.0840%24 May →
inferno9–40.2339%23 May →
nuke8–80.1431%23 May →
vertigo5–90.2650%22 May →
nuke13–60.0527%22 May →
inferno9–50.1228%22 May →
vertigo5–9-0.1218%17 May →
inferno9–20.2629%17 May →
nuke6–90.0219%17 May →
mirage4–13-0.1015%16 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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