Bonobo

Bonobo — CS2 Stats

SE76561199244009807[U:1:1283744079]Steam profile ↗✓ No bans

84Tracked matches44%Win rate2024Tracked since
121Hours in CS22Hrs last 2 wks
CSDB Rating7.1 StrongOpening Duellist
Premier CS Rating10,000Blue band · top ~54.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Jan 2026 (291 days ago). Ranks are recorded once per day this page is viewed.

−4678Premier CS Rating · 14,678 → 10,000

Rating over time

Premier CS Rating: 10,000 +7,465 30 Dec – 4 Nov · 11 days played
2,53514,678peak 14,67830 Dec4 Nov
14,678Peak Premier in tracked matches
29Days played since 2024-12-13

Premier CS Rating

  • 4,678 below peak (14,678)
  • Next: Purple band at 15,000 — 5,000 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate45.4%42.0%44.4%above
Shot accuracy1.5%9.6%11.9%10.3% short
Kill/death ratio1.530.981.03above
Match win rate55.3%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBonoboPREMIER10,000 · Blue bandcsdb.gg/stats

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Performance scores

Aim86
Positioning86
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY46–32–6Last 8455%Win rateLWWTLLWLWL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +2.5pp headshot accuracy · −20ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 13%
  • Avg reaction 506ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 14%
  • Avg reaction 498ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 13%
  • Avg reaction 509ms

Newest first, from the last 84 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.6
Utility5.3
Positioning8.6
Opening Duels10.0

Sharp aimerStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: higher opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 76% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 80% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning8.6
Utility5.3
Mechanics7.2
Opening Duels10.0
Win Impact3.1

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.08+0.01
first ⅓ avg 0.07 → last ⅓ avg 0.08
Reaction time504ms−100ms
first ⅓ avg 604ms → last ⅓ avg 504ms
Headshot accuracy14.5%−3.3%
first ⅓ avg 17.8% → last ⅓ avg 14.5%

Rolling 5-match average across the last 84 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 7–3 · nuke, 30 Dec →
41%Best headshot accuracy · 13–3 · overpass, 17 Jan →
383msFastest reaction time · 6–13 · office, 16 Dec →
13–1Biggest win · overpass, 11 Aug →

Across the last 84 tracked matches.

Highlights

6Longest win streak
4–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 79% over 14cacheWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoS1411–379%0.09
nukeA149–564%0.08
mirageC146–843%0.06
dust2D93–633%0.05
overpassA85–363%0.06
ancientC73–443%0.07
cacheD51–420%0.10
anubis—31–233%0.07
edin—33–0100%-0.03
office—31–233%0.03
train—33–0100%0.17
vertigo—10–10%0.09

Across the last 84 tracked matches.

Lifetime stats

3,756Lifetime kills
1.53K/D · Top 5% of Blue band
159Matches
55.3%Match win rate · Top 5% of Blue band
45.4%Headshot % · Top 50% of Blue band
1.5%Shot accuracy
564MVPs
61Hours (in match)
104Bombs planted
50Bombs defused

Most-used weapons

Lifetime map wins

372nuke
305inferno
148dust2
95office
85train
22vertigo
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
38.6%Accuracy (enemy spotted)
41.1%Spray accuracy
82.4%Counter-strafing
8.0°Preaim
505msReaction time
79.7%T opening success
75.9%CT opening success
0.52Enemies flashed / flash
4.5%Flash assists
7.87HE damage / grenade
11.36Flashes / match

Recommended for you

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis12–160.0318%4 Nov →
cache13–70.149%4 Nov →
inferno13–70.0910%4 Nov →
cache15–150.1111%3 Nov →
cache11–130.0717%3 Nov →
dust29–130.1322%3 Nov →
dust213–110.1314%3 Nov →
dust23–130.0913%3 Nov →
dust213–10-0.0017%3 Nov →
ancient3–130.0914%3 Nov →
nuke13–70.1410%3 Nov →
inferno13–100.1416%3 Nov →
ancient9–130.0414%2 Nov →
cache15–150.1421%2 Nov →
nuke13–50.0721%2 Nov →
mirage0–8-0.070%2 Nov →
cache10–130.0411%2 Nov →
inferno11–130.1214%2 Nov →
dust21–80.010%2 Nov →
dust28–13-0.0312%2 Nov →
inferno16–120.0511%2 Nov →
dust27–130.0329%2 Nov →
mirage8–00.2324%1 Nov →
inferno13–50.1921%1 Nov →
ancient6–13-0.0316%1 Nov →
inferno13–40.0416%24 Jul →
overpass10–130.0913%19 Mar →
overpass8–130.0913%19 Mar →
anubis13–110.0617%30 Jan →
inferno12–120.0317%30 Jan →
dust23–13-0.075%30 Jan →
mirage7–20.0733%30 Jan →
mirage9–130.0922%27 Jan →
mirage6–13-0.0114%27 Jan →
overpass13–30.1441%17 Jan →
nuke11–130.0510%17 Jan →
inferno13–90.0714%17 Jan →
ancient13–80.2013%17 Jan →
overpass13–1-0.0421%11 Aug →
mirage15–150.0016%8 Aug →
inferno13–1-0.0132%8 Aug →
nuke13–110.0321%8 Aug →
overpass16–13-0.0117%7 Aug →
inferno13–40.1529%7 Aug →
ancient13–100.0510%7 Aug →
mirage13–10.2118%7 Aug →
nuke13–160.1214%7 Aug →
inferno13–60.1426%7 Aug →
nuke13–20.0727%7 Aug →
overpass10–13-0.0211%7 Aug →
inferno13–100.1022%7 Aug →
nuke10–130.0330%23 Jan →
mirage13–40.0516%19 Jan →
vertigo7–80.0926%14 Jan →
nuke13–90.0917%14 Jan →
mirage13–50.1215%8 Jan →
mirage11–130.0222%7 Jan →
dust213–90.1225%3 Jan →
nuke13–60.0621%2 Jan →
ancient15–150.1015%2 Jan →
anubis10–130.1317%2 Jan →
inferno16–120.0717%2 Jan →
nuke13–50.1418%2 Jan →
nuke7–30.2315%30 Dec →
ancient13–90.0720%30 Dec →
mirage13–3-0.0133%28 Dec →
mirage13–40.1020%25 Dec →
edin13–11-0.1020%25 Dec →
nuke6–13-0.037%25 Dec →
mirage5–130.0122%24 Dec →
office13–40.0921%24 Dec →
train13–80.1720%24 Dec →
office0–13-0.088%23 Dec →
inferno12–120.0518%23 Dec →
mirage6–13-0.0319%23 Dec →
train13–100.1015%22 Dec →
edin13–100.019%19 Dec →
edin13–80.0120%19 Dec →
office6–130.0915%16 Dec →
overpass13–100.087%16 Dec →
train13–20.2318%16 Dec →
nuke13–80.1116%16 Dec →
nuke13–6-0.0317%14 Dec →
overpass13–60.1421%13 Dec →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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