jvk

jvk — CS2 Stats

76561199209736105[U:1:1249470377]Steam profile ↗✓ No bans

2,211Tracked matches31%Win rate2023Tracked since
2,256Hours in CS4Hrs last 2 wks
CSDB Rating4.5 DevelopingClutch Specialist
Premier CS Rating14,999Blue band · top ~28.4% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,999 -1,624 24 Jul – 2 Oct · 14 days played
14,99916,866peak 16,86624 Jul2 Oct
16,984Peak Premier in tracked matches
31Days played since 2026-07-12

Premier CS Rating

  • 1,867 below peak (16,866)
  • Next: Purple band at 15,000 — 1 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches34——
Win rate65%——
K/D0.93——
Headshot %45%——

Measured 10 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate49.0%46.8%48.2%meets
Shot accuracy4.6%13.0%13.3%8.7% short
Kill/death ratio0.731.061.070.34 short
Match win rate42.5%46.3%46.9%4.4% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjvkFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER14,999 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning48
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY31–62–7Last 10031%Win rateWLLLLWLWWW

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · −3.5pp headshot accuracy · +30ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 647ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 628ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.8 against its own average).

Aim6.9
Utility3.0
Positioning4.8
Opening Duels2.5
Clutch7.2

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.8
Utility3.0
Mechanics6.4
Opening Duels2.8
Win Impact0.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time637ms+8ms
first ⅓ avg 628ms → last ⅓ avg 637ms
Headshot accuracy17.3%−1.6%
first ⅓ avg 18.9% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–3 · mirage, 19 Jul →
52%Best headshot accuracy · 13–9 · shelter, 13 Jul →
422msFastest reaction time · 2–9 · inferno, 27 Aug →
13–2Biggest win · nuke, 6 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
3–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 44% over 9infernoWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
nukeC176–1135%-0.02
cacheD154–1127%0.00
dust2D134–931%-0.03
mirageD124–833%0.00
ancientD103–730%-0.06
anubisC94–544%-0.00
infernoD91–811%-0.02
vertigoC83–538%-0.01
office—40–40%-0.07
boulder—11–0100%-0.02
shelter—11–0100%0.04
eldorado—10–10%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,810Lifetime kills
0.73K/D
2,530Matches
42.5%Match win rate
49.0%Headshot % · Top 50% of Level 8 players
4.6%Shot accuracy
5,423MVPs
2,473Hours (in match)
1,963Bombs planted
582Bombs defused

Most-used weapons

AK-4717,048
AWP4,975
MAC-101,864
MP91,689
SSG 081,407
Knife911

Lifetime map wins

3,148dust2
2,695nuke
2,345inferno
1,295vertigo
562office
424train
127italy
75cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

280Matches
54%Win rate
1.06Avg K/D
73.6ADR
38%Headshot %

Clutches & streaks

56%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage4347%1.0314.2
Ancient3661%0.9314.6
Anubis2450%0.9815.2
Dust21759%0.9813.5
Nuke1267%1.2316.9
Vertigo1070%0.709.8
Inferno650%1.1620.8
Overpass560%0.9913.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
37.8%Accuracy (enemy spotted)
43.1%Spray accuracy
78.8%Counter-strafing
11.2°Preaim
627msReaction time
42.7%T opening success
39.4%CT opening success
0.42Enemies flashed / flash
2.1%Flash assists
7.23HE damage / grenade
2.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4173 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.4482% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–13-0.0214%2 Oct →
anubis4–130.0013%2 Oct →
vertigo9–13-0.065%1 Oct →
ancient6–13-0.0514%1 Oct →
anubis10–130.0214%24 Sept →
nuke13–100.0818%24 Sept →
vertigo10–130.0425%23 Sept →
ancient13–5-0.0533%23 Sept →
anubis13–90.0123%23 Sept →
vertigo13–10-0.0312%23 Sept →
vertigo12–120.0817%4 Sept →
cache10–13-0.064%4 Sept →
inferno2–90.0438%27 Aug →
nuke4–13-0.0433%21 Aug →
office11–13-0.1110%21 Aug →
nuke4–13-0.0421%19 Aug →
vertigo13–5-0.0527%19 Aug →
inferno11–13-0.0214%19 Aug →
cache7–130.0016%18 Aug →
office8–13-0.0427%18 Aug →
cache4–130.1012%17 Aug →
nuke5–13-0.0114%12 Aug →
boulder13–7-0.0214%12 Aug →
vertigo10–130.0211%12 Aug →
cache6–13-0.0426%12 Aug →
mirage13–110.0123%8 Aug →
nuke9–13-0.0415%7 Aug →
mirage4–13-0.080%7 Aug →
nuke11–13-0.0220%7 Aug →
cache13–70.1511%7 Aug →
mirage10–13-0.0116%7 Aug →
ancient6–13-0.0918%7 Aug →
nuke7–13-0.0711%6 Aug →
mirage5–13-0.036%6 Aug →
mirage13–30.1020%6 Aug →
nuke13–20.0121%6 Aug →
nuke9–6-0.0112%6 Aug →
mirage6–13-0.0015%6 Aug →
nuke16–13-0.029%6 Aug →
nuke7–13-0.092%6 Aug →
dust212–16-0.0024%4 Aug →
nuke11–13-0.0221%3 Aug →
cache5–13-0.025%3 Aug →
dust213–6-0.0315%3 Aug →
anubis13–40.0626%3 Aug →
dust216–130.0312%3 Aug →
dust215–150.0212%3 Aug →
ancient6–13-0.0617%3 Aug →
ancient10–13-0.0611%3 Aug →
anubis11–13-0.0429%2 Aug →
inferno7–13-0.0614%2 Aug →
mirage12–12-0.0015%2 Aug →
ancient13–8-0.0818%2 Aug →
dust212–12-0.038%2 Aug →
dust24–13-0.0825%2 Aug →
cache4–130.0517%2 Aug →
office3–13-0.098%31 Jul →
office5–13-0.0529%31 Jul →
ancient4–13-0.050%27 Jul →
anubis16–120.0219%27 Jul →
vertigo13–8-0.0126%26 Jul →
nuke0–13-0.1119%26 Jul →
vertigo2–13-0.1031%26 Jul →
anubis5–13-0.0622%26 Jul →
mirage8–130.0117%26 Jul →
inferno11–13-0.0423%25 Jul →
cache13–40.0527%24 Jul →
inferno2–13-0.0415%24 Jul →
dust211–13-0.0143%23 Jul →
dust25–13-0.1416%23 Jul →
dust21–9-0.0525%21 Jul →
mirage10–13-0.0215%21 Jul →
nuke13–70.0311%21 Jul →
nuke8–130.0123%21 Jul →
inferno13–9-0.0626%21 Jul →
dust216–12-0.0418%21 Jul →
dust29–130.0319%20 Jul →
anubis13–80.0217%20 Jul →
inferno10–130.0223%20 Jul →
ancient6–13-0.0311%20 Jul →
inferno15–150.0218%19 Jul →
nuke0–2-0.110%19 Jul →
cache4–13-0.0220%19 Jul →
cache9–13-0.0916%19 Jul →
inferno4–13-0.0514%19 Jul →
mirage13–30.1513%19 Jul →
ancient2–13-0.0314%17 Jul →
cache15–15-0.009%17 Jul →
anubis6–13-0.054%17 Jul →
ancient13–11-0.0818%17 Jul →
dust214–16-0.0320%15 Jul →
nuke13–50.0528%15 Jul →
cache9–130.0117%15 Jul →
cache13–11-0.0419%14 Jul →
dust213–8-0.0120%14 Jul →
mirage6–13-0.0521%14 Jul →
cache13–100.0114%13 Jul →
shelter13–90.0452%13 Jul →
eldorado7–9-0.0423%12 Jul →
cache12–12-0.0523%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.