toecheese ♿

toecheese ♿ — CS2 Stats

US76561199198736158[U:1:1238470430]Steam profile ↗✓ No bans

509Tracked matches41%Win rate2022Tracked since
1,216Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 10,847 -170 27 Dec – 2 Jul · 14 days played
9,58511,017peak 11,01727 Dec2 Jul
11,438Peak Premier in tracked matches
45Days played since 2025-12-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim78
Positioning55
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY42–51–7Last 10042%Win rateLLLLTWWWLW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.0pp headshot accuracy · −97ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 513ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 532ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.8
Utility3.0
Positioning5.5
Opening Duels3.2
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.5
Utility3.0
Mechanics7.9
Opening Duels3.0
Win Impact2.1

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time575ms−5ms
first ⅓ avg 580ms → last ⅓ avg 575ms
Headshot accuracy24.1%−0.8%
first ⅓ avg 24.9% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · nuke, 12 Jun →
47%Best headshot accuracy · 5–9 · nuke, 6 May →
406msFastest reaction time · 14–16 · inferno, 22 Oct →
13–0Biggest win · ancient, 29 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
5–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 56% over 9infernoWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
nukeC4920–2941%0.03
infernoD165–1131%0.00
dust2B105–550%-0.01
mirageA95–456%-0.03
ancientB84–450%-0.01
overpass—31–233%-0.01
train—31–233%0.02
anubis—21–150%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,374Lifetime kills
1.77K/D · Top 5% of tracked players
2,749Matches
47.6%Match win rate · Top 50% of tracked players
52.8%Headshot % · Top 25% of tracked players
12.2%Shot accuracy · Top 50% of tracked players
7,516MVPs
714Hours (in match)
2,514Bombs planted
527Bombs defused

Most-used weapons

AK-4724,141
MP93,207
SG 5531,931
FAMAS1,463
AWP1,226

Lifetime map wins

5,028nuke
2,482inferno
2,362vertigo
881dust2
758lake
734cbble
359office
264train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

33Matches
27%Win rate
0.75Avg K/D
68.9ADR
49%Headshot %

Clutches & streaks

42%1v1 clutch win
11%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage825%0.517.5
Dust2714%0.6811.4
Inferno450%0.9314.0
Anubis40%0.6710.8
Vertigo450%1.0721.3
Nuke367%0.9014.7
Ancient20%0.7312.0
Overpass10%0.9416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
34.5%Accuracy (enemy spotted)
35.5%Spray accuracy
85.6%Counter-strafing
10.8°Preaim
579msReaction time
36.6%T opening success
47.4%CT opening success
0.35Enemies flashed / flash
4.3%Flash assists
13.16HE damage / grenade
1.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3493 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.566% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.0517%4 Nov →
nuke10–130.0928%3 Nov →
dust26–13-0.0328%27 Oct →
inferno14–16-0.0033%22 Oct →
nuke12–120.0635%1 Oct →
ancient13–0-0.0215%29 Sept →
inferno13–10-0.0224%24 Sept →
mirage13–10-0.0622%24 Sept →
ancient9–13-0.0622%11 Aug →
dust213–10-0.0419%30 Jul →
ancient4–13-0.0621%28 Jul →
nuke8–13-0.0721%15 Jul →
dust26–13-0.0622%4 Jul →
ancient13–9-0.0315%4 Jul →
nuke13–6-0.0129%4 Jul →
mirage13–70.0115%2 Jul →
mirage11–13-0.1032%1 Jul →
nuke11–130.0332%1 Jul →
nuke13–60.0631%1 Jul →
inferno13–110.0335%1 Jul →
dust213–6-0.0235%30 Jun →
nuke1–13-0.0419%30 Jun →
overpass6–13-0.0423%30 Jun →
anubis13–16-0.0119%30 Jun →
nuke11–130.0121%27 Jun →
nuke5–130.0718%27 Jun →
inferno16–140.0327%27 Jun →
ancient9–130.0129%24 Jun →
mirage13–7-0.0424%24 Jun →
inferno11–13-0.0016%23 Jun →
nuke3–13-0.0531%23 Jun →
ancient6–13-0.0517%23 Jun →
nuke13–7-0.0523%23 Jun →
dust213–80.0125%22 Jun →
nuke13–90.1424%22 Jun →
inferno13–90.0224%21 Jun →
nuke13–11-0.0619%19 Jun →
nuke11–130.0323%19 Jun →
nuke16–13-0.0223%17 Jun →
nuke8–30.1345%17 Jun →
nuke10–130.0631%16 Jun →
dust214–160.0825%16 Jun →
nuke13–80.0640%15 Jun →
inferno5–13-0.0531%15 Jun →
nuke8–13-0.0225%14 Jun →
nuke13–9-0.0230%13 Jun →
nuke13–00.1628%12 Jun →
nuke0–5-0.0325%9 Jun →
nuke10–130.0315%6 Jun →
nuke13–80.1027%6 Jun →
nuke10–130.0924%6 Jun →
nuke13–10.0114%6 Jun →
nuke10–13-0.0440%5 Jun →
nuke12–120.0924%5 Jun →
overpass13–7-0.0020%7 May →
nuke9–20.1535%6 May →
nuke5–90.1347%6 May →
nuke8–8-0.0339%6 May →
nuke15–15-0.0125%5 May →
nuke13–10.0527%5 May →
nuke9–13-0.0016%5 May →
mirage2–13-0.0313%4 May →
nuke9–50.0329%4 May →
inferno14–16-0.0219%4 May →
nuke4–130.0320%4 May →
dust213–100.0125%4 May →
nuke13–6-0.0419%3 May →
nuke10–130.0627%3 May →
nuke13–80.1221%14 Mar →
nuke8–13-0.0222%14 Mar →
nuke6–13-0.0439%13 Mar →
inferno13–10-0.0225%13 Mar →
nuke13–11-0.0516%12 Mar →
nuke12–120.0228%12 Mar →
nuke7–130.1425%12 Mar →
nuke8–13-0.0422%12 Mar →
ancient13–100.0621%12 Mar →
inferno13–16-0.0322%11 Mar →
mirage6–13-0.0120%11 Mar →
mirage14–16-0.0516%10 Mar →
mirage13–80.0114%10 Mar →
dust28–13-0.0415%10 Mar →
inferno10–130.0435%10 Mar →
inferno6–13-0.0518%10 Mar →
dust213–60.0435%10 Mar →
anubis13–50.0222%5 Feb →
ancient11–10.0926%10 Jan →
nuke13–70.0733%10 Jan →
train8–13-0.0423%10 Jan →
inferno5–130.0921%10 Jan →
nuke6–130.0226%9 Jan →
inferno8–80.0232%9 Jan →
mirage13–90.0328%9 Jan →
nuke5–13-0.0818%30 Dec →
overpass3–130.0123%30 Dec →
inferno7–130.0627%30 Dec →
train13–30.1038%30 Dec →
train11–130.0131%27 Dec →
dust215–15-0.0222%27 Dec →
nuke13–11-0.0631%27 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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