Thousand Bees

Thousand Bees — CS2 Stats

76561199198418517[U:1:1238152789]Steam profile ↗✓ No bans

1,065Tracked matches38%Win rate2022Tracked since
1,186Hours in CS6Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating21,970Top 50% of 208,191 CSDB-tracked playersPink band · top ~6.3% of ranked players (population est.)
CSDB Leaderboard#55610 of 255662 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,970 -6,623 13 Jun – 19 Oct · 35 days played
21,97029,097peak 29,09713 Jun19 Oct
Faceit ELO: 1,581 +0 31 Aug – 8 Sept · 5 observations
1,5811,581peak 1,58131 Aug8 Sept
29,267Peak Premier in tracked matches
1,581Highest Faceit ELO seen on CSDB
38Days played since 2026-06-13

Faceit ELO

  • At peak — 1,581
  • Next: Level 9 at 1,751 — 170 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-08-31
  • Level 7 first seen 2026-08-31

Premier CS Rating

  • 7,127 below peak (29,097)
  • -1,642 over 30 days · declining
  • -5,071 over 90 days
  • Next: Red band at 25,000 — 3,030 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate52.7%46.9%49.3%above
Shot accuracy9.3%13.0%13.4%4.1% short
Kill/death ratio1.021.081.120.10 short
Match win rate53.9%46.7%48.5%above

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGThousand BeesPREMIER21,970 · Pink bandPEAK ELO1,581csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning39
Utility10

0–100 skill scores via Leetify.

Recent form

COLD52–45–3Last 10052%Win rateLLLWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +1.6pp headshot accuracy · −191ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 29%
  • Avg reaction 435ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 32%
  • Avg reaction 454ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 31%
  • Avg reaction 549ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim9.0
Utility1.0
Positioning3.9
Opening Duels1.8
Clutch3.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 71% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 51 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning3.9
Utility1.0
Mechanics9.1
Opening Duels2.3
Win Impact1.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time487ms−19ms
first ⅓ avg 505ms → last ⅓ avg 487ms
Headshot accuracy27.1%+1.3%
first ⅓ avg 25.8% → last ⅓ avg 27.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–7 · inferno, 14 Jun →
75%Best headshot accuracy · 4–9 · nuke, 14 Oct →
188msFastest reaction time · 13–0 · nuke, 14 Aug →
13–0Biggest win · dust2, 22 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
8–2In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 71% over 7nukeWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
mirageA2012–860%-0.00
nukeD186–1233%-0.01
ancientA1811–761%-0.00
infernoB157–847%0.01
cacheB115–645%-0.02
dust2S75–271%-0.03
anubis—42–250%0.02
debris—21–150%0.01
fachwerk—10–10%0.05
shelter—11–0100%0.07
poseidon—11–0100%0.03
eldorado—11–0100%0.14
overpass—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,602Lifetime kills
1.02K/D
1,869Matches
53.9%Match win rate · Top 10% of Pink band
52.7%Headshot % · Top 25% of Pink band
9.3%Shot accuracy
4,904MVPs
589Hours (in match)
786Bombs planted
350Bombs defused

Most-used weapons

Lifetime map wins

3,185inferno
2,152nuke
1,144dust2
685vertigo
415cbble
224train
127office
74italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

125Matches
61%Win rate
0.96Avg K/D
79.0ADR
52%Headshot %

Clutches & streaks

36%1v1 clutch win
14%1v2 clutch win
12Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4156%0.9416.1
Inferno2875%1.1116.2
Anubis1765%1.0015.9
Nuke1250%0.8715.3
Ancient850%0.8316.8
Dust2450%1.0412.8
Overpass2100%0.7813.0
Cache10%0.397.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.8%Headshot accuracy
31.7%Accuracy (enemy spotted)
38.8%Spray accuracy
90.9%Counter-strafing
9.5°Preaim
505msReaction time
44.4%T opening success
34.4%CT opening success
0.24Enemies flashed / flash
0.6%Flash assists
5.07HE damage / grenade
0.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2436 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.3925% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke3–8-0.1125%19 Oct →
inferno3–13-0.050%18 Oct →
mirage5–13-0.1150%16 Oct →
mirage16–140.0232%16 Oct →
cache3–13-0.0340%15 Oct →
ancient1–13-0.080%14 Oct →
cache5–13-0.0227%14 Oct →
cache13–4-0.0142%14 Oct →
nuke4–9-0.0375%14 Oct →
ancient13–6-0.0027%14 Oct →
ancient7–13-0.0524%14 Oct →
cache10–13-0.0429%13 Oct →
nuke13–2-0.0150%8 Oct →
dust213–0-0.020%22 Sept →
ancient0–9-0.0515%21 Sept →
ancient5–00.030%21 Sept →
ancient1–130.0450%21 Sept →
ancient0–13-0.0650%21 Sept →
inferno5–13-0.0034%20 Sept →
inferno2–13-0.0450%15 Sept →
dust213–9-0.0314%12 Sept →
mirage13–60.0322%11 Sept →
mirage6–13-0.0024%8 Sept →
inferno5–130.1417%19 Aug →
inferno1–9-0.100%15 Aug →
anubis12–120.0614%15 Aug →
fachwerk8–130.0528%14 Aug →
shelter13–40.0746%14 Aug →
mirage8–20.0236%14 Aug →
nuke13–00.020%14 Aug →
nuke0–13-0.0513%14 Aug →
inferno1–50.0150%14 Aug →
nuke6–130.069%9 Aug →
mirage12–160.0123%9 Aug →
mirage13–4-0.0024%9 Aug →
inferno16–140.0121%8 Aug →
mirage0–13-0.1050%21 Jul →
mirage13–10.1227%21 Jul →
debris6–9-0.0338%20 Jul →
nuke4–13-0.0132%19 Jul →
cache13–7-0.0113%19 Jul →
anubis13–70.0320%19 Jul →
poseidon9–70.0312%18 Jul →
debris9–20.0538%18 Jul →
eldorado9–20.1426%18 Jul →
ancient1–13-0.0750%18 Jul →
cache1–13-0.1130%18 Jul →
mirage13–11-0.0213%18 Jul →
nuke13–30.0715%18 Jul →
dust213–20.0625%18 Jul →
ancient13–00.0760%18 Jul →
nuke13–9-0.0811%18 Jul →
mirage2–13-0.080%18 Jul →
nuke13–00.0142%18 Jul →
mirage13–20.0326%18 Jul →
nuke11–130.1212%16 Jul →
ancient12–12-0.0436%16 Jul →
mirage13–50.0318%14 Jul →
inferno13–110.0714%14 Jul →
mirage7–130.0831%13 Jul →
dust29–13-0.0131%11 Jul →
inferno11–130.0614%11 Jul →
ancient13–60.0919%11 Jul →
cache13–11-0.040%11 Jul →
mirage9–13-0.0219%11 Jul →
nuke9–13-0.0528%10 Jul →
inferno13–20.0812%10 Jul →
cache10–130.0344%10 Jul →
ancient13–5-0.078%10 Jul →
ancient13–60.0313%10 Jul →
mirage13–100.0613%10 Jul →
cache6–20.0325%10 Jul →
ancient13–7-0.0218%10 Jul →
mirage3–13-0.0227%10 Jul →
ancient13–60.0111%10 Jul →
cache13–70.0622%10 Jul →
nuke6–13-0.0532%9 Jul →
dust213–9-0.1229%2 Jul →
nuke13–16-0.0343%23 Jun →
nuke10–13-0.0331%23 Jun →
mirage13–10-0.0424%22 Jun →
ancient13–10-0.0425%22 Jun →
inferno16–12-0.0419%21 Jun →
inferno19–17-0.0524%21 Jun →
cache8–13-0.0719%20 Jun →
anubis10–130.0233%20 Jun →
inferno13–9-0.0326%20 Jun →
nuke8–13-0.0530%20 Jun →
nuke10–13-0.0253%20 Jun →
dust213–90.0017%17 Jun →
overpass12–12-0.0539%15 Jun →
mirage13–3-0.0624%15 Jun →
dust21–5-0.0750%15 Jun →
anubis13–10-0.0221%15 Jun →
nuke13–60.0427%15 Jun →
ancient13–80.1023%14 Jun →
inferno9–70.1518%14 Jun →
inferno3–13-0.0021%13 Jun →
mirage13–70.0224%13 Jun →
ancient13–50.1019%13 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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