WhoAle

WhoAle — CS2 Stats

SH76561199190784043[U:1:1230518315]Steam profile ↗✓ No bans

568Tracked matches46%Win rate2023Tracked since
1,816Hours in CS4Hrs last 2 wks
CSDB Rating3.8 LearningPositional Player
Premier CS Rating12,188Blue band · top ~43.3% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Nov 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,188 +1,191 21 Jun – 7 Nov · 28 days played
8,55612,311peak 12,31121 Jun7 Nov
12,692Peak Premier in tracked matches
46Days played since 2026-06-21

Premier CS Rating

  • 123 below peak (12,311)
  • +903 over 30 days · improving
  • +2,324 over 90 days
  • Next: Purple band at 15,000 — 2,812 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-10-19
  • Light Blue band first seen 2026-10-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches19——
Win rate47%——
K/D0.73——
Headshot %47%——

Measured 19 Oct 2026 → 14 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate43.4%42.0%44.4%1.0% short
Shot accuracy2.9%9.6%11.9%8.9% short
Kill/death ratio0.900.981.030.14 short
Match win rate42.7%43.8%45.2%2.5% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWhoAlePREMIER12,188 · Blue bandcsdb.gg/stats

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Performance scores

Aim31
Positioning58
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY46–45–9Last 10046%Win rateLLLLLWWWWW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +0.8pp headshot accuracy · −20ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 15%
  • Avg reaction 674ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 645ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 655ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim3.1
Utility3.0
Positioning5.8
Opening Duels3.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 76% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning5.8
Utility3.0
Mechanics4.0
Opening Duels4.7
Win Impact3.8

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time649ms−41ms
first ⅓ avg 690ms → last ⅓ avg 649ms
Headshot accuracy17.1%+3.6%
first ⅓ avg 13.5% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 12–4 · cache, 8 Aug →
40%Best headshot accuracy · 13–4 · office, 12 Oct →
438msFastest reaction time · 13–11 · office, 13 Oct →
13–1Biggest win · nuke, 2 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L5Current streak
3–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

officeBest map · 67% over 6ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA1911–858%-0.01
mirageD165–1131%-0.02
dust2B158–753%-0.05
cacheA116–555%-0.03
nukeC83–538%-0.02
anubisC73–443%-0.01
ancientD72–529%-0.06
officeS64–267%-0.05
vertigoC52–340%-0.05
train—31–233%-0.05
overpass—10–10%-0.03
italy—10–10%-0.01
boulder—11–0100%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

50,294Lifetime kills
0.90K/D
3,536Matches
42.7%Match win rate
43.4%Headshot % · Top 50% of Blue band
2.9%Shot accuracy
7,456MVPs
1,077Hours (in match)
2,952Bombs planted
884Bombs defused

Most-used weapons

AK-476,215
AWP4,283
MP72,836
Negev2,610
MAC-102,491
XM10141,485

Lifetime map wins

4,984inferno
4,955office
3,170dust2
1,917lake
1,893nuke
1,483vertigo
699train
311italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
0.47Avg K/D
56.7ADR
39%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.508.5
Anubis10%0.417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
25.4%Accuracy (enemy spotted)
30.4%Spray accuracy
68.1%Counter-strafing
10.3°Preaim
660msReaction time
51.8%T opening success
45.4%CT opening success
0.46Enemies flashed / flash
7.6%Flash assists
12.37HE damage / grenade
1.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4615 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis1–13-0.080%12 Nov →
ancient7–130.0122%7 Nov →
office10–13-0.1014%22 Oct →
dust211–13-0.0719%22 Oct →
inferno3–13-0.1019%17 Oct →
anubis13–6-0.027%17 Oct →
dust213–5-0.0817%17 Oct →
mirage13–3-0.0024%17 Oct →
dust213–5-0.0621%17 Oct →
office13–11-0.0333%13 Oct →
office13–4-0.0440%12 Oct →
office13–8-0.0315%12 Oct →
inferno15–15-0.0710%10 Oct →
cache8–13-0.0713%10 Oct →
ancient2–13-0.0622%8 Oct →
overpass6–13-0.0313%8 Oct →
train10–13-0.044%8 Oct →
nuke13–1-0.0616%2 Oct →
inferno6–13-0.0211%2 Oct →
inferno9–40.1025%2 Oct →
dust29–13-0.0822%30 Sept →
ancient7–13-0.0614%26 Sept →
cache13–10-0.0222%24 Sept →
inferno9–5-0.0231%24 Sept →
vertigo13–10-0.0918%24 Sept →
inferno13–30.0625%18 Sept →
dust213–2-0.0317%18 Sept →
nuke8–13-0.048%16 Sept →
mirage15–15-0.0110%16 Sept →
inferno13–6-0.0018%15 Sept →
italy8–13-0.0118%15 Sept →
mirage10–13-0.0910%14 Sept →
nuke13–11-0.028%14 Sept →
vertigo13–4-0.0127%14 Sept →
boulder13–70.000%10 Sept →
cache13–9-0.027%10 Sept →
office3–13-0.075%10 Sept →
train13–3-0.0413%10 Sept →
nuke13–8-0.0323%10 Sept →
ancient8–2-0.180%9 Sept →
mirage7–13-0.0915%8 Sept →
mirage13–11-0.0113%7 Sept →
inferno14–16-0.0213%6 Sept →
dust23–13-0.0817%6 Sept →
cache13–5-0.0116%5 Sept →
nuke6–90.0522%27 Aug →
anubis13–6-0.0111%21 Aug →
dust216–13-0.0121%20 Aug →
inferno13–70.0315%14 Aug →
dust28–13-0.1025%14 Aug →
inferno14–160.0214%13 Aug →
ancient5–13-0.0316%13 Aug →
mirage13–50.0217%13 Aug →
mirage15–150.0218%12 Aug →
nuke6–13-0.0113%12 Aug →
train7–13-0.0816%12 Aug →
cache7–13-0.0517%11 Aug →
inferno13–4-0.0118%11 Aug →
dust213–7-0.0326%11 Aug →
dust213–10.0121%11 Aug →
ancient4–13-0.0619%11 Aug →
inferno8–13-0.103%10 Aug →
dust216–13-0.0323%10 Aug →
mirage11–130.0323%10 Aug →
inferno13–100.0311%10 Aug →
nuke7–13-0.0016%10 Aug →
mirage13–70.0017%10 Aug →
mirage5–13-0.0510%10 Aug →
mirage11–13-0.0311%9 Aug →
inferno16–13-0.037%9 Aug →
ancient13–8-0.0313%9 Aug →
cache13–4-0.0511%9 Aug →
dust213–50.0121%8 Aug →
cache12–40.1115%8 Aug →
inferno10–30.0013%8 Aug →
anubis11–130.035%5 Aug →
cache13–3-0.0811%5 Aug →
anubis13–70.0819%3 Aug →
vertigo9–130.019%1 Aug →
mirage15–15-0.0316%30 Jul →
cache1–13-0.018%30 Jul →
inferno13–9-0.0416%29 Jul →
mirage13–20.0216%26 Jul →
anubis11–130.0210%24 Jul →
inferno13–9-0.0212%22 Jul →
nuke8–8-0.0313%22 Jul →
mirage2–110.000%21 Jul →
mirage2–13-0.0631%21 Jul →
vertigo12–12-0.0010%21 Jul →
vertigo0–9-0.1613%21 Jul →
anubis5–13-0.1013%10 Jul →
inferno7–130.0213%5 Jul →
office13–8-0.0213%3 Jul →
dust210–13-0.0627%3 Jul →
dust27–13-0.0618%1 Jul →
cache12–12-0.0310%1 Jul →
cache12–12-0.0214%1 Jul →
inferno12–12-0.1124%21 Jun →
mirage10–13-0.0612%21 Jun →
dust22–13-0.0712%21 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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