Pikaboof

Pikaboof — CS2 Stats

GB76561199180738554[U:1:1220472826]Steam profile ↗✓ No bans

4,346Tracked matches54%Win rate2021Tracked since
4,424Hours in CS27Hrs last 2 wks
CSDB Rating6.9 SolidSupport
Premier CS Rating27,109Top 5% of 213,211 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#5933 of 259969 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,109 +352 28 Aug – 4 Nov · 35 days played
24,46027,866peak 27,86628 Aug4 Nov
Faceit ELO: 1,799 +0 28 Aug – 6 Sept · 2 observations
1,7991,799peak 1,79928 Aug6 Sept
27,866Peak Premier in tracked matches
1,799Highest Faceit ELO seen on CSDB
39Days played since 2026-08-28

Faceit ELO

  • At peak — 1,799
  • Next: Level 10 at 2,001 — 202 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-28
  • Level 8 first seen 2026-08-28

Premier CS Rating

  • 757 below peak (27,866)
  • -28 over 30 days · steady
  • Next: Gold band at 30,000 — 2,891 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate40.5%49.3%50.9%10.4% short
Shot accuracy10.8%13.4%11.8%1.0% short
Kill/death ratio1.171.121.18meets
Match win rate51.4%48.5%51.9%meets

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPikaboofPREMIER27,109 · Red bandPEAK ELO1,799csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning59
Utility66

0–100 skill scores via Leetify.

Recent form

HOT47–48–5Last 10047%Win rateLLWWWWWWWL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −1.5pp headshot accuracy · −19ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 580ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 543ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim8.3
Utility6.6
Positioning5.9
Opening Duels2.4
Clutch4.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 87% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.3° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 50% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.9
Utility6.6
Mechanics6.8
Opening Duels2.6
Win Impact6.2

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time538ms+4ms
first ⅓ avg 534ms → last ⅓ avg 538ms
Headshot accuracy20.1%+1.7%
first ⅓ avg 18.5% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–10 · vertigo, 25 Sept →
32%Best headshot accuracy · 13–7 · cache, 19 Oct →
391msFastest reaction time · 11–13 · nuke, 19 Oct →
13–0Biggest win · nuke, 6 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
8–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 80% over 5dust2Weakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
nukeA2212–1055%0.04
mirageD195–1426%0.01
anubisS1914–574%0.04
dust2D122–1017%0.01
infernoD122–1017%-0.01
ancientA74–357%0.05
cacheS54–180%0.04
fachwerk—11–0100%-0.01
overpass—11–0100%0.08
vertigo—11–0100%0.19
office—11–0100%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

122,805Lifetime kills
1.17K/D · Top 50% of Red band
6,968Matches
51.4%Match win rate · Top 50% of Red band
40.5%Headshot %
10.8%Shot accuracy
15,510MVPs
2,765Hours (in match)
11,467Bombs planted
2,425Bombs defused

Most-used weapons

AK-4737,384
AWP7,189
MP94,799
MAC-103,944
AUG3,574

Lifetime map wins

16,584nuke
9,323inferno
5,725dust2
3,406vertigo
820cbble
775train
362office
50safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,478Matches
52%Win rate
1.09Avg K/D
73.2ADR
37%Headshot %

Clutches & streaks

40%1v1 clutch win
19%1v2 clutch win
13Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage12352%0.9312.8
Anubis10457%1.1615.8
Ancient10243%1.0014.4
Dust25859%1.1414.8
Inferno5744%1.0613.8
Nuke4967%1.3516.9
Vertigo3560%0.9613.6
Overpass1040%1.3819.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
40.6%Accuracy (enemy spotted)
42.8%Spray accuracy
80.4%Counter-strafing
11.3°Preaim
536msReaction time
28.4%T opening success
50.5%CT opening success
0.62Enemies flashed / flash
4.6%Flash assists
11.48HE damage / grenade
10.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.4418% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0022%4 Nov →
dust211–130.0123%4 Nov →
nuke13–70.0722%3 Nov →
mirage13–4-0.0017%3 Nov →
fachwerk13–7-0.0114%3 Nov →
nuke13–40.1117%3 Nov →
ancient13–80.0915%2 Nov →
anubis13–80.0318%2 Nov →
nuke13–11-0.0523%1 Nov →
anubis9–130.0620%1 Nov →
dust27–13-0.0516%30 Oct →
cache13–100.0122%30 Oct →
nuke10–130.1520%29 Oct →
anubis13–100.0714%29 Oct →
dust211–130.0328%29 Oct →
mirage13–110.0016%28 Oct →
cache13–60.0331%28 Oct →
nuke13–11-0.0120%28 Oct →
mirage12–120.0620%28 Oct →
inferno13–9-0.0222%27 Oct →
ancient12–120.0026%27 Oct →
nuke6–130.0019%27 Oct →
nuke13–90.0328%27 Oct →
nuke11–130.0110%26 Oct →
inferno8–130.0121%25 Oct →
inferno4–13-0.0429%25 Oct →
anubis16–120.0417%25 Oct →
inferno11–13-0.0413%25 Oct →
inferno8–13-0.0717%24 Oct →
mirage13–160.0621%24 Oct →
mirage13–80.0826%24 Oct →
nuke8–13-0.0119%23 Oct →
inferno7–130.0018%23 Oct →
cache10–130.0618%23 Oct →
anubis13–110.0720%22 Oct →
inferno8–130.039%22 Oct →
anubis6–13-0.0217%22 Oct →
anubis13–50.0620%20 Oct →
mirage6–130.0321%20 Oct →
nuke13–70.0225%20 Oct →
cache13–70.0332%19 Oct →
inferno11–13-0.0214%19 Oct →
nuke11–130.0224%19 Oct →
inferno10–130.0221%19 Oct →
mirage4–13-0.076%19 Oct →
anubis9–130.0015%19 Oct →
nuke13–100.0721%18 Oct →
nuke6–130.0122%18 Oct →
anubis6–130.0421%18 Oct →
mirage8–130.0024%17 Oct →
anubis13–100.0018%17 Oct →
nuke13–80.0121%17 Oct →
dust23–13-0.0015%16 Oct →
dust28–130.1016%16 Oct →
mirage13–50.0724%16 Oct →
nuke6–13-0.0231%15 Oct →
mirage8–13-0.0014%15 Oct →
dust28–13-0.0326%15 Oct →
mirage9–13-0.0911%15 Oct →
anubis13–70.0412%14 Oct →
nuke13–40.087%14 Oct →
inferno13–30.0310%14 Oct →
dust215–15-0.0113%13 Oct →
inferno11–130.0113%13 Oct →
mirage0–13-0.0417%7 Oct →
anubis13–50.1528%7 Oct →
nuke13–00.1118%6 Oct →
anubis13–100.0621%6 Oct →
ancient16–120.0113%5 Oct →
overpass13–30.0820%5 Oct →
cache13–80.0518%4 Oct →
mirage12–12-0.0111%4 Oct →
dust28–13-0.018%4 Oct →
anubis10–13-0.0124%4 Oct →
mirage5–4-0.0420%4 Oct →
mirage12–16-0.0013%3 Oct →
anubis13–2-0.0419%2 Oct →
mirage5–13-0.0118%2 Oct →
nuke13–80.0821%1 Oct →
nuke6–130.0425%1 Oct →
dust216–140.0319%30 Sept →
nuke13–50.0919%30 Sept →
dust211–13-0.0117%29 Sept →
ancient13–50.1317%29 Sept →
anubis13–40.0211%28 Sept →
inferno14–160.0219%28 Sept →
ancient15–150.0919%27 Sept →
anubis13–30.1528%27 Sept →
dust213–10.1029%27 Sept →
dust23–130.0025%27 Sept →
anubis13–11-0.0230%26 Sept →
vertigo13–100.1925%25 Sept →
anubis13–80.0418%24 Sept →
office13–110.0313%22 Sept →
nuke2–13-0.0810%22 Sept →
ancient13–50.0124%22 Sept →
mirage5–13-0.0117%20 Sept →
ancient5–130.0011%17 Sept →
mirage9–130.0512%17 Sept →
nuke11–130.0617%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.