viictoorz

viictoorz — CS2 Stats

ES76561199095708461[U:1:1135442733]Steam profile ↗✓ No bans

42Tracked matches57%Win rate2025Tracked since
79Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating12,332Blue band · top ~42.5% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 12,332 → 12,332
+1Tracked matches · now 42
0.0ppWin rate · 56.7% → 56.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 26 days played since 7 Apr 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,332 +3,488 13 Jun31 Aug · 20 days played
8,84413,450peak 13,45013 Jun31 Aug
13,704Peak Premier in tracked matches
26Days played since 2025-04-07

Premier CS Rating

  • 1,118 below peak (13,450)
  • +1,684 over 30 days · improving
  • +3,488 over 90 days
  • Next: Purple band at 15,000 2,668 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-31
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=19,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate64.1%41.9%44.3%above
Shot accuracy0.0%9.6%11.8%11.8% short
Kill/death ratio0.870.981.030.16 short
Match win rate41.8%43.8%45.2%3.4% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGviictoorzPREMIER12,332 · Blue bandcsdb.gg/stats

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Performance scores

Aim69
Positioning48
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY2217Last 3956%Win rateWLWLLLLWWW

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −0.9pp headshot accuracy · +24ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 32%
  • Avg reaction 647ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 647ms

Last 20

  • 137 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 635ms

Newest first, from the last 39 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.9
Utility2.2
Positioning4.8
Opening Duels3.5
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.8
Utility2.2
Mechanics7.2
Opening Duels3.1
Win Impact7.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.04
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time641ms−55ms
first ⅓ avg 695ms → last ⅓ avg 641ms
Headshot accuracy25.1%+1.6%
first ⅓ avg 23.5% → last ⅓ avg 25.1%

Rolling 5-match average across the last 39 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–5 · nuke, 6 Jul
42%Best headshot accuracy · 6–13 · inferno, 24 Aug
484msFastest reaction time · 4–13 · ancient, 13 Aug
13–1Biggest win · nuke, 31 Jul

Across the last 39 tracked matches.

Highlights

8Longest win streak
24In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 89% over 9nukeWeakest map · 50% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB105550%0.03
mirageS98189%0.05
cacheB84450%-0.00
dust243175%0.02
inferno31233%0.00
ancient31233%-0.05
overpass2020%-0.04

Across the last 39 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,401Lifetime kills
0.87K/D
311Matches
41.8%Match win rate
64.1%Headshot % · Top 5% of Blue band
0.0%Shot accuracy
741MVPs
79Hours (in match)
295Bombs planted
64Bombs defused

Most-used weapons

Lifetime map wins

491inferno
376dust2
361nuke
69vertigo
32train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
1.21Avg K/D
95.3ADR
63%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient10%0.8016.0
Dust210%0.9212.0
Mirage1100%1.9225.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.1%Headshot accuracy
33.3%Accuracy (enemy spotted)
31.9%Spray accuracy
82.4%Counter-strafing
10.3°Preaim
644msReaction time
38.4%T opening success
46.1%CT opening success
0.43Enemies flashed / flash
1.3%Flash assists
3.09HE damage / grenade
3.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4289 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4391% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
cache13–80.1128%31 Aug
inferno6–13-0.0642%24 Aug
cache13–7-0.0331%21 Aug
mirage9–13-0.0428%19 Aug
cache11–13-0.0332%17 Aug
nuke2–13-0.0728%17 Aug
nuke11–13-0.0119%16 Aug
mirage16–14-0.0115%16 Aug
cache13–10-0.0418%16 Aug
mirage13–90.0421%15 Aug
ancient4–13-0.0817%13 Aug
mirage13–9-0.0112%13 Aug
nuke13–50.0636%13 Aug
cache13–50.0138%13 Aug
nuke9–20.1211%13 Aug
mirage13–80.0324%12 Aug
dust213–5-0.0132%12 Aug
mirage13–20.1636%11 Aug
ancient13–6-0.0423%31 Jul
dust22–130.0141%31 Jul
nuke13–10.0822%31 Jul
mirage13–50.0620%31 Jul
cache5–13-0.0438%28 Jul
dust213–70.0017%24 Jul
mirage13–40.1038%22 Jul
nuke2–11-0.0618%22 Jul
cache7–130.0528%21 Jul
cache7–13-0.0730%18 Jul
mirage7–00.1640%16 Jul
ancient7–13-0.0318%15 Jul
nuke4–13-0.0817%13 Jul
nuke9–50.1827%6 Jul
nuke13–100.0725%5 Jul
inferno9–50.1721%1 Jul
dust213–110.0626%26 Jun
overpass5–9-0.0711%14 Jun
nuke14–16-0.0131%14 Jun
overpass11–13-0.0019%13 Jun
inferno6–9-0.1111%7 Apr

Match data via Leetify.

Recent teammates

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