Christopher

Christopher — CS2 Stats

PY76561199094166057[U:1:1133900329]Steam profile ↗✓ No bans

193Tracked matches30%Win rate2025Tracked since
175Hours in CS4Hrs last 2 wks
CSDB Rating2.5 LearningSupport
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 3,048 +354 17 Dec – 7 Jun · 21 days played
1,8543,155peak 3,15517 Dec7 Jun
3,170Peak Premier in tracked matches
61Days played since 2025-11-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim16
Positioning25
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY37–62–1Last 10037%Win rateLWLWWLLLWL

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −3.4pp headshot accuracy · −72ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 11%
  • Avg reaction 720ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 753ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 13%
  • Avg reaction 789ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim1.6
Utility3.2
Positioning2.5
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 66% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 751ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.6
Positioning2.5
Utility3.2
Mechanics6.8
Opening Duels0.0
Win Impact0.0

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.00
first ⅓ avg -0.07 → last ⅓ avg -0.07
Reaction time753ms−70ms
first ⅓ avg 823ms → last ⅓ avg 753ms
Headshot accuracy12.4%+2.6%
first ⅓ avg 9.8% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 16–14 · inferno, 3 Apr →
50%Best headshot accuracy · 0–13 · inferno, 12 Jul →
438msFastest reaction time · 10–0 · inferno, 22 Aug →
10–0Biggest win · inferno, 22 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–11In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 50% over 12mirageWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
dust2C229–1341%-0.05
mirageD216–1529%-0.07
infernoD206–1430%-0.05
nukeD134–931%-0.08
ancientB126–650%-0.07
overpassC52–340%-0.06
anubis—31–233%-0.05
cache—22–0100%-0.08
train—21–150%-0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 21). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,871Lifetime kills
0.41K/D
259Matches
37.5%Match win rate
34.2%Headshot %
0.5%Shot accuracy
183MVPs
84Hours (in match)
204Bombs planted
36Bombs defused

Most-used weapons

Lifetime map wins

494dust2
332inferno
208nuke
92train
49vertigo
27office
7cbble
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
23.2%Accuracy (enemy spotted)
23.8%Spray accuracy
80.4%Counter-strafing
11.8°Preaim
751msReaction time
24.6%T opening success
23.0%CT opening success
0.50Enemies flashed / flash
1.5%Flash assists
5.87HE damage / grenade
3.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6665% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 750.7852ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4973 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.0711%15 Nov →
ancient13–6-0.0614%13 Nov →
inferno7–13-0.097%12 Nov →
mirage13–8-0.0511%6 Nov →
cache13–4-0.1112%2 Nov →
dust211–13-0.094%1 Nov →
dust25–13-0.1016%31 Oct →
inferno5–13-0.1211%31 Oct →
anubis13–7-0.0514%31 Oct →
nuke11–13-0.0910%31 Oct →
nuke6–13-0.086%13 Oct →
ancient7–13-0.0510%13 Oct →
nuke7–13-0.1112%5 Oct →
anubis6–13-0.059%5 Oct →
nuke10–13-0.089%3 Oct →
mirage7–13-0.0915%2 Oct →
mirage10–13-0.0933%13 Sept →
mirage16–13-0.055%12 Sept →
inferno4–50.0327%12 Sept →
mirage13–6-0.0616%9 Sept →
dust213–10-0.0513%6 Sept →
mirage8–13-0.049%31 Aug →
inferno10–0-0.035%22 Aug →
nuke7–13-0.0310%8 Aug →
inferno3–13-0.096%2 Aug →
cache13–8-0.059%1 Aug →
anubis5–13-0.067%23 Jul →
dust211–13-0.079%18 Jul →
inferno0–13-0.0450%12 Jul →
ancient5–13-0.099%12 Jul →
mirage6–13-0.0712%7 Jun →
dust215–15-0.0910%6 Jun →
dust213–10-0.057%2 Jun →
mirage13–10-0.0410%1 Jun →
ancient11–13-0.0711%8 Apr →
inferno10–13-0.084%8 Apr →
inferno16–140.078%3 Apr →
dust213–4-0.015%3 Apr →
inferno13–40.039%3 Apr →
inferno2–8-0.070%17 Mar →
ancient13–11-0.0612%16 Mar →
mirage8–3-0.070%16 Mar →
mirage7–13-0.0618%28 Feb →
dust213–50.0614%28 Feb →
overpass14–16-0.105%10 Feb →
ancient1–13-0.080%2 Feb →
dust213–10-0.0417%2 Feb →
mirage10–13-0.086%31 Jan →
dust21–13-0.039%31 Jan →
nuke13–5-0.0815%28 Jan →
inferno13–10-0.045%28 Jan →
dust29–13-0.089%16 Jan →
inferno8–13-0.086%16 Jan →
overpass3–13-0.040%16 Jan →
inferno6–13-0.095%16 Jan →
ancient16–14-0.049%15 Jan →
ancient13–3-0.0921%15 Jan →
nuke13–10-0.0612%14 Jan →
dust216–14-0.0612%14 Jan →
mirage13–16-0.0415%12 Jan →
mirage11–13-0.0712%11 Jan →
overpass1–6-0.030%10 Jan →
mirage12–16-0.0212%10 Jan →
train12–3-0.0621%9 Jan →
nuke8–13-0.0711%9 Jan →
ancient13–7-0.0710%8 Jan →
mirage13–16-0.0714%8 Jan →
mirage6–13-0.0216%8 Jan →
dust28–13-0.0511%7 Jan →
ancient13–10-0.0712%7 Jan →
dust23–13-0.0527%7 Jan →
nuke5–13-0.089%7 Jan →
inferno13–10-0.055%6 Jan →
dust213–11-0.066%5 Jan →
train6–13-0.084%5 Jan →
mirage10–13-0.118%5 Jan →
inferno13–16-0.072%5 Jan →
inferno11–13-0.0314%3 Jan →
nuke6–13-0.125%3 Jan →
dust211–13-0.0318%28 Dec →
overpass13–10-0.0813%28 Dec →
ancient11–13-0.064%27 Dec →
dust213–6-0.0526%27 Dec →
nuke16–14-0.0510%22 Dec →
inferno10–13-0.103%21 Dec →
mirage13–10-0.083%17 Dec →
mirage8–13-0.0911%17 Dec →
inferno10–13-0.014%12 Dec →
dust213–8-0.0612%12 Dec →
inferno5–13-0.0814%9 Dec →
dust25–13-0.0815%8 Dec →
nuke13–11-0.0912%8 Dec →
dust211–13-0.008%6 Dec →
dust27–13-0.0910%6 Dec →
ancient8–13-0.110%30 Nov →
mirage3–13-0.1015%29 Nov →
overpass13–4-0.044%29 Nov →
dust28–13-0.1111%28 Nov →
inferno13–7-0.058%27 Nov →
nuke8–13-0.035%27 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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