KeuerP

KeuerP — CS2 Stats

DK76561199082645207[U:1:1122379479]Steam profile ↗✓ No bans

3,548Tracked matches50%Win rate2021Tracked since
4,400Hours in CS32Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating8,527Light Blue band · top ~61.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+1445Premier CS Rating · 7,082 → 8,527

Rating over time

Premier CS Rating: 8,527 +25 14 Sept – 27 Oct · 31 days played
5,7869,735peak 9,73514 Sept27 Oct
9,735Peak Premier in tracked matches
30Days played since 2026-09-14

Premier CS Rating

  • 1,208 below peak (9,735)
  • +68 over 30 days · steady
  • Next: Blue band at 10,000 — 1,473 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate33.0%41.8%42.7%9.7% short
Shot accuracy11.6%12.2%11.2%above
Kill/death ratio0.960.980.990.04 short
Match win rate41.8%43.3%43.9%2.2% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKeuerPFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER8,527 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim50
Positioning63
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateWWWWWLLTLW

Last 10 vs previous 10: +30pp win rate · −0.00 avg rating · +1.7pp headshot accuracy · −30ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 9%
  • Avg reaction 631ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 627ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 642ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.4 against its own average).

Aim5.0
Utility1.1
Positioning6.3
Opening Duels4.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 74% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 47% on CT — first contacts on the defending side are being lost.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning6.3
Utility1.1
Mechanics5.2
Opening Duels6.1
Win Impact5.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time640ms+19ms
first ⅓ avg 620ms → last ⅓ avg 640ms
Headshot accuracy9.9%−1.6%
first ⅓ avg 11.5% → last ⅓ avg 9.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–3 · nuke, 17 Oct →
26%Best headshot accuracy · 13–6 · inferno, 13 Oct →
484msFastest reaction time · 11–13 · nuke, 26 Oct →
13–2Biggest win · nuke, 13 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
9–8In matches decided by ≤2 rounds
15Overtime games

Map breakdown

ancientBest map · 67% over 6mirageWeakest map · 13% over 16
MapGradePlayedRecordWin rateAvg rating
infernoA2615–1158%0.01
nukeB179–853%0.01
mirageD162–1413%0.01
anubisB126–650%0.02
dust2C114–736%-0.02
cacheC114–736%-0.01
ancientS64–267%0.01
overpass—11–0100%0.15

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (13% over 16). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

90,910Lifetime kills
0.96K/D
5,382Matches
41.8%Match win rate
33.0%Headshot %
11.6%Shot accuracy
11,254MVPs
2,196Hours (in match)
6,334Bombs planted
1,218Bombs defused

Most-used weapons

SG 55321,757
AUG14,239
AK-473,513
Tec-92,058
P901,639
AWP1,623

Lifetime map wins

12,650inferno
10,416nuke
4,926vertigo
2,559dust2
2,033train
1,754office
162lake
34ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

13Matches
31%Win rate
0.90Avg K/D
74.8ADR
26%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo20%0.8813.0
Nuke250%0.7613.0
Anubis10%0.8016.0
Mirage10%0.7016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
38.4%Accuracy (enemy spotted)
37.4%Spray accuracy
73.4%Counter-strafing
11.8°Preaim
631msReaction time
61.9%T opening success
46.9%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
9.17HE damage / grenade
0.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9396% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1121 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke16–140.026%27 Oct →
inferno13–11-0.0412%27 Oct →
anubis13–40.054%27 Oct →
inferno13–30.1115%27 Oct →
ancient16–12-0.009%27 Oct →
dust24–13-0.0312%27 Oct →
nuke11–13-0.0518%26 Oct →
mirage15–150.019%25 Oct →
anubis12–160.0017%23 Oct →
mirage13–100.0413%23 Oct →
mirage9–13-0.0114%22 Oct →
dust211–13-0.039%22 Oct →
mirage11–13-0.0110%22 Oct →
mirage10–13-0.017%21 Oct →
inferno13–70.086%21 Oct →
dust22–13-0.0710%20 Oct →
inferno13–30.045%20 Oct →
inferno13–50.1116%19 Oct →
inferno4–13-0.016%19 Oct →
mirage15–150.0816%19 Oct →
inferno6–13-0.019%19 Oct →
anubis13–90.1015%19 Oct →
anubis6–13-0.012%17 Oct →
dust210–130.019%17 Oct →
nuke13–30.187%17 Oct →
overpass9–20.1512%17 Oct →
ancient13–70.054%17 Oct →
cache6–130.006%17 Oct →
nuke5–13-0.058%16 Oct →
nuke16–130.087%16 Oct →
anubis13–70.0810%16 Oct →
dust213–3-0.0613%16 Oct →
mirage8–130.0111%16 Oct →
cache4–13-0.039%15 Oct →
mirage9–130.099%15 Oct →
inferno13–60.084%15 Oct →
ancient13–70.048%15 Oct →
inferno8–13-0.0410%14 Oct →
inferno13–60.0514%14 Oct →
dust213–40.0021%14 Oct →
inferno6–13-0.017%13 Oct →
nuke13–80.0225%13 Oct →
inferno13–60.0326%13 Oct →
nuke13–20.0012%13 Oct →
cache13–70.0613%13 Oct →
anubis13–110.069%13 Oct →
nuke3–130.004%13 Oct →
dust213–8-0.043%11 Oct →
cache3–13-0.028%10 Oct →
nuke8–130.0011%10 Oct →
inferno11–13-0.0013%10 Oct →
nuke8–130.027%10 Oct →
cache13–9-0.033%9 Oct →
nuke3–13-0.0015%9 Oct →
inferno15–150.0111%9 Oct →
dust214–16-0.0110%9 Oct →
nuke13–110.0111%9 Oct →
cache7–13-0.0219%9 Oct →
mirage3–13-0.0823%9 Oct →
inferno13–110.0016%8 Oct →
inferno13–50.006%8 Oct →
cache16–130.019%8 Oct →
mirage7–13-0.0313%8 Oct →
mirage6–13-0.0013%8 Oct →
cache5–13-0.0020%8 Oct →
mirage13–3-0.0116%7 Oct →
cache11–13-0.0110%7 Oct →
inferno16–14-0.0215%7 Oct →
inferno13–10-0.012%7 Oct →
inferno3–13-0.039%7 Oct →
nuke13–50.0715%6 Oct →
dust215–15-0.0215%4 Oct →
inferno14–16-0.0413%4 Oct →
anubis8–130.0911%4 Oct →
dust213–16-0.039%3 Oct →
nuke13–11-0.037%3 Oct →
inferno13–40.0422%3 Oct →
dust213–90.0810%3 Oct →
mirage4–130.049%3 Oct →
mirage11–130.0112%3 Oct →
mirage2–13-0.0510%30 Sept →
inferno10–13-0.0710%30 Sept →
anubis5–13-0.070%29 Sept →
cache13–110.029%29 Sept →
cache4–13-0.062%27 Sept →
mirage8–130.0413%26 Sept →
anubis2–13-0.0213%26 Sept →
anubis13–7-0.0311%25 Sept →
inferno16–120.027%25 Sept →
nuke6–13-0.0719%23 Sept →
ancient8–13-0.0116%23 Sept →
inferno3–130.0226%22 Sept →
inferno10–13-0.029%22 Sept →
nuke8–13-0.0515%22 Sept →
inferno13–70.018%20 Sept →
ancient13–80.017%20 Sept →
ancient9–13-0.0121%20 Sept →
anubis16–14-0.0114%20 Sept →
anubis9–130.0015%19 Sept →
nuke13–8-0.047%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.