Hammude

Hammude — CS2 Stats

AT76561199072730296[U:1:1112464568]Steam profile ↗✓ No bans

1,042Tracked matches48%Win rate2022Tracked since
1,084Hours in CS16Hrs last 2 wks
CSDB Rating3.8 LearningPositional Player
Premier CS Rating14,708Blue band · top ~29.9% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,708 -405 15 Aug – 7 Oct · 31 days played
12,51416,828peak 16,82815 Aug7 Oct
17,015Peak Premier in tracked matches
35Days played since 2026-08-15

Premier CS Rating

  • 2,120 below peak (16,828)
  • -660 over 30 days · declining
  • Next: Purple band at 15,000 — 292 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate46.2%42.0%44.3%above
Shot accuracy8.1%9.6%11.9%3.7% short
Kill/death ratio1.020.981.03meets
Match win rate43.2%43.8%45.2%2.0% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHammudePREMIER14,708 · Blue bandcsdb.gg/stats

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Performance scores

Aim39
Positioning57
Utility36

0–100 skill scores via Leetify.

Recent form

COLD45–52–3Last 10045%Win rateWLLWLTLWLL

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · −1.1pp headshot accuracy · −95ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 13%
  • Avg reaction 553ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 528ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim3.9
Utility3.6
Positioning5.7
Opening Duels2.4

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 60% on T to 30% on CT — first contacts on the defending side are being lost.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning5.7
Utility3.6
Mechanics2.1
Opening Duels3.8
Win Impact4.4

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time572ms+24ms
first ⅓ avg 547ms → last ⅓ avg 572ms
Headshot accuracy14.1%−0.7%
first ⅓ avg 14.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–11 · dust2, 8 Oct →
38%Best headshot accuracy · 13–6 · inferno, 1 Sept →
359msFastest reaction time · 13–5 · vertigo, 25 Sept →
13–3Biggest win · anubis, 27 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
9–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 65% over 20nukeWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
dust2S2013–765%0.01
nukeD175–1229%-0.02
cacheB178–947%-0.03
infernoC146–843%-0.00
mirageD134–931%-0.03
ancientA95–456%0.00
anubisC52–340%-0.04
office—21–150%-0.02
shelter—10–10%0.03
train—10–10%0.02
vertigo—11–0100%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,869Lifetime kills
1.02K/D · Top 50% of Blue band
1,912Matches
43.2%Match win rate
46.2%Headshot % · Top 50% of Blue band
8.1%Shot accuracy
3,619MVPs
618Hours (in match)
2,516Bombs planted
383Bombs defused

Most-used weapons

AK-477,835
MP91,761
MAC-101,722
AWP1,349
P901,109
AUG834

Lifetime map wins

5,306dust2
1,354nuke
1,010inferno
415office
411vertigo
195train
94cbble
84assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
33.3%Accuracy (enemy spotted)
36.8%Spray accuracy
59.3%Counter-strafing
12.7°Preaim
555msReaction time
60.3%T opening success
30.3%CT opening success
0.35Enemies flashed / flash
2.8%Flash assists
9.04HE damage / grenade
8.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6872° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5673% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3508 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–110.1612%8 Oct →
shelter9–130.0313%8 Oct →
nuke10–130.016%8 Oct →
dust213–100.0319%7 Oct →
train8–130.0213%7 Oct →
cache12–120.0316%5 Oct →
office8–13-0.0421%5 Oct →
nuke13–8-0.0116%3 Oct →
inferno7–13-0.058%3 Oct →
ancient8–13-0.0010%3 Oct →
nuke4–13-0.048%1 Oct →
mirage16–13-0.067%1 Oct →
cache3–13-0.0215%1 Oct →
cache5–13-0.0526%27 Sept →
inferno13–40.0315%27 Sept →
anubis13–3-0.0421%27 Sept →
dust213–8-0.0115%27 Sept →
nuke7–13-0.0410%26 Sept →
cache12–120.0518%26 Sept →
nuke9–60.0212%26 Sept →
vertigo13–5-0.018%25 Sept →
dust212–120.018%25 Sept →
cache13–50.0119%25 Sept →
dust213–8-0.0215%24 Sept →
mirage13–50.0112%23 Sept →
cache16–12-0.0510%23 Sept →
dust28–13-0.0113%22 Sept →
nuke13–100.0414%22 Sept →
inferno8–130.0718%22 Sept →
nuke4–13-0.0414%20 Sept →
inferno5–130.0215%20 Sept →
cache2–13-0.0812%20 Sept →
dust210–130.0327%20 Sept →
nuke13–11-0.048%20 Sept →
nuke4–13-0.047%20 Sept →
inferno6–13-0.0710%20 Sept →
dust213–8-0.0120%19 Sept →
cache3–13-0.0722%19 Sept →
mirage7–13-0.0719%19 Sept →
dust213–90.0219%14 Sept →
inferno10–13-0.0417%14 Sept →
ancient6–13-0.0111%14 Sept →
nuke2–13-0.078%13 Sept →
mirage1–13-0.1210%13 Sept →
ancient13–3-0.0023%13 Sept →
mirage10–130.0320%13 Sept →
cache13–6-0.0113%12 Sept →
ancient13–110.0314%12 Sept →
nuke13–8-0.0615%12 Sept →
ancient11–13-0.0425%12 Sept →
cache6–13-0.0211%12 Sept →
dust20–11-0.0414%12 Sept →
dust214–16-0.0014%11 Sept →
mirage13–8-0.0412%11 Sept →
anubis13–11-0.0313%9 Sept →
dust213–10-0.0214%9 Sept →
anubis5–13-0.037%9 Sept →
inferno13–60.0317%9 Sept →
dust213–7-0.016%6 Sept →
mirage7–130.0114%6 Sept →
inferno5–13-0.0325%6 Sept →
inferno5–13-0.0515%6 Sept →
anubis2–13-0.0411%5 Sept →
nuke9–13-0.0315%5 Sept →
anubis4–13-0.0321%1 Sept →
dust28–130.0421%1 Sept →
office13–10-0.008%1 Sept →
inferno13–60.0938%1 Sept →
dust213–6-0.0218%1 Sept →
dust22–13-0.0713%1 Sept →
cache7–1-0.0929%31 Aug →
mirage13–10-0.0415%31 Aug →
nuke3–13-0.0112%30 Aug →
ancient13–30.1020%30 Aug →
mirage7–130.0110%29 Aug →
cache13–7-0.0113%29 Aug →
nuke9–130.0611%28 Aug →
ancient13–30.0314%28 Aug →
cache13–6-0.087%28 Aug →
cache11–13-0.068%27 Aug →
dust216–14-0.0618%27 Aug →
cache13–11-0.0110%26 Aug →
nuke12–16-0.075%25 Aug →
cache4–13-0.048%24 Aug →
ancient8–13-0.0314%24 Aug →
nuke14–16-0.0513%21 Aug →
dust213–110.0620%21 Aug →
inferno13–50.0512%20 Aug →
mirage3–13-0.0215%20 Aug →
mirage2–13-0.0315%20 Aug →
mirage10–13-0.0313%20 Aug →
cache13–9-0.0411%20 Aug →
mirage7–130.0010%19 Aug →
ancient13–7-0.0510%18 Aug →
dust213–70.0221%18 Aug →
dust213–110.0827%16 Aug →
inferno2–13-0.0316%16 Aug →
inferno13–11-0.0317%16 Aug →
nuke11–13-0.0116%16 Aug →
inferno13–7-0.0312%15 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.