Princess Diane Diane Diane sahur

Princess Diane Diane Diane sahur — CS2 Stats

76561199434526131[U:1:1474260403]Steam profile ↗✓ No bans

688Tracked matches43%Win rate2024Tracked since
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating8,225Light Blue band · top ~63.4% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,225 +4,799 16 Jul – 9 Oct · 22 days played
3,4088,335peak 8,33516 Jul9 Oct
8,335Peak Premier in tracked matches
37Days played since 2026-07-14

Premier CS Rating

  • 110 below peak (8,335)
  • +4,799 over 90 days
  • Next: Blue band at 10,000 — 1,775 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGPrincess Diane Diane Dian…PREMIER8,225 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning49
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY44–51–5Last 10044%Win rateLLLWWLWLLW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −5.8pp headshot accuracy · +16ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 650ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 723ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 715ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim5.1
Utility1.9
Positioning4.9
Opening Duels2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning4.9
Utility1.9
Mechanics7.0
Opening Duels3.5
Win Impact2.6

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time701ms+31ms
first ⅓ avg 670ms → last ⅓ avg 701ms
Headshot accuracy18.3%+1.4%
first ⅓ avg 17.0% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–1 · mirage, 15 Jul →
30%Best headshot accuracy · 13–7 · nuke, 22 Aug →
469msFastest reaction time · 6–13 · cache, 20 Jul →
13–0Biggest win · mirage, 31 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
9–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 73% over 15nukeWeakest map · 26% over 23
MapGradePlayedRecordWin rateAvg rating
nukeD236–1726%0.00
dust2S1511–473%0.00
ancientD134–931%-0.02
infernoB137–654%0.00
cacheD113–827%0.01
mirageB105–550%0.03
anubisS96–367%-0.01
office—42–250%0.03
train—10–10%-0.10
vertigo—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (26% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
35.1%Accuracy (enemy spotted)
37.1%Spray accuracy
81.3%Counter-strafing
13.1°Preaim
702msReaction time
52.4%T opening success
35.6%CT opening success
0.46Enemies flashed / flash
4.2%Flash assists
0.77HE damage / grenade
1.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0843° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 701.9188ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4598 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
office7–13-0.0317%10 Oct →
cache1–13-0.027%10 Oct →
mirage10–13-0.0311%9 Oct →
cache13–80.0620%8 Oct →
dust213–10-0.0220%7 Oct →
train8–13-0.1010%7 Oct →
nuke13–80.0125%3 Oct →
ancient7–13-0.1116%29 Sept →
cache5–13-0.0219%27 Sept →
inferno13–40.1510%27 Sept →
nuke4–13-0.0117%27 Sept →
mirage13–110.0315%27 Sept →
anubis13–90.0311%27 Sept →
office3–13-0.1021%26 Sept →
nuke7–130.0525%26 Sept →
cache12–120.0313%26 Sept →
mirage11–13-0.0729%25 Sept →
anubis12–6-0.0529%25 Sept →
anubis13–8-0.1025%15 Sept →
anubis5–13-0.0230%2 Sept →
anubis4–130.0123%1 Sept →
dust28–13-0.0325%1 Sept →
office13–100.1311%1 Sept →
nuke3–13-0.0418%30 Aug →
ancient13–30.0418%30 Aug →
vertigo7–13-0.0613%28 Aug →
office13–40.1116%28 Aug →
nuke3–13-0.0221%28 Aug →
ancient12–12-0.0315%22 Aug →
nuke13–7-0.0530%22 Aug →
nuke14–160.0210%21 Aug →
dust213–110.0323%21 Aug →
mirage2–13-0.0914%20 Aug →
dust213–11-0.0214%16 Aug →
inferno2–13-0.037%16 Aug →
inferno13–11-0.028%16 Aug →
nuke11–13-0.0219%16 Aug →
ancient3–13-0.067%13 Aug →
ancient13–8-0.0214%13 Aug →
anubis13–90.0111%13 Aug →
dust213–10-0.0321%13 Aug →
dust213–9-0.0215%11 Aug →
dust212–120.0223%10 Aug →
ancient4–13-0.0416%8 Aug →
cache7–13-0.046%8 Aug →
ancient13–70.0513%8 Aug →
inferno13–60.0518%8 Aug →
anubis13–11-0.064%8 Aug →
nuke16–12-0.017%8 Aug →
inferno11–13-0.0314%8 Aug →
dust213–70.0218%8 Aug →
mirage11–13-0.0315%7 Aug →
mirage13–40.1416%7 Aug →
nuke4–13-0.0713%5 Aug →
inferno9–13-0.0118%5 Aug →
nuke1–130.0013%3 Aug →
anubis12–120.0113%2 Aug →
inferno16–14-0.0911%2 Aug →
ancient13–80.0211%2 Aug →
nuke4–13-0.0319%2 Aug →
inferno13–40.0226%2 Aug →
nuke4–130.0121%2 Aug →
ancient7–13-0.0812%2 Aug →
inferno9–13-0.0411%1 Aug →
dust27–13-0.0818%1 Aug →
nuke9–130.0520%1 Aug →
cache4–13-0.0420%31 Jul →
nuke13–70.049%31 Jul →
mirage13–00.1615%31 Jul →
anubis13–20.0830%30 Jul →
dust213–6-0.0216%30 Jul →
nuke4–13-0.0012%26 Jul →
cache13–10.0118%26 Jul →
cache3–130.0117%25 Jul →
dust213–110.0822%25 Jul →
nuke6–130.0215%25 Jul →
nuke8–130.0017%25 Jul →
nuke12–120.0115%25 Jul →
inferno9–13-0.0619%24 Jul →
dust213–11-0.0320%24 Jul →
dust216–130.0115%24 Jul →
mirage13–110.0323%24 Jul →
dust211–13-0.0123%21 Jul →
nuke10–130.0419%21 Jul →
cache6–130.0418%20 Jul →
inferno9–130.0613%20 Jul →
dust213–100.1323%20 Jul →
ancient10–13-0.0419%16 Jul →
nuke13–70.0615%16 Jul →
nuke10–13-0.0017%16 Jul →
cache13–5-0.0610%16 Jul →
inferno13–4-0.0115%16 Jul →
ancient11–130.016%16 Jul →
inferno16–120.0219%16 Jul →
nuke13–90.0111%16 Jul →
ancient11–130.0811%15 Jul →
mirage13–10.2428%15 Jul →
cache10–130.1114%15 Jul →
ancient11–13-0.0618%15 Jul →
mirage1–13-0.1221%14 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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