Vince

Vince — CS2 Stats

US76561199068748041[U:1:1108482313]Steam profile ↗✓ No bans

2,913Tracked matches52%Win rate2020Tracked since
2,359Hours in CS
CSDB Rating5.7 SolidPositional Player
Premier CS Rating23,223Top 25% of 213,399 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#41237 of 260026 tracked
FaceitLevel 7 · 1,467 ELOTop 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Jul 2026 (109 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,223 -523 17 Jul – 19 Jul · 3 days played
23,22323,746peak 23,74617 Jul19 Jul
23,870Peak Premier in tracked matches
1,467Highest Faceit ELO seen on CSDB
26Days played since 2026-07-17

Faceit ELO

  • At peak — 1,467
  • Next: Level 8 at 1,531 — 64 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier CS Rating

  • 523 below peak (23,746)
  • Next: Red band at 25,000 — 1,777 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate49.4%45.7%46.8%above
Shot accuracy16.3%12.7%13.0%above
Kill/death ratio1.091.051.06above
Match win rate47.0%45.7%46.3%meets

Across every metric we can compare, this profile already matches the typical Level 8 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGVinceFACEITLevel 7 · 1,467 ELOSTANDINGTop 42.3% of rankedPREMIER23,223 · Pink bandPEAK ELO1,467csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning57
Utility35

0–100 skill scores via Leetify.

Recent form

COLD48–41–11Last 10048%Win rateLLTLLLLLLW

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · +4.3pp headshot accuracy · +35ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 559ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 577ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 560ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.5
Utility3.5
Positioning5.7
Opening Duels1.0
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.7
Utility3.5
Mechanics6.6
Opening Duels1.5
Win Impact5.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time559ms−40ms
first ⅓ avg 599ms → last ⅓ avg 559ms
Headshot accuracy16.6%−2.8%
first ⅓ avg 19.3% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 12–12 · anubis, 27 Aug →
40%Best headshot accuracy · 10–4 · mirage, 20 Jul →
391msFastest reaction time · 6–13 · dust2, 13 Sept →
13–1Biggest win · cache, 7 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
5–3In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 60% over 5anubisWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%0.05
nukeB178–947%0.02
dust2B178–947%0.01
cacheA148–657%0.05
trainB84–450%0.05
infernoC73–443%0.03
anubisC52–340%0.06
ancientA53–260%0.03
office—30–30%0.00
vertigo—21–150%0.03
overpass—21–150%0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,432Lifetime kills
1.09K/D · Top 50% of Level 7 players
4,775Matches
47.0%Match win rate · Top 50% of Level 7 players
49.4%Headshot % · Top 50% of Level 7 players
16.3%Shot accuracy · Top 25% of Level 7 players
14,488MVPs
2,359Hours (in match)
3,589Bombs planted
1,329Bombs defused

Most-used weapons

AK-4739,312
AWP13,434
FAMAS2,484
MP92,298
SSG 081,680

Lifetime map wins

6,419nuke
6,359inferno
6,068dust2
3,187vertigo
2,091train
355office
133cbble
29ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

966Matches
50%Win rate
1.09Avg K/D
82.1ADR
44%Headshot %

Clutches & streaks

39%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10150%1.1017.6
Ancient6841%1.0916.7
Anubis5145%1.0715.6
Nuke4457%1.2918.2
Dust24340%1.1616.4
Vertigo3959%1.1617.0
Inferno3438%1.1417.2
Overpass2133%1.2119.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
39.8%Accuracy (enemy spotted)
43.3%Spray accuracy
79.6%Counter-strafing
12.2°Preaim
558msReaction time
37.0%T opening success
34.9%CT opening success
0.37Enemies flashed / flash
6.6%Flash assists
6.55HE damage / grenade
5.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1976° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3747 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache2–13-0.0015%26 Oct →
nuke7–130.0315%26 Oct →
cache12–120.0519%21 Oct →
inferno3–130.0616%21 Oct →
mirage10–13-0.0111%5 Oct →
inferno5–13-0.0223%1 Oct →
nuke11–130.0114%1 Oct →
mirage8–13-0.0010%1 Oct →
nuke7–13-0.0437%25 Sept →
inferno13–40.0620%25 Sept →
inferno9–13-0.0121%25 Sept →
mirage13–3-0.028%25 Sept →
dust213–10-0.0110%25 Sept →
nuke13–100.0514%25 Sept →
mirage0–130.0210%17 Sept →
mirage12–120.0419%13 Sept →
cache13–110.0818%13 Sept →
dust26–13-0.0716%13 Sept →
vertigo13–80.0613%13 Sept →
cache13–60.0512%13 Sept →
nuke12–6-0.0222%12 Sept →
train13–9-0.0018%12 Sept →
cache13–80.0419%12 Sept →
nuke13–30.0020%11 Sept →
mirage13–60.0512%11 Sept →
cache13–20.0510%11 Sept →
vertigo3–13-0.0122%11 Sept →
dust212–120.0616%11 Sept →
office7–130.1022%10 Sept →
inferno13–80.0516%7 Sept →
train13–40.0713%7 Sept →
anubis5–50.0412%7 Sept →
cache13–10.0924%7 Sept →
nuke13–80.0214%7 Sept →
ancient13–60.0426%7 Sept →
nuke13–40.0810%7 Sept →
dust213–6-0.0213%7 Sept →
train13–10.1011%6 Sept →
office3–13-0.0528%6 Sept →
nuke7–130.0625%6 Sept →
mirage13–30.0411%6 Sept →
train13–40.1423%6 Sept →
mirage13–60.179%5 Sept →
dust213–4-0.0211%5 Sept →
ancient13–9-0.0331%4 Sept →
mirage12–120.0713%4 Sept →
dust210–60.0627%2 Sept →
nuke0–13-0.0410%2 Sept →
inferno8–13-0.0618%30 Aug →
dust25–13-0.0026%30 Aug →
cache6–130.0512%30 Aug →
ancient13–20.139%30 Aug →
mirage6–13-0.0016%30 Aug →
dust211–130.0615%30 Aug →
cache13–60.1212%29 Aug →
nuke9–13-0.0215%27 Aug →
anubis6–130.0814%27 Aug →
cache13–90.0818%27 Aug →
mirage13–70.1916%27 Aug →
anubis12–120.1913%27 Aug →
dust26–130.0221%27 Aug →
mirage13–70.1013%27 Aug →
cache3–130.0410%27 Aug →
train12–12-0.0110%26 Aug →
cache10–130.0322%26 Aug →
ancient12–12-0.0116%26 Aug →
dust213–80.1418%26 Aug →
nuke2–13-0.0516%26 Aug →
mirage13–30.0820%26 Aug →
dust213–110.0616%24 Aug →
train12–120.0219%24 Aug →
mirage13–80.0915%24 Aug →
anubis13–110.0419%24 Aug →
nuke12–120.0813%24 Aug →
mirage8–13-0.0119%23 Aug →
dust29–9-0.0212%23 Aug →
train12–120.0723%23 Aug →
mirage13–90.1013%23 Aug →
dust212–120.0313%23 Aug →
train8–130.0224%22 Jul →
cache13–40.0217%22 Jul →
overpass5–90.0920%22 Jul →
nuke13–60.0728%22 Jul →
cache8–130.0118%22 Jul →
dust24–130.0029%20 Jul →
overpass13–90.0018%20 Jul →
mirage10–40.0240%20 Jul →
office9–13-0.0411%20 Jul →
nuke13–90.1036%20 Jul →
nuke13–60.0624%20 Jul →
mirage4–13-0.0318%19 Jul →
inferno13–30.1012%19 Jul →
mirage3–130.0228%19 Jul →
dust213–40.0529%19 Jul →
dust27–13-0.1013%19 Jul →
anubis5–13-0.0610%18 Jul →
dust26–130.0120%18 Jul →
ancient6–130.0311%17 Jul →
mirage11–130.0719%17 Jul →
nuke10–13-0.0116%17 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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