doublesheeshburger

doublesheeshburger — CS2 Stats

US76561199053086371[U:1:1092820643]Steam profile ↗✓ No bans

1,766Tracked matches38%Win rate2023Tracked since
1,960Hours in CS9Hrs last 2 wks
CSDB Rating5.6 SolidAll-Rounder
Premier CS Rating14,461Blue band · top ~31.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,461 +1,438 6 Jun – 24 Oct · 16 days played
12,22614,675peak 14,6756 Jun24 Oct
14,793Peak Premier in tracked matches
35Days played since 2026-06-03

Premier CS Rating

  • 214 below peak (14,675)
  • Next: Purple band at 15,000 — 539 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate31.1%42.0%44.4%13.2% short
Shot accuracy0.0%9.6%11.9%11.8% short
Kill/death ratio0.870.981.030.16 short
Match win rate26.8%43.8%45.2%18.4% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdoublesheeshburgerPREMIER14,461 · Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning63
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY37–55–8Last 10037%Win rateLLLWWLLWWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −0.5pp headshot accuracy · −9ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 10%
  • Avg reaction 625ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 609ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.8
Utility6.1
Positioning6.3
Opening Duels4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.3
Utility6.1
Mechanics6.8
Opening Duels5.1
Win Impact1.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time644ms−43ms
first ⅓ avg 687ms → last ⅓ avg 644ms
Headshot accuracy12.1%+2.4%
first ⅓ avg 9.8% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · nuke, 7 Jun →
32%Best headshot accuracy · 7–13 · nuke, 28 Jun →
453msFastest reaction time · 13–11 · anubis, 28 Jul →
13–3Biggest win · nuke, 31 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
3–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

vertigoBest map · 60% over 5dust2Weakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
cacheD185–1328%-0.01
mirageC125–742%-0.00
nukeB126–650%0.04
ancientC114–736%-0.01
dust2D102–820%-0.02
infernoC73–443%-0.01
trainC73–443%-0.01
anubisC52–340%-0.03
vertigoA53–260%0.01
office—41–325%0.00
italy—30–30%-0.03
overpass—32–167%0.08
alpine—21–150%0.04
warden—10–10%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,555Lifetime kills
0.87K/D
3,691Matches
26.8%Match win rate
31.1%Headshot %
0.0%Shot accuracy
3,825MVPs
2,588Hours (in match)
2,423Bombs planted
399Bombs defused

Most-used weapons

AK-4719,717
AWP5,309
XM10142,641
MP92,510
MAC-101,888
FAMAS1,177

Lifetime map wins

2,845dust2
2,608nuke
2,414inferno
2,255vertigo
620train
179office
91ar_baggage
83italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
40.6%Accuracy (enemy spotted)
43.3%Spray accuracy
80.7%Counter-strafing
11.1°Preaim
629msReaction time
52.8%T opening success
48.1%CT opening success
0.60Enemies flashed / flash
9.3%Flash assists
10.39HE damage / grenade
17.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.731% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–130.0313%24 Oct →
mirage4–13-0.0316%24 Oct →
nuke10–130.0211%23 Oct →
cache4–10.049%23 Oct →
cache13–8-0.052%23 Oct →
dust210–130.0211%23 Oct →
office5–130.0218%21 Oct →
cache13–40.0818%21 Oct →
dust213–8-0.037%20 Oct →
dust213–50.0011%20 Oct →
cache5–130.0016%20 Oct →
ancient6–13-0.0510%20 Oct →
inferno13–80.0213%14 Oct →
cache9–130.058%14 Oct →
cache1–130.0210%14 Oct →
train13–10-0.0512%12 Oct →
inferno6–13-0.0414%7 Oct →
anubis2–13-0.0714%7 Oct →
nuke13–40.086%7 Oct →
inferno13–60.0218%7 Oct →
dust29–13-0.0416%7 Oct →
anubis13–100.029%7 Oct →
dust211–13-0.0210%5 Oct →
ancient15–15-0.0010%5 Oct →
cache8–13-0.0611%5 Oct →
mirage7–130.025%5 Oct →
cache10–13-0.0316%5 Oct →
dust26–13-0.026%5 Oct →
vertigo13–90.0624%20 Sept →
ancient1–130.0010%20 Sept →
mirage13–90.0426%10 Sept →
cache5–130.0312%10 Sept →
train3–13-0.0711%17 Aug →
mirage13–11-0.0017%9 Aug →
dust28–13-0.0123%9 Aug →
dust213–16-0.0419%9 Aug →
nuke13–30.0016%31 Jul →
mirage9–13-0.0412%31 Jul →
vertigo11–13-0.0512%31 Jul →
nuke13–6-0.0218%29 Jul →
anubis10–13-0.0914%28 Jul →
anubis13–11-0.0210%28 Jul →
ancient13–4-0.0118%17 Jul →
ancient13–3-0.027%17 Jul →
cache9–13-0.0312%8 Jul →
cache4–13-0.048%8 Jul →
office13–8-0.027%8 Jul →
mirage16–120.015%5 Jul →
ancient4–13-0.0613%5 Jul →
ancient15–15-0.014%4 Jul →
mirage11–13-0.019%3 Jul →
ancient13–9-0.064%29 Jun →
office3–13-0.0521%29 Jun →
cache3–13-0.088%29 Jun →
office8–130.0714%29 Jun →
italy12–12-0.019%29 Jun →
nuke7–130.0932%28 Jun →
cache13–90.018%28 Jun →
train12–120.049%28 Jun →
nuke13–110.0511%27 Jun →
dust26–13-0.0610%27 Jun →
inferno13–90.0710%27 Jun →
mirage11–13-0.025%22 Jun →
overpass9–30.0825%22 Jun →
ancient16–130.0511%22 Jun →
inferno8–13-0.029%21 Jun →
mirage13–40.0611%21 Jun →
train13–6-0.047%21 Jun →
train2–13-0.056%18 Jun →
train12–120.024%17 Jun →
vertigo13–7-0.014%15 Jun →
cache8–13-0.006%15 Jun →
ancient12–160.089%15 Jun →
mirage10–13-0.049%15 Jun →
anubis11–130.038%15 Jun →
nuke7–130.0322%14 Jun →
inferno14–16-0.006%14 Jun →
nuke11–130.0110%14 Jun →
cache13–40.0713%14 Jun →
overpass16–120.0812%10 Jun →
mirage13–70.0110%10 Jun →
nuke13–70.1111%7 Jun →
mirage4–13-0.0611%7 Jun →
inferno2–9-0.1314%7 Jun →
ancient10–13-0.0412%7 Jun →
nuke13–100.0317%6 Jun →
nuke7–90.018%6 Jun →
nuke8–130.0215%6 Jun →
alpine13–40.024%5 Jun →
alpine3–130.055%5 Jun →
italy7–13-0.0315%5 Jun →
overpass12–120.0910%5 Jun →
train13–70.0510%5 Jun →
vertigo12–120.0219%4 Jun →
warden12–12-0.0110%3 Jun →
cache1–13-0.096%3 Jun →
italy1–13-0.037%3 Jun →
cache11–13-0.0212%3 Jun →
vertigo13–9-0.007%3 Jun →
cache6–13-0.024%3 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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