Uncle Cliffy

Uncle Cliffy — CS2 Stats

US76561197995343513[U:1:35077785]Steam profile ↗✓ No bans

3,091Tracked matches43%Win rate2021Tracked since
CSDB Rating3.6 LearningSupport
Premier CS Rating4,396Grey band · top ~81.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−5Premier CS Rating · 4,401 → 4,396

Rating over time

Premier CS Rating: 4,396 -1,185 29 Sept – 29 Oct · 21 days played
4,0757,450peak 7,45029 Sept29 Oct
7,679Peak Premier in tracked matches
22Days played since 2026-09-29

Premier CS Rating

  • 3,054 below peak (7,450)
  • -1,185 over 30 days · declining
  • Next: Light Blue band at 5,000 — 604 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGUncle CliffyPREMIER4,396 · Grey bandcsdb.gg/stats

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Performance scores

Aim27
Positioning46
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateWWLWLWWLLL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · +0.7pp headshot accuracy · +7ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 731ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 741ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 738ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1 against its own average).

Aim2.7
Utility5.0
Positioning4.6
Opening Duels2.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 62% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 749ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning4.6
Utility5.0
Mechanics5.8
Opening Duels3.6
Win Impact2.8

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time746ms+59ms
first ⅓ avg 687ms → last ⅓ avg 746ms
Headshot accuracy9.4%−0.9%
first ⅓ avg 10.3% → last ⅓ avg 9.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–3 · dust2, 30 Sept →
27%Best headshot accuracy · 11–1 · inferno, 30 Sept →
531msFastest reaction time · 5–13 · office, 21 Oct →
11–0Biggest win · nuke, 13 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
2–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 79% over 14cacheWeakest map · 26% over 19
MapGradePlayedRecordWin rateAvg rating
cacheD195–1426%-0.03
infernoB178–947%-0.04
mirageD154–1127%-0.03
nukeS1411–379%0.01
dust2B126–650%-0.01
anubisC94–544%-0.01
ancientB84–450%-0.02
office—31–233%-0.05
vertigo—21–150%-0.03
overpass—11–0100%-0.04

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.8%Headshot accuracy
31.3%Accuracy (enemy spotted)
33.8%Spray accuracy
76.1%Counter-strafing
11.9°Preaim
749msReaction time
52.8%T opening success
35.8%CT opening success
0.46Enemies flashed / flash
8.0%Flash assists
12.46HE damage / grenade
6.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.7576% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 748.619ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4562 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
office10–5-0.0414%29 Oct →
ancient13–60.018%29 Oct →
mirage11–13-0.0411%29 Oct →
inferno13–9-0.084%28 Oct →
anubis6–13-0.027%28 Oct →
nuke13–3-0.0311%26 Oct →
dust213–6-0.0216%26 Oct →
ancient11–13-0.0615%25 Oct →
inferno8–13-0.065%24 Oct →
mirage2–13-0.018%24 Oct →
nuke13–90.073%24 Oct →
ancient13–70.0221%23 Oct →
dust210–13-0.0012%23 Oct →
mirage8–13-0.143%23 Oct →
cache5–13-0.049%23 Oct →
inferno7–13-0.0920%23 Oct →
nuke5–13-0.056%23 Oct →
cache3–13-0.083%22 Oct →
cache4–13-0.048%22 Oct →
dust213–90.017%22 Oct →
cache13–10-0.0113%22 Oct →
ancient13–10-0.0313%22 Oct →
nuke13–70.0412%22 Oct →
office5–13-0.079%21 Oct →
cache13–40.0513%21 Oct →
dust28–13-0.0211%21 Oct →
mirage13–50.0110%21 Oct →
nuke3–13-0.043%21 Oct →
inferno4–13-0.053%19 Oct →
cache3–13-0.0412%19 Oct →
mirage7–13-0.056%19 Oct →
inferno2–110.076%19 Oct →
inferno13–8-0.048%14 Oct →
cache9–13-0.0620%14 Oct →
cache1–13-0.0719%14 Oct →
mirage9–13-0.0313%14 Oct →
nuke8–13-0.0613%13 Oct →
nuke11–00.055%13 Oct →
ancient13–3-0.0410%13 Oct →
nuke16–14-0.004%13 Oct →
anubis6–13-0.063%13 Oct →
mirage13–7-0.068%13 Oct →
cache13–6-0.022%12 Oct →
inferno13–3-0.0513%12 Oct →
mirage11–13-0.092%12 Oct →
cache13–160.0214%12 Oct →
nuke16–130.0210%12 Oct →
cache7–13-0.030%12 Oct →
mirage6–130.0510%12 Oct →
cache13–11-0.0112%12 Oct →
nuke13–30.016%11 Oct →
mirage6–13-0.052%11 Oct →
ancient8–13-0.0818%11 Oct →
cache11–130.022%11 Oct →
cache13–10-0.068%9 Oct →
cache5–13-0.0814%9 Oct →
mirage11–130.026%9 Oct →
inferno16–12-0.024%9 Oct →
nuke13–30.0616%9 Oct →
dust213–6-0.0021%9 Oct →
dust27–13-0.060%9 Oct →
anubis14–16-0.038%8 Oct →
mirage13–4-0.065%8 Oct →
inferno14–16-0.0515%8 Oct →
inferno15–15-0.0416%8 Oct →
anubis0–13-0.0213%8 Oct →
inferno6–13-0.089%7 Oct →
anubis2–13-0.034%7 Oct →
nuke13–40.0911%7 Oct →
inferno13–60.0510%7 Oct →
dust29–13-0.0517%7 Oct →
anubis13–100.047%7 Oct →
overpass13–9-0.045%6 Oct →
inferno11–13-0.1219%6 Oct →
mirage5–0-0.0311%6 Oct →
anubis13–70.0112%6 Oct →
inferno13–4-0.0310%6 Oct →
nuke13–70.0120%6 Oct →
inferno13–90.049%6 Oct →
dust24–13-0.0318%6 Oct →
cache11–13-0.056%6 Oct →
dust211–13-0.0419%5 Oct →
ancient15–15-0.025%5 Oct →
cache8–13-0.045%5 Oct →
mirage5–13-0.015%3 Oct →
dust213–8-0.015%3 Oct →
dust213–8-0.0713%3 Oct →
ancient12–120.018%2 Oct →
anubis13–4-0.034%2 Oct →
cache9–13-0.0410%30 Sept →
dust213–30.139%30 Sept →
inferno11–1-0.0527%30 Sept →
cache4–130.0513%30 Sept →
vertigo13–100.004%29 Sept →
nuke13–6-0.0712%29 Sept →
inferno14–16-0.0315%29 Sept →
office12–12-0.055%29 Sept →
vertigo6–13-0.075%29 Sept →
mirage12–16-0.048%29 Sept →
anubis13–20.0511%29 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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