DOT (ツ゚)

DOT (ツ゚) — CS2 Stats

76561199048437878[U:1:1088172150]Steam profile ↗✓ No bans

562Tracked matches66%Win rate2023Tracked since
1,858Hours in CS5Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating10,484Blue band · top ~52.3% of ranked players (population est.)
FaceitLevel 6 · 1,189 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,484 -3,859 15 Sept – 2 Nov · 23 days played
10,48415,817peak 15,81715 Sept2 Nov
15,817Peak Premier in tracked matches
1,189Highest Faceit ELO seen on CSDB
30Days played since 2026-09-14

Faceit ELO

  • At peak — 1,189
  • Next: Level 6 at 1,201 — 12 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • 5,333 below peak (15,817)
  • -3,207 over 30 days · declining
  • Next: Purple band at 15,000 — 4,516 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate47.5%44.8%45.7%above
Shot accuracy8.3%12.4%12.7%4.5% short
Kill/death ratio1.121.031.05above
Match win rate37.7%45.2%45.7%8.0% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDOT (ツ゚)FACEITLevel 6 · 1,189 ELOSTANDINGTop 54.0% of rankedPREMIER10,484 · Blue bandPEAK ELO1,189csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim70
Positioning57
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateLWWLWLLLWT

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · +4.0pp headshot accuracy · −6ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 519ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 23%
  • Avg reaction 522ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 525ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim7.0
Utility1.7
Positioning5.7
Opening Duels4.7
Clutch3.4

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 80% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 40% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning5.7
Utility1.7
Mechanics3.5
Opening Duels5.6
Win Impact10.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg -0.00 → last ⅓ avg 0.04
Reaction time541ms−28ms
first ⅓ avg 569ms → last ⅓ avg 541ms
Headshot accuracy21.5%−2.3%
first ⅓ avg 23.8% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–4 · inferno, 13 Oct →
56%Best headshot accuracy · 5–13 · mirage, 4 Oct →
344msFastest reaction time · 2–13 · dust2, 5 Oct →
13–0Biggest win · mirage, 11 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–2In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 55% over 11nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageC3716–2143%0.00
dust2B2111–1052%0.02
nukeD134–931%0.02
ancientA116–555%-0.01
anubisC83–538%0.01
infernoB63–350%0.05
cache—42–250%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

68,185Lifetime kills
1.12K/D · Top 50% of Level 6 players
3,521Matches
37.7%Match win rate
47.5%Headshot % · Top 50% of Level 6 players
8.3%Shot accuracy
6,037MVPs
1,124Hours (in match)
1,428Bombs planted
438Bombs defused

Most-used weapons

Lifetime map wins

2,637dust2
2,462nuke
2,168inferno
1,808vertigo
284train
36lake
31cbble
14bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

637Matches
51%Win rate
1.02Avg K/D
79.8ADR
48%Headshot %

Clutches & streaks

37%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage19554%1.0315.4
Vertigo8157%1.1015.5
Nuke7655%1.0615.7
Anubis7539%0.9713.3
Ancient7459%0.9715.3
Dust26943%0.9814.2
Inferno4743%0.9916.0
Train1242%1.1816.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
32.8%Accuracy (enemy spotted)
33.9%Spray accuracy
66.0%Counter-strafing
7.4°Preaim
548msReaction time
64.1%T opening success
40.4%CT opening success
0.25Enemies flashed / flash
0.5%Flash assists
6.29HE damage / grenade
2.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.252 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–130.0116%2 Nov →
inferno13–110.0931%2 Nov →
ancient13–50.0425%25 Oct →
mirage6–13-0.0216%25 Oct →
mirage13–90.0433%21 Oct →
dust28–130.0127%19 Oct →
dust29–130.0416%19 Oct →
mirage7–130.1021%19 Oct →
dust213–30.1326%14 Oct →
inferno8–80.0217%13 Oct →
inferno9–40.2120%13 Oct →
nuke7–90.0128%13 Oct →
anubis10–130.0320%12 Oct →
mirage16–140.0113%12 Oct →
mirage5–13-0.039%11 Oct →
dust22–13-0.1221%11 Oct →
ancient13–40.0419%11 Oct →
mirage13–00.0219%11 Oct →
dust213–110.0116%11 Oct →
ancient13–60.0024%11 Oct →
nuke7–130.0824%10 Oct →
cache13–110.0618%10 Oct →
nuke13–30.0721%10 Oct →
dust213–10-0.0135%9 Oct →
mirage13–50.0929%9 Oct →
nuke16–130.1027%9 Oct →
anubis16–13-0.1110%9 Oct →
nuke8–130.0024%7 Oct →
dust213–50.0217%7 Oct →
mirage13–60.0928%7 Oct →
inferno8–20.0027%6 Oct →
mirage15–150.0719%6 Oct →
dust213–60.1616%6 Oct →
mirage13–10-0.0238%5 Oct →
ancient13–6-0.0224%5 Oct →
dust22–13-0.0850%5 Oct →
mirage5–13-0.0456%4 Oct →
ancient6–13-0.0911%4 Oct →
mirage5–13-0.0316%4 Oct →
ancient9–130.0225%4 Oct →
ancient2–13-0.0918%2 Oct →
nuke2–13-0.0235%2 Oct →
anubis13–9-0.0227%2 Oct →
nuke13–60.1922%1 Oct →
ancient13–11-0.0012%30 Sept →
mirage13–10-0.0317%30 Sept →
mirage13–11-0.0518%29 Sept →
nuke5–130.0127%29 Sept →
mirage13–9-0.0423%27 Sept →
nuke13–2-0.0130%26 Sept →
anubis7–13-0.0233%26 Sept →
cache9–130.0033%26 Sept →
mirage13–20.1022%26 Sept →
mirage13–80.0528%26 Sept →
ancient5–13-0.068%26 Sept →
inferno1–13-0.0420%26 Sept →
cache10–13-0.0431%25 Sept →
dust216–130.0025%25 Sept →
dust213–100.1515%25 Sept →
mirage8–13-0.0527%25 Sept →
cache16–130.0031%25 Sept →
mirage13–11-0.0122%25 Sept →
mirage5–13-0.0419%24 Sept →
mirage9–130.0228%24 Sept →
dust23–13-0.0231%24 Sept →
anubis6–130.1221%24 Sept →
inferno5–130.0217%24 Sept →
mirage1–130.0623%24 Sept →
dust26–130.0419%23 Sept →
nuke12–120.0128%23 Sept →
nuke8–13-0.0226%23 Sept →
nuke2–13-0.0835%23 Sept →
mirage6–13-0.128%23 Sept →
dust213–100.0425%20 Sept →
mirage2–13-0.0316%20 Sept →
mirage9–130.0432%19 Sept →
anubis9–130.0723%19 Sept →
dust22–13-0.0728%19 Sept →
mirage7–130.0120%19 Sept →
dust213–8-0.0229%19 Sept →
ancient10–13-0.0613%19 Sept →
mirage6–13-0.0235%18 Sept →
mirage9–13-0.0127%18 Sept →
dust26–13-0.0318%18 Sept →
nuke10–13-0.0631%18 Sept →
dust213–80.0022%18 Sept →
mirage14–160.0318%18 Sept →
mirage13–110.0424%17 Sept →
anubis5–13-0.0320%17 Sept →
mirage13–7-0.0627%17 Sept →
mirage6–12-0.0331%16 Sept →
ancient13–50.0827%16 Sept →
anubis13–80.0326%16 Sept →
dust212–12-0.0316%15 Sept →
mirage8–13-0.0524%15 Sept →
mirage13–7-0.0621%15 Sept →
mirage13–4-0.0316%15 Sept →
mirage5–110.0511%14 Sept →
dust25–130.0330%14 Sept →
dust213–60.1239%14 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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