CoolMathGames

CoolMathGames — CS2 Stats

FJ76561199047124505[U:1:1086858777]Steam profile ↗✓ No bans

997Tracked matches64%Win rate2020Tracked since
1,660Hours in CS2Hrs last 2 wks
CSDB Rating7.0 StrongPositional Player
Premier CS Rating22,465Top 25% of 215,386 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#51265 of 261563 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Nov 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,465 +1,831 4 Jul – 5 Nov · 28 days played
20,63424,711peak 24,7114 Jul5 Nov
24,951Peak Premier in tracked matches
44Days played since 2026-07-04

Premier CS Rating

  • 2,246 below peak (24,711)
  • +76 over 30 days · steady
  • -1,967 over 90 days
  • Next: Red band at 25,000 — 2,535 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches512−7
Win rate40%58%−18pp
K/D1.100.86+0.24
Headshot %30%34%−4pp

Measured 19 Oct 2026 → 14 Nov 2026; previous 10 Sep 2026 → 19 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate36.9%44.8%45.7%8.8% short
Shot accuracy17.6%12.4%12.7%above
Kill/death ratio0.921.031.050.13 short
Match win rate51.3%45.2%45.7%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCoolMathGamesFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER22,465 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning67
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY59–36–5Last 10059%Win rateTLWLWLLLWW

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · −4.3pp headshot accuracy · −51ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 566ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 531ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.5
Utility4.2
Positioning6.7
Opening Duels4.3
Clutch4.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.7
Utility4.2
Mechanics8.1
Opening Duels4.7
Win Impact9.8

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time579ms−32ms
first ⅓ avg 611ms → last ⅓ avg 579ms
Headshot accuracy12.7%−4.1%
first ⅓ avg 16.8% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–1 · dust2, 14 Aug →
38%Best headshot accuracy · 13–7 · nuke, 9 Jul →
406msFastest reaction time · 8–3 · inferno, 16 Jul →
13–0Biggest win · anubis, 10 Jul →

Across the last 100 tracked matches.

Highlights

10Longest win streak
5–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

vertigoBest map · 80% over 5infernoWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B2411–1346%0.00
nukeS2116–576%0.02
cacheS1510–567%0.03
anubisC146–843%0.02
infernoC83–538%-0.01
vertigoS54–180%0.02
officeS54–180%0.02
train—21–150%-0.00
ancient—21–150%0.01
mirage—11–0100%0.03
shelter—11–0100%0.01
overpass—10–10%-0.03
stronghold—11–0100%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,663Lifetime kills
0.92K/D
2,302Matches
51.3%Match win rate · Top 10% of Level 6 players
36.9%Headshot %
17.6%Shot accuracy · Top 25% of Level 6 players
5,033MVPs
931Hours (in match)
1,987Bombs planted
1,054Bombs defused

Most-used weapons

Lifetime map wins

4,587inferno
3,407dust2
3,115nuke
2,442vertigo
428train
418office
98lake
53cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

62Matches
61%Win rate
0.99Avg K/D
81.4ADR
32%Headshot %

Clutches & streaks

44%1v1 clutch win
11%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke475%1.3517.0
Mirage475%2.1717.8
Dust2450%0.9616.8
Inferno367%0.9712.3
Train250%1.2820.5
Overpass10%0.9416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
38.8%Accuracy (enemy spotted)
36.7%Spray accuracy
86.6%Counter-strafing
9.9°Preaim
571msReaction time
49.3%T opening success
48.1%CT opening success
0.50Enemies flashed / flash
4.4%Flash assists
8.95HE damage / grenade
5.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5333% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4999 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust212–120.005%7 Nov →
nuke5–13-0.0413%5 Nov →
mirage13–60.038%30 Oct →
nuke8–13-0.0016%25 Oct →
inferno13–70.006%16 Oct →
train6–130.0228%7 Oct →
ancient9–13-0.065%1 Oct →
inferno2–13-0.017%26 Sept →
vertigo13–90.0313%24 Sept →
vertigo13–7-0.020%24 Sept →
nuke13–10-0.0216%17 Sept →
dust213–70.059%10 Sept →
dust213–110.0118%3 Sept →
office13–30.0310%2 Sept →
office13–60.0318%2 Sept →
cache13–40.0421%1 Sept →
dust213–60.0114%1 Sept →
dust23–13-0.029%28 Aug →
nuke13–110.0711%27 Aug →
cache1–13-0.1117%24 Aug →
nuke10–13-0.0416%20 Aug →
train13–11-0.0315%14 Aug →
dust213–10.1613%14 Aug →
anubis11–130.028%13 Aug →
dust213–11-0.009%13 Aug →
dust211–13-0.0415%10 Aug →
nuke13–40.0516%10 Aug →
cache13–60.029%9 Aug →
anubis13–30.1419%9 Aug →
anubis15–15-0.0315%6 Aug →
nuke13–10-0.0110%5 Aug →
cache13–8-0.019%5 Aug →
dust213–90.0220%4 Aug →
inferno5–13-0.0613%4 Aug →
dust214–16-0.025%4 Aug →
dust29–13-0.0315%3 Aug →
nuke13–70.0515%31 Jul →
dust213–30.0031%31 Jul →
anubis16–130.0212%31 Jul →
dust213–100.0614%31 Jul →
nuke7–130.0222%31 Jul →
inferno11–13-0.0211%29 Jul →
nuke13–9-0.0031%29 Jul →
vertigo13–50.086%29 Jul →
dust21–13-0.0514%29 Jul →
cache13–90.0716%27 Jul →
cache13–60.0919%27 Jul →
anubis10–13-0.0313%27 Jul →
anubis10–13-0.0310%24 Jul →
dust26–13-0.0217%24 Jul →
dust213–5-0.0316%24 Jul →
anubis3–60.0030%23 Jul →
nuke13–40.0616%23 Jul →
nuke13–40.0228%23 Jul →
dust213–5-0.0118%22 Jul →
nuke13–6-0.039%22 Jul →
anubis11–13-0.0313%17 Jul →
anubis13–40.1617%17 Jul →
ancient13–40.0911%17 Jul →
cache13–10.0832%16 Jul →
dust26–130.0116%16 Jul →
anubis13–40.1014%16 Jul →
cache8–13-0.0314%16 Jul →
inferno8–3-0.0111%16 Jul →
cache13–10.1026%16 Jul →
inferno6–13-0.0220%15 Jul →
anubis11–13-0.035%14 Jul →
dust212–12-0.0119%14 Jul →
office13–20.0313%14 Jul →
vertigo9–13-0.0313%14 Jul →
nuke11–4-0.0110%14 Jul →
cache11–130.0820%14 Jul →
vertigo13–30.0310%13 Jul →
nuke7–00.1130%13 Jul →
anubis13–90.048%13 Jul →
nuke16–130.0019%13 Jul →
shelter13–90.018%13 Jul →
nuke13–20.0520%13 Jul →
office13–20.0816%12 Jul →
inferno13–90.0519%10 Jul →
anubis13–0-0.0018%10 Jul →
cache16–140.0118%10 Jul →
dust215–15-0.0228%9 Jul →
nuke13–20.1217%9 Jul →
dust213–80.0513%9 Jul →
anubis8–13-0.0418%9 Jul →
nuke13–70.0538%9 Jul →
dust21–13-0.0510%9 Jul →
cache11–130.048%9 Jul →
cache13–90.0725%8 Jul →
office9–13-0.0617%8 Jul →
overpass15–15-0.038%6 Jul →
nuke8–10.0322%6 Jul →
cache8–130.0121%5 Jul →
dust211–13-0.0610%5 Jul →
stronghold13–50.036%5 Jul →
cache13–20.0530%5 Jul →
nuke5–13-0.0617%4 Jul →
dust24–130.0813%4 Jul →
inferno8–13-0.0114%4 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.