Tr4vell3r

Tr4vell3r — CS2 Stats

76561199045229846[U:1:1084964118]Steam profile ↗✓ No bans

225Tracked matches56%Win rate2023Tracked since
187Hours in CS
CSDB Rating4.3 DevelopingSupport
WingmanSilver Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 2,725 -883 11 May – 2 Jun · 8 days played
2,6573,963peak 3,96311 May2 Jun
3,963Peak Premier in tracked matches
31Days played since 2024-05-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim28
Positioning40
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY43–48–9Last 10043%Win rateWLWTLWWTTL

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +7.2pp headshot accuracy · +14ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 706ms

Last 10

  • 4–3–3 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 17%
  • Avg reaction 734ms

Last 20

  • 7–9–4 · 35% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 13%
  • Avg reaction 727ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.6 against its own average).

Aim2.8
Utility6.1
Positioning4.0
Opening Duels0.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 58% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 740ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning4.0
Utility6.1
Mechanics6.6
Opening Duels1.0
Win Impact6.9

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.03
first ⅓ avg -0.03 → last ⅓ avg -0.06
Reaction time743ms+37ms
first ⅓ avg 705ms → last ⅓ avg 743ms
Headshot accuracy15.1%+1.5%
first ⅓ avg 13.6% → last ⅓ avg 15.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–0 · inferno, 19 Dec →
100%Best headshot accuracy · 0–4 · train, 19 Dec →
469msFastest reaction time · 9–4 · inferno, 18 Dec →
13–0Biggest win · mirage, 8 Dec →

Across the last 100 tracked matches.

Highlights

3Longest win streak
2–8In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 49% over 37nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB4220–2248%-0.04
mirageB3718–1949%-0.03
vertigoD92–722%-0.07
nukeD51–420%-0.08
dust2—42–250%-0.02
anubis—10–10%-0.11
train—10–10%-0.07
overpass—10–10%-0.15

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,628Lifetime kills
0.77K/D
744Matches
45.3%Match win rate · Top 50% of tracked players
40.5%Headshot %
13.7%Shot accuracy · Top 50% of tracked players
1,403MVPs
187Hours (in match)
401Bombs planted
60Bombs defused

Most-used weapons

Lifetime map wins

1,597inferno
998vertigo
356dust2
256nuke
123cbble
25office
15train
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
28.5%Accuracy (enemy spotted)
29.0%Spray accuracy
79.9%Counter-strafing
11.0°Preaim
740msReaction time
24.6%T opening success
38.0%CT opening success
0.69Enemies flashed / flash
0.5%Flash assists
11.01HE damage / grenade
3.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9635% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 740.0818ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5997 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–40.0310%20 Jan →
inferno4–9-0.169%13 Jan →
inferno9–3-0.0717%30 Dec →
inferno8–8-0.0415%30 Dec →
mirage9–13-0.0420%23 Dec →
inferno9–5-0.0423%23 Dec →
inferno9–5-0.0211%23 Dec →
inferno8–8-0.1119%22 Dec →
inferno8–8-0.0524%21 Dec →
inferno9–13-0.0618%21 Dec →
mirage12–120.018%21 Dec →
mirage13–9-0.0710%21 Dec →
mirage11–13-0.049%21 Dec →
dust24–13-0.095%21 Dec →
mirage13–10-0.099%20 Dec →
nuke7–9-0.1125%20 Dec →
inferno2–9-0.158%20 Dec →
inferno2–9-0.2411%20 Dec →
inferno5–9-0.130%20 Dec →
mirage13–5-0.0410%19 Dec →
inferno9–5-0.077%19 Dec →
anubis10–13-0.116%19 Dec →
mirage9–13-0.087%19 Dec →
mirage13–3-0.0213%19 Dec →
mirage13–20.0318%19 Dec →
inferno13–8-0.035%19 Dec →
train0–4-0.07100%19 Dec →
mirage13–10-0.0711%19 Dec →
mirage1–13-0.0514%19 Dec →
mirage13–7-0.0214%19 Dec →
inferno9–00.2920%19 Dec →
mirage12–12-0.0112%18 Dec →
inferno5–9-0.1811%18 Dec →
inferno9–4-0.065%18 Dec →
vertigo7–9-0.0316%17 Dec →
mirage13–9-0.0615%17 Dec →
nuke8–8-0.1411%17 Dec →
inferno9–5-0.017%17 Dec →
mirage13–10-0.0612%13 Dec →
inferno9–70.0521%12 Dec →
mirage3–13-0.060%11 Dec →
mirage12–12-0.0518%10 Dec →
inferno5–9-0.165%10 Dec →
inferno13–10-0.0011%10 Dec →
mirage7–13-0.0411%10 Dec →
inferno7–9-0.0718%9 Dec →
mirage13–40.0118%9 Dec →
inferno4–9-0.0815%9 Dec →
inferno7–9-0.197%9 Dec →
mirage13–70.0412%8 Dec →
mirage13–0-0.0117%8 Dec →
inferno9–70.0618%8 Dec →
mirage6–13-0.0510%6 Dec →
inferno9–50.0914%6 Dec →
mirage6–13-0.0511%5 Dec →
inferno9–130.0114%5 Dec →
mirage13–70.0210%5 Dec →
mirage9–13-0.076%4 Dec →
mirage4–13-0.0314%4 Dec →
inferno8–8-0.1222%4 Dec →
inferno9–6-0.0114%3 Dec →
inferno9–30.1012%3 Dec →
mirage11–13-0.048%2 Dec →
inferno9–30.0431%2 Dec →
overpass5–9-0.1517%2 Dec →
inferno9–20.0313%2 Dec →
inferno12–13-0.0420%2 Jun →
vertigo11–13-0.0612%30 May →
mirage11–30.1120%30 May →
dust26–13-0.0514%30 May →
inferno13–9-0.035%28 May →
nuke13–100.047%28 May →
dust213–90.0214%28 May →
vertigo10–130.0213%28 May →
inferno3–13-0.0216%28 May →
mirage13–6-0.0118%28 May →
vertigo13–80.0221%27 May →
mirage4–13-0.079%27 May →
vertigo6–9-0.1816%27 May →
inferno13–10.1411%27 May →
mirage11–0-0.038%27 May →
nuke10–13-0.1011%26 May →
mirage5–13-0.049%26 May →
dust213–70.0418%26 May →
vertigo8–13-0.1111%26 May →
mirage8–13-0.0113%26 May →
vertigo4–9-0.1312%26 May →
nuke9–13-0.0823%24 May →
inferno2–13-0.0610%24 May →
inferno3–9-0.1920%24 May →
mirage2–10-0.080%24 May →
vertigo16–120.0310%20 May →
inferno5–13-0.129%17 May →
mirage13–40.0119%17 May →
vertigo3–13-0.135%11 May →
inferno10–13-0.0826%11 May →
inferno9–20.2532%11 May →
inferno13–0-0.0015%11 May →
mirage5–13-0.0510%10 May →
inferno12–12-0.0910%10 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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