Tomminter

Tomminter — CS2 Stats

US76561199040362562[U:1:1080096834]Steam profile ↗✓ No bans

4,151Tracked matches68%Win rate2023Tracked since
2,766Hours in CS10Hrs last 2 wks
CSDB Rating7.4 StrongPositional Player
Premier CS Rating15,652Purple band · top ~25.8% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 15,652 → 15,652
+2Tracked matches · now 4,151
+3.6ppWin rate · 64.3% → 67.9%

Rating over time

Premier CS Rating: 15,652 -83 23 Jul – 27 Oct · 17 days played
15,59217,088peak 17,08823 Jul27 Oct
17,259Peak Premier in tracked matches
38Days played since 2026-07-15

Premier CS Rating

  • 1,436 below peak (17,088)
  • -1,296 over 90 days
  • Next: Pink band at 20,000 — 4,348 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate47.9%41.8%42.7%above
Shot accuracy3.1%12.2%11.2%8.1% short
Kill/death ratio0.920.980.990.07 short
Match win rate46.6%43.3%43.9%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTomminterFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER15,652 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning68
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY52–39–9Last 10052%Win rateWWLTWLLWLW

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +2.3pp headshot accuracy · −45ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 561ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 566ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.7
Utility3.1
Positioning6.8
Opening Duels5.0
Clutch4.0

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 94% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.8
Utility3.1
Mechanics9.8
Opening Duels4.8
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time572ms−41ms
first ⅓ avg 613ms → last ⅓ avg 572ms
Headshot accuracy18.2%+0.4%
first ⅓ avg 17.8% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–5 · cache, 29 Jul →
42%Best headshot accuracy · 12–12 · ancient, 14 Aug →
453msFastest reaction time · 10–13 · mirage, 31 Aug →
13–1Biggest win · ancient, 12 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
2–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 63% over 8nukeWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
cacheB2915–1452%0.00
anubisA138–562%0.00
ancientB136–746%0.02
nukeC94–544%0.01
mirageC94–544%0.01
dust2A85–363%0.02
vertigoB63–350%0.02
infernoB63–350%0.04
poseidon—42–250%-0.06
train—32–167%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

69,692Lifetime kills
0.92K/D
4,506Matches
46.6%Match win rate · Top 25% of Level 3 players
47.9%Headshot % · Top 25% of Level 3 players
3.1%Shot accuracy
10,410MVPs
1,686Hours (in match)
3,668Bombs planted
763Bombs defused

Most-used weapons

AK-4725,769
AWP3,981
MP93,719
MAC-102,762
SSG 081,261

Lifetime map wins

5,392nuke
5,356train
4,392dust2
3,985vertigo
3,159inferno
779office
343italy
40cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

21Matches
38%Win rate
0.80Avg K/D
75.9ADR
49%Headshot %

Clutches & streaks

40%1v1 clutch win
9%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage729%0.8012.7
Vertigo367%1.0813.3
Anubis333%0.598.7
Dust230%0.5911.0
Nuke333%0.9316.7
Inferno1100%1.0715.0
Ancient1100%0.609.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
40.2%Accuracy (enemy spotted)
41.1%Spray accuracy
94.2%Counter-strafing
9.8°Preaim
577msReaction time
52.7%T opening success
45.6%CT opening success
0.38Enemies flashed / flash
5.1%Flash assists
9.22HE damage / grenade
4.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3753 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–40.0314%29 Oct →
nuke13–110.0511%29 Oct →
cache6–13-0.0430%26 Oct →
mirage15–150.0017%23 Oct →
cache13–40.0619%23 Oct →
cache9–130.0322%23 Oct →
cache1–13-0.0613%22 Oct →
mirage13–90.0927%18 Oct →
cache7–13-0.0615%18 Oct →
anubis13–9-0.0226%8 Oct →
poseidon9–5-0.1124%8 Oct →
nuke13–90.0320%1 Oct →
nuke9–130.027%1 Oct →
cache13–90.1211%27 Sept →
dust213–80.0117%27 Sept →
cache13–80.0520%24 Sept →
cache13–60.0722%16 Sept →
mirage13–100.0211%16 Sept →
inferno12–12-0.0120%12 Sept →
ancient13–10.0317%12 Sept →
cache9–2-0.004%12 Sept →
poseidon5–9-0.0325%12 Sept →
anubis13–5-0.0117%9 Sept →
ancient13–60.0819%9 Sept →
dust213–50.0217%9 Sept →
cache13–3-0.0217%2 Sept →
anubis2–13-0.0214%2 Sept →
vertigo7–13-0.0821%1 Sept →
nuke9–13-0.0121%31 Aug →
mirage10–13-0.0821%31 Aug →
vertigo13–90.0325%31 Aug →
nuke13–10-0.0125%31 Aug →
ancient4–13-0.069%27 Aug →
cache13–70.0523%27 Aug →
cache13–80.0521%24 Aug →
train13–80.1324%22 Aug →
mirage13–90.0322%20 Aug →
inferno13–80.0638%19 Aug →
cache11–13-0.0316%16 Aug →
dust24–13-0.0422%16 Aug →
poseidon9–40.0332%16 Aug →
anubis6–13-0.0627%14 Aug →
anubis13–100.0617%14 Aug →
ancient12–120.0942%14 Aug →
anubis13–110.0017%6 Aug →
train5–13-0.0417%6 Aug →
cache12–120.0421%6 Aug →
inferno13–40.1115%6 Aug →
mirage11–13-0.0024%3 Aug →
dust211–13-0.0818%3 Aug →
mirage13–80.0411%3 Aug →
cache12–16-0.0030%3 Aug →
anubis13–90.0222%3 Aug →
cache13–5-0.0126%2 Aug →
cache6–13-0.085%2 Aug →
cache7–13-0.0511%2 Aug →
anubis4–13-0.0420%2 Aug →
ancient15–150.1119%2 Aug →
ancient13–50.0426%2 Aug →
anubis13–90.0115%2 Aug →
nuke4–130.0335%1 Aug →
train13–3-0.0118%1 Aug →
nuke10–13-0.0122%1 Aug →
anubis13–60.0213%1 Aug →
inferno12–120.0310%31 Jul →
cache11–13-0.0716%31 Jul →
vertigo12–120.0812%30 Jul →
cache4–130.0315%29 Jul →
mirage8–130.018%29 Jul →
vertigo13–100.0816%29 Jul →
cache13–50.1819%29 Jul →
anubis13–10.1323%29 Jul →
dust213–60.0812%28 Jul →
ancient8–130.0423%28 Jul →
anubis4–13-0.0221%28 Jul →
inferno10–13-0.0215%27 Jul →
cache13–6-0.0320%27 Jul →
nuke13–6-0.0222%27 Jul →
dust213–60.0614%27 Jul →
cache10–130.0138%26 Jul →
nuke7–13-0.0315%26 Jul →
ancient13–8-0.0323%26 Jul →
ancient11–130.0314%24 Jul →
vertigo4–130.0117%24 Jul →
ancient13–50.1113%23 Jul →
cache15–15-0.0514%23 Jul →
mirage4–13-0.0517%23 Jul →
ancient8–13-0.0613%22 Jul →
cache7–130.0120%22 Jul →
cache13–40.0016%22 Jul →
poseidon4–9-0.138%21 Jul →
dust213–100.1217%21 Jul →
ancient13–9-0.0225%21 Jul →
dust22–13-0.0117%21 Jul →
cache13–6-0.0018%21 Jul →
cache13–4-0.0235%21 Jul →
ancient4–13-0.0814%20 Jul →
anubis15–15-0.019%20 Jul →
cache13–1-0.0414%20 Jul →
inferno13–60.0522%15 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.