OsMo

OsMo — CS2 Stats

FI76561199038923086[U:1:1078657358]Steam profile ↗✓ No bans

1,896Tracked matches36%Win rate2020Tracked since
2,889Hours in CS29Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating14,884Blue band · top ~29% of ranked players (population est.)
FaceitLevel 8 · 1,635 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,884 -5,108 28 Feb – 30 Oct · 18 days played
14,88420,475peak 20,47528 Feb30 Oct
20,636Peak Premier in tracked matches
1,635Highest Faceit ELO seen on CSDB
34Days played since 2026-02-28

Faceit ELO

  • At peak — 1,635
  • Next: Level 9 at 1,751 — 116 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-19
  • Level 7 first seen 2026-09-19

Premier CS Rating

  • 5,591 below peak (20,475)
  • Next: Purple band at 15,000 — 116 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate51.6%46.8%48.2%above
Shot accuracy16.0%13.0%13.2%above
Kill/death ratio1.021.061.070.05 short
Match win rate46.9%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOsMoFACEITLevel 8 · 1,635 ELOSTANDINGTop 31.2% of rankedPREMIER14,884 · Blue bandPEAK ELO1,635csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning57
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY36–55–9Last 10036%Win rateTWWLLWWLLL

Last 10 vs previous 10: +30pp win rate · +0.05 avg rating · +4.2pp headshot accuracy · −56ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 32%
  • Avg reaction 534ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 25%
  • Avg reaction 538ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.5
Utility5.3
Positioning5.7
Opening Duels3.2
Clutch3.8

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.7
Utility5.3
Mechanics7.7
Opening Duels4.2
Win Impact0.2

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time570ms−76ms
first ⅓ avg 646ms → last ⅓ avg 570ms
Headshot accuracy20.4%−1.2%
first ⅓ avg 21.6% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–1 · nuke, 3 Nov →
44%Best headshot accuracy · 7–9 · vertigo, 31 Oct →
141msFastest reaction time · 0–13 · mirage, 5 Oct →
13–3Biggest win · dust2, 12 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 53% over 15vertigoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageD279–1833%-0.01
infernoB158–753%0.00
dust2C145–936%-0.03
nukeB136–746%0.03
cacheD92–722%-0.01
ancientD92–722%-0.03
vertigoD51–420%0.03
overpass—40–40%0.03
anubis—43–175%0.02

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

92,921Lifetime kills
1.02K/D
4,912Matches
46.9%Match win rate · Top 50% of Level 8 players
51.6%Headshot % · Top 50% of Level 8 players
16.0%Shot accuracy · Top 25% of Level 8 players
17,111MVPs
1,660Hours (in match)
4,871Bombs planted
2,456Bombs defused

Most-used weapons

AK-4734,020
AWP11,169
FAMAS1,797
MP91,119
Knife1,070

Lifetime map wins

9,079inferno
8,092nuke
5,177vertigo
4,453train
3,145dust2
230cbble
23lake
9ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

462Matches
53%Win rate
1.16Avg K/D
80.0ADR
47%Headshot %

Clutches & streaks

39%1v1 clutch win
25%1v2 clutch win
14Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage6653%1.1916.2
Ancient2972%1.0015.8
Inferno2552%1.2217.3
Nuke2446%1.1316.1
Dust21753%1.4016.1
Anubis838%1.2616.4
Overpass875%1.3017.9
Train633%0.8010.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
37.4%Accuracy (enemy spotted)
40.7%Spray accuracy
84.7%Counter-strafing
7.4°Preaim
578msReaction time
45.8%T opening success
47.7%CT opening success
0.78Enemies flashed / flash
7.1%Flash assists
13.81HE damage / grenade
2.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4723 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo8–80.0622%3 Nov →
inferno9–70.1234%3 Nov →
nuke9–10.2125%3 Nov →
overpass7–9-0.0535%31 Oct →
vertigo7–9-0.0244%31 Oct →
vertigo9–50.0012%31 Oct →
nuke9–30.1518%31 Oct →
inferno4–9-0.0215%31 Oct →
mirage7–130.0822%30 Oct →
cache10–130.0625%30 Oct →
cache13–160.0414%30 Oct →
dust23–13-0.0327%30 Oct →
cache13–90.0323%30 Oct →
ancient7–13-0.0222%30 Oct →
inferno7–90.0624%30 Oct →
overpass6–90.0916%30 Oct →
vertigo8–80.0923%30 Oct →
nuke6–9-0.0817%30 Oct →
inferno3–9-0.0836%30 Oct →
nuke9–13-0.029%30 Oct →
mirage1–13-0.0024%30 Oct →
mirage5–13-0.1113%30 Oct →
overpass7–90.0716%29 Oct →
nuke9–30.1529%29 Oct →
vertigo4–90.0420%29 Oct →
inferno9–20.0812%29 Oct →
mirage8–130.0014%27 Oct →
anubis11–13-0.0312%27 Oct →
mirage10–13-0.0110%26 Oct →
inferno13–9-0.0421%26 Oct →
inferno8–13-0.0410%26 Oct →
cache13–8-0.0614%26 Oct →
anubis13–100.0115%26 Oct →
anubis13–8-0.0020%26 Oct →
nuke13–6-0.0117%26 Oct →
inferno13–7-0.0310%25 Oct →
nuke13–50.0632%25 Oct →
inferno7–130.0017%25 Oct →
cache15–150.0729%24 Oct →
dust23–13-0.0615%24 Oct →
dust20–13-0.096%24 Oct →
nuke13–50.0410%24 Oct →
cache15–15-0.0128%23 Oct →
cache2–13-0.0432%22 Oct →
mirage16–13-0.0513%22 Oct →
dust26–13-0.0014%21 Oct →
ancient0–9-0.0640%21 Oct →
dust213–7-0.0119%20 Oct →
cache7–13-0.0221%19 Oct →
inferno6–130.0317%7 Oct →
nuke11–13-0.0610%7 Oct →
mirage1–13-0.0715%7 Oct →
inferno2–9-0.1336%5 Oct →
anubis13–70.0926%5 Oct →
mirage0–13-0.050%5 Oct →
mirage13–11-0.0126%9 Sept →
dust213–100.0124%8 Sept →
nuke9–130.0438%21 Jun →
mirage15–150.0325%21 Jun →
mirage10–130.0619%21 Jun →
ancient15–15-0.0219%7 Jun →
ancient14–16-0.0518%7 Jun →
inferno13–50.0722%6 Jun →
cache12–12-0.210%30 Apr →
dust24–13-0.0519%30 Apr →
dust211–13-0.0228%17 Apr →
dust213–7-0.0219%16 Apr →
inferno9–3-0.0133%16 Apr →
mirage9–13-0.0112%16 Apr →
mirage13–11-0.0331%21 Mar →
ancient6–13-0.0415%15 Mar →
inferno13–60.0113%15 Mar →
dust213–3-0.0436%12 Mar →
overpass9–130.029%7 Mar →
mirage3–7-0.0224%6 Mar →
mirage13–9-0.0135%6 Mar →
ancient15–15-0.0320%5 Mar →
dust211–13-0.0322%5 Mar →
ancient3–13-0.0414%5 Mar →
mirage13–50.0921%5 Mar →
mirage13–40.0312%5 Mar →
dust213–70.0133%4 Mar →
ancient13–5-0.0322%4 Mar →
mirage13–80.0023%3 Mar →
mirage9–13-0.0025%3 Mar →
mirage15–150.0017%2 Mar →
nuke7–13-0.0419%2 Mar →
mirage6–13-0.0026%2 Mar →
mirage16–130.0224%2 Mar →
mirage13–90.0511%1 Mar →
mirage10–13-0.0616%1 Mar →
inferno13–10-0.0114%1 Mar →
dust25–13-0.0233%1 Mar →
mirage3–13-0.0621%1 Mar →
nuke2–13-0.0623%1 Mar →
ancient13–110.0421%28 Feb →
mirage9–13-0.0015%28 Feb →
nuke2–13-0.0325%28 Feb →
mirage9–13-0.0321%28 Feb →
dust25–130.0026%28 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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