furryaimer — CS2 Stats

76561199013295842[U:1:1053030114]1 game ban

864Tracked matches44%Win rate2021Tracked since
837Hours in CS
CSDB Rating6.6 SolidAggressive Rifler
Premier CS Rating22,676Top 50% of 17,162 CSDB-tracked playersPink band · top ~5.6% of ranked players (population est.)
CSDB Leaderboard#6708 of 25365 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

22,676Peak Premier on CSDB
1,522Peak Faceit ELO on CSDB
1Days observed since 2026-08-28

Faceit ELO

  • At peak — 1,522
  • Next: Level 8 at 1,531 9 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-28
  • Level 6 first seen 2026-08-28

Premier CS Rating

  • At peak — 22,676
  • Next: Red band at 25,000 2,324 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate78.0%47.2%49.9%above
Shot accuracy1.6%12.7%13.4%11.8% short
Kill/death ratio1.391.091.12above
Match win rate52.4%46.6%48.4%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGfurryaimerPREMIER22,676 · Pink bandPEAK ELO1,522csdb.gg/stats

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Performance scores

Aim93
Positioning67
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY424810Last 10042%Win rateLLLWWLTWWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.3
Aggression10.0
Utility2.8
Positioning6.7
Opening Duels5.0
Clutch2.8

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning6.7
Utility2.8
Mechanics7.2
Opening Duels5.0
Win Impact3.1

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time604ms−44ms
first ⅓ avg 648ms → last ⅓ avg 604ms
Headshot accuracy30.3%+0.8%
first ⅓ avg 29.5% → last ⅓ avg 30.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.37Best rating — inferno 9–3
132Biggest win — nuke
4Longest win streak
L3Current streak
65In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 69% over 13infernoWeakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
mirageC26111542%0.02
infernoD2261627%0.08
nukeC145936%0.05
dust2S139469%0.03
cacheB115645%0.02
anubisS64267%0.03
ancient32167%-0.01
office2020%0.01
boulder1010%0.13
debris1010%0.00
vertigo1010%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,930Lifetime kills
1.39K/D · Top 10% of Pink band
1,083Matches
52.4%Match win rate · Top 25% of Pink band
78.0%Headshot % · Top 1% of Pink band
1.6%Shot accuracy
2,391MVPs
837Hours (in match)
636Bombs planted
261Bombs defused

Most-used weapons

Lifetime map wins

2,174dust2
1,934inferno
947nuke
413vertigo
159train
65office
14cbble
4lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

156Matches
57%Win rate
1.08Avg K/D
81.2ADR
66%Headshot %

Clutches & streaks

34%1v1 clutch win
29%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6065%1.1517.3
Dust22752%1.0819.0
Inferno2245%0.9313.8
Ancient1776%1.1516.9
Nuke1443%1.0216.9
Overpass667%1.2621.7
Anubis540%0.8813.4
Cache30%0.8814.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

31.9%Headshot accuracy
38.3%Accuracy (enemy spotted)
44.3%Spray accuracy
82.4%Counter-strafing
8.6°Preaim
566msReaction time
41.0%T opening success
59.3%CT opening success
0.43Enemies flashed / flash
1.6%Flash assists
3.06HE damage / grenade
3.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4303 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage8–130.0522%29 Aug
dust26–130.0227%28 Aug
nuke11–13-0.0121%28 Aug
mirage13–70.2527%27 Aug
dust213–100.1038%27 Aug
mirage1–13-0.0030%25 Aug
mirage12–12-0.0330%24 Aug
dust213–5-0.0354%24 Aug
dust26–1-0.0414%24 Aug
cache13–10-0.0216%24 Aug
nuke13–11-0.0019%23 Aug
mirage1–8-0.080%23 Aug
mirage13–7-0.0027%23 Aug
dust23–130.1037%23 Aug
mirage6–20.1021%23 Aug
dust213–70.0333%23 Aug
mirage10–130.0232%22 Aug
office2–13-0.0643%20 Aug
mirage10–13-0.0841%19 Aug
boulder7–130.1339%19 Aug
debris6–90.0031%17 Aug
inferno2–9-0.1518%17 Aug
inferno9–70.2137%17 Aug
inferno6–130.0735%14 Aug
inferno8–13-0.0023%14 Aug
anubis13–100.0530%13 Aug
mirage13–40.0339%13 Aug
nuke8–130.1235%13 Aug
inferno8–80.1650%13 Aug
nuke2–9-0.0741%13 Aug
inferno1–9-0.1018%13 Aug
inferno9–30.3750%13 Aug
inferno8–80.0722%13 Aug
inferno5–90.1743%13 Aug
office9–130.0749%13 Aug
nuke6–130.0743%13 Aug
nuke12–120.0930%13 Aug
inferno9–60.2129%13 Aug
inferno5–90.1654%13 Aug
inferno8–80.1435%13 Aug
vertigo7–90.0227%12 Aug
inferno9–40.3248%12 Aug
nuke13–50.1328%12 Aug
nuke12–120.1545%12 Aug
nuke13–60.0536%12 Aug
cache3–130.0128%12 Aug
anubis13–60.0733%12 Aug
mirage16–12-0.0022%11 Aug
mirage9–13-0.0817%11 Aug
dust213–110.0347%10 Aug
inferno3–130.0550%9 Aug
cache13–90.0737%9 Aug
mirage10–130.0125%9 Aug
dust213–90.0335%9 Aug
ancient5–13-0.0244%9 Aug
cache9–130.0116%9 Aug
dust213–110.0434%9 Aug
anubis9–13-0.0115%8 Aug
inferno10–13-0.0122%8 Aug
mirage1–8-0.0822%8 Aug
cache13–11-0.0124%8 Aug
inferno13–70.0539%8 Aug
mirage11–130.0124%7 Aug
dust28–13-0.0247%7 Aug
mirage15–150.0221%7 Aug
mirage5–00.020%7 Aug
nuke10–130.0329%6 Aug
ancient13–11-0.0211%5 Aug
dust213–50.0530%5 Aug
nuke13–70.1332%5 Aug
mirage13–40.0638%5 Aug
inferno7–130.0152%3 Aug
nuke6–130.1042%3 Aug
dust27–13-0.0325%2 Aug
nuke13–2-0.0339%2 Aug
cache13–80.0720%1 Aug
mirage16–130.0931%30 Jul
dust213–50.0531%30 Jul
cache4–130.0441%30 Jul
cache6–130.0430%30 Jul
inferno15–15-0.0124%30 Jul
mirage13–80.0119%29 Jul
cache13–30.0333%29 Jul
inferno8–13-0.0336%28 Jul
anubis6–13-0.0520%28 Jul
cache3–13-0.0116%26 Jul
inferno8–130.0335%26 Jul
mirage13–30.0025%26 Jul
mirage15–15-0.0220%25 Jul
mirage15–150.1320%25 Jul
inferno16–120.0528%25 Jul
ancient13–80.0235%24 Jul
cache11–13-0.0536%23 Jul
mirage14–160.0131%22 Jul
inferno6–13-0.0328%22 Jul
anubis13–8-0.0524%21 Jul
anubis13–30.1538%21 Jul
mirage10–13-0.0032%19 Jul
nuke10–130.0127%19 Jul
mirage13–6-0.0125%19 Jul

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →