ottko

ottko — CS2 Stats

76561198999011506[U:1:1038745778]Steam profile ↗✓ No bans

201Tracked matches60%Win rate2023Tracked since
213Hours in CS
CSDB Rating4.4 DevelopingPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,223 +4,223 2 Jun – 18 Jan · 16 days played
5,0009,223peak 9,2232 Jun18 Jan
9,223Peak Premier in tracked matches
34Days played since 2025-06-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim54
Positioning34
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY54–42–4Last 10054%Win rateLWLLWWLLWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −8.2pp headshot accuracy · −41ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 675ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 681ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 701ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.4
Utility2.2
Positioning3.4
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 666ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning3.4
Utility2.2
Mechanics6.0
Opening Duels0.0
Win Impact8.3

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time677ms+64ms
first ⅓ avg 613ms → last ⅓ avg 677ms
Headshot accuracy22.4%+4.3%
first ⅓ avg 18.2% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · nuke, 22 Jun →
56%Best headshot accuracy · 13–2 · mirage, 18 Jan →
422msFastest reaction time · 2–13 · mirage, 21 Nov →
13–1Biggest win · ancient, 20 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 67% over 15anubisWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB2412–1250%-0.01
dust2A2213–959%-0.03
mirageA1710–759%-0.00
ancientS1510–567%-0.00
anubisD82–625%-0.01
infernoA85–363%-0.00
office—31–233%-0.03
train—31–233%0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,295Lifetime kills
1.10K/D · Top 50% of tracked players
494Matches
48.8%Match win rate · Top 25% of tracked players
41.3%Headshot %
7.3%Shot accuracy
888MVPs
213Hours (in match)
652Bombs planted
117Bombs defused

Most-used weapons

Lifetime map wins

903nuke
621dust2
514inferno
192train
128office
18vertigo
11sugarcane
9safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

13Matches
46%Win rate
0.70Avg K/D
54.1ADR
46%Headshot %

Clutches & streaks

17%1v1 clutch win
18%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Nuke367%0.627.3
Inferno250%0.6712.5
Dust2250%0.608.0
Anubis250%0.649.5
Mirage250%0.8410.5
Ancient20%0.8817.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
27.6%Accuracy (enemy spotted)
30.0%Spray accuracy
76.8%Counter-strafing
8.4°Preaim
666msReaction time
21.8%T opening success
28.9%CT opening success
0.31Enemies flashed / flash
1.0%Flash assists
7.97HE damage / grenade
3.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3061 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.7767% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0321%10 Jun →
ancient7–10.0313%10 Jun →
anubis10–13-0.0014%26 Apr →
anubis11–13-0.0610%20 Apr →
nuke13–50.0221%20 Apr →
ancient13–10.1422%20 Apr →
nuke6–13-0.068%2 Mar →
dust27–13-0.0833%2 Mar →
nuke13–11-0.0322%1 Mar →
dust213–50.0213%1 Mar →
mirage11–13-0.094%1 Mar →
nuke13–2-0.0520%1 Mar →
dust211–13-0.0840%26 Jan →
mirage13–70.0218%26 Jan →
dust213–5-0.0342%25 Jan →
office9–13-0.055%25 Jan →
office13–40.0336%25 Jan →
nuke3–10-0.0318%25 Jan →
mirage13–20.1656%18 Jan →
nuke13–10.0123%18 Jan →
nuke13–10-0.0433%18 Jan →
ancient5–13-0.0736%30 Dec →
mirage13–9-0.0243%30 Dec →
nuke9–130.0017%23 Dec →
ancient9–13-0.0025%23 Dec →
dust216–12-0.0342%23 Dec →
nuke13–6-0.0114%21 Dec →
dust213–7-0.0023%21 Dec →
nuke13–6-0.054%21 Dec →
inferno13–6-0.044%21 Dec →
dust213–4-0.0122%1 Dec →
ancient11–13-0.0218%1 Dec →
nuke6–13-0.0318%1 Dec →
mirage2–13-0.0654%21 Nov →
nuke9–13-0.0219%21 Nov →
nuke6–13-0.0419%21 Nov →
train15–150.0439%21 Nov →
dust28–13-0.0331%20 Nov →
dust213–11-0.0718%20 Nov →
office12–12-0.0613%20 Nov →
mirage6–13-0.0413%20 Nov →
nuke3–13-0.0029%20 Nov →
ancient13–11-0.0311%19 Oct →
mirage7–130.0028%19 Oct →
mirage9–00.039%19 Oct →
mirage8–13-0.0750%17 Oct →
dust211–130.0110%2 Oct →
ancient13–20.0327%2 Oct →
ancient13–8-0.0220%29 Sept →
dust26–13-0.0645%29 Sept →
dust25–130.0228%20 Sept →
dust216–13-0.0242%20 Sept →
train4–13-0.0519%19 Sept →
nuke13–10.0313%19 Sept →
ancient13–9-0.0317%19 Sept →
nuke12–12-0.0420%26 Jun →
dust213–40.0419%23 Jun →
nuke14–16-0.0223%23 Jun →
mirage13–100.0628%22 Jun →
mirage16–140.1125%22 Jun →
anubis13–50.1129%22 Jun →
nuke13–50.1727%22 Jun →
anubis3–13-0.0521%22 Jun →
inferno8–13-0.0126%22 Jun →
ancient8–13-0.0618%21 Jun →
inferno13–30.0024%21 Jun →
anubis13–50.099%21 Jun →
mirage13–9-0.0929%18 Jun →
nuke15–15-0.0111%18 Jun →
ancient13–100.0325%18 Jun →
dust213–90.0529%18 Jun →
nuke13–3-0.0829%18 Jun →
anubis7–13-0.0612%18 Jun →
inferno14–16-0.0316%17 Jun →
inferno8–6-0.0714%17 Jun →
dust213–11-0.0110%17 Jun →
nuke3–13-0.0410%14 Jun →
mirage13–70.0826%14 Jun →
dust213–5-0.0620%14 Jun →
anubis2–12-0.069%11 Jun →
mirage12–16-0.0514%11 Jun →
ancient13–11-0.0511%11 Jun →
train13–60.0136%11 Jun →
inferno6–10.0721%10 Jun →
dust213–8-0.0717%10 Jun →
dust213–90.0523%10 Jun →
mirage13–50.0215%10 Jun →
nuke11–13-0.0314%10 Jun →
dust23–13-0.128%9 Jun →
inferno13–40.0231%9 Jun →
nuke13–40.0214%8 Jun →
ancient10–00.0217%8 Jun →
mirage9–13-0.0415%8 Jun →
inferno5–130.0416%8 Jun →
ancient9–130.0223%5 Jun →
ancient16–14-0.0217%5 Jun →
dust28–13-0.0519%3 Jun →
mirage13–1-0.0520%3 Jun →
anubis7–13-0.0515%2 Jun →
nuke13–90.0415%2 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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